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I won't deny that I've been looking forward to Shadowrun for some
time now, so it was even more of a pleasure when I finally fired
it up and almost intuitively started blasting the crap out of the
opposition. And that opposition? Well, they're real online players,
and the rules of combat have indeed changed - so much so that I
don't want to go back to what was previously thought of as a first
person shooter.
Shadowrun
is primarily an online title, so if you don't have Xbox LIVE Gold
then you can hit the road Jack, because the game is pretty pointless
without real online foes. The small portion of offline play consists
of a tutorial covering most aspects of spellcasting, shooting, race
strengths and other details, and the other half of offline play
lies in bot matches, where you can fill up two teams with bots and
start playing instantly. Unfortunately, Shadowrun doesn't support
offline multiplayer split screen, something that I thought the game
would support judging by the hinted features before release, but
something that sadly didn't make it into the finished product. For
me this is where Shadowrun loses a valuable point, because offline
multiplayer still exists, people still like to get together for
real, and it's a damn shame I can't have this title in my games
night line-up.
But
I digress. The point is, unless you enjoy facing bots that aren't
intelligent enough to write home about but aren't dumb enough to
nitpick then I'd say your money would be better off spent elsewhere.
However, if you're reading this, chances are you're online anyway,
and if you haven't got Xbox LIVE Gold then Shadowrun could well
be the reason to make that jump - because it's certainly a good
one!
One
of the big differences in Shadowrun to other shooters is that all
the game types are team-based - there are no 'everyone for themselves'
deathmatch games here. You pick a side - either the RNA Corp or
the Lineage - but don't worry, because there's no difference in
the two sides other than aesthetics; the Lineage look a little more
corrupt than the RNA Corp. Each team has the same four races: Humans,
Dwarves, Elves and Trolls, and each race has their advantages. The
Elves are the fastest race and they regenerate health when they
aren't in combat, for example.
Having
played solo deathmatches on loads of shooters before this, it's
a refreshing change that you have to co-operate. This also puts
off those people who don't work with other people in games, so your
game experience will generally be a little bit better thanks to
the types of players Shadowrun attracts.
Brace
yourself for the next piece of news - once you're dead, you're dead;
there are no respawns here! Lots of people are getting upset about
this, but with rounds only lasting five minutes each, if you die
then you've not got long to wait - and the fact that you don't respawn
gives you more of an incentive to stay alive in the first place.
However, there is still a chance to come back - if you befriend
a teammate who has the resurrection spell, he might be able to bring
you back to life, providing the opposition haven't destroyed your
corpse by shooting at your dead body for a short period of time
after your initial death. Once your teammate brings you back to
life, you're almost as good as new, but your time is limited - your
teammate forfeits four essence points (the game's source of magic
energy) while you're alive. If you die a second time, your corpse
is destroyed and you can't come back a third time. The biggest twist
with resurrection is that if the person who resurrected you dies,
you slowly bleed out until you die too - that is, unless another
teammate casts resurrection on you before then! This is just one
example of how innovative and fresh the game mechanics are in this
game, and it's all balanced out very nicely.
Each
race has a different amount of essence. The Dwarves have the most,
although they regenerate essence at a slow rate, but steal from
nearby friends or foes automatically, a power unique to their race.
There are loads of magic powers to purchase at the start of each
round - Shadowrun is similar to Counter-Strike
in this respect and you need to spend your money wisely. Money is
earned by killing opponents, healing or resurrecting allies and
even holding onto the special artefact, which I'll cover later.
Some spells cost more than others, but you're probably going to
want to get the teleport spell first, because it completely changes
how you play the game. The teleport spell lets you shift eight yards
in the direction you're travelling - forwards, backwards, left or
right, this spell is as handy as handy can be! But to make it even
handier than you could ever anticipate, you can also teleport vertically
up by jumping and then shifting, or down by crouching and then shifting.
I don't think words can convey how much fun it is to lose an enemy
by teleporting through a wall or down through a floor, then healing
back up and teleporting towards your enemy to finish them off!
As
well as spells that include resurrection, the Tree of Life, which
deploys a tree that heals anybody, friend or foe, within a certain
range, and Summon, which calls a ghost-like ally from another realm
to fight for you for a short period of time, you can also invest
in tech abilities. Equipping tech abilities has some kind of positive
effect on your character, but you have to forfeit some essence points
to equip them - most tech powers take off two essence points - unless
you're a Human, in which case you can use tech stuff for free. Humans
also start off with $2500, as opposed to the standard $2000 the
other races get. There are five tech abilities in total - some of
note include the Glider, which essentially allows you to fly for
a short period of time, while Enhanced Vision allows you to see
through walls for a distance of sixty meters for about five seconds.
Enhanced Vision also tells you how far away your enemies are, which
is perfect for planning those surprise attacks - unless they've
got Enhanced Vision too, in which case they'll probably see you
coming! All tech abilities are reusable, but most of them have a
small cool down period before you can use them again.
It's
worth mentioning that you can have up to three magic or tech abilities
equipped, or a mixture of both, mapped to your Xbox 360 controller.
However, you can still buy more than three things, because you can
keep swapping what you have equipped, or you can use magic from
the quick access magic selection screen too. A spell like resurrection
that you don't use too often could be one of the spells you actively
look for and use in your little magic menu, for example.
The
last thing you can spend your hard earned cash on (aside from donating
it to other teammates) is weapons, and they come in many different
shapes and sizes. Trolls have no problem carrying the heaviest of
weapons without having an affect of their speed (although they are
the slowest race anyway) - but some of the best weapons include
the Mini-Gun, which is a beast up close, especially if you're a
Troll, because they have a lot more health to sacrifice than other
races do and your foe will most probably die before you do if he's
taking all the bullets you're firing at him. Sniper Rifles are also
great, although you can't fire them without first looking down the
scope. You can carry two weapons at a time; personally I have a
pistol for accuracy and a sword for backstabbing enemies and making
them bleed out over time - it's my favourite deadly assassin combination!
Shadowrun
supports sixteen players online, so when you have two teams of eight
running around using magic and weapons, you can expect some pretty
awesome things to happen. With sixteen maps to battle across, you
won't get bored of the views for a while either. The shortcoming
of the game is that it only has three different modes, which all
seem very similar. Raid is like a one-flag capture the flag game,
although it's not a flag, but an artefact - the Lineage have to
escape with the artefact and RNA Corp have to prevent them from
doing so. Extraction is very similar, but instead of one team doing
the preventing, Extraction has both teams going for the artefact,
and the first one to escape wins (or the surviving team wins, either
will do!) The third and final mode, Attrition, is just like a team-based
deathmatch, and in Attrition, the artefact allows the wielder to
see where his enemies are, as well as earning him and his team a
bit more spending money. Nice.
It's
no big deal that the modes are similar and that there aren't many
of them, although I'm hoping the developers will add more at a later
date, as Shadowrun should be supporting content downloads. Even
if they don't, once you get playing with a couple of friends, you
won't worry about anything but killing the bad guys by combining
your magic, tech and weaponry - and if you think about it mathematically,
there are hundreds of combinations to try out, with different races
on different maps - it's brilliant!
Graphically
the game is fairly good. The map designs are varied and most are
nice to look at, with the expectation of one or two. The game supports
1080p, which is HD in its rawest form. Weapon effects are good,
but not stunning; the rocket launcher explosions should have been
bigger and fierier than they are. Also, the spell effects are a
little on the basic side, although the Tree of Life looks cool when
you cast it, because a tree spouts from the ground, while the other
magic spells consist of different coloured ripples of air, something
that the avid spell loving geek will not be impressed by. The sound
is a marginally better though, with grunts for trolls, voices for
humans, and you can even call for support in a robotic voice if
you don't have a microphone by using the d-pad. The gun sounds are
spot on, while the magic and tech effects please the ear too.
In
a historic gaming first that shows the shape of things to come,
you can play Shadowrun with PC players. It's the first Windows Vista/Xbox
360 crossover game, although you can't browse the dedicated servers
that PC players have set up, which is a major bummer, because the
match finding in the 360 version screen can sometimes take five
minutes to find players that match up to your playing experience.
On the one hand Microsoft are saying that the PC and Xbox 360 cross
platform playability is fantastic, but then on the other they're
taking away the ability to tap into dedicated Shadowrun server games
made by avid PC players who play the game 24/7. Nevertheless, this
is a big step forward and opens up the game to a much wider audience
of gamers and competition - may it be the first of many games to
do this!
There's
no denying that I love Shadowrun to bits - it's almost like World
of Warcraft meets Counter-Strike. I love RPGs and I adore FPS
games, so Shadowrun seems as if it was made just for me! It wasn't
of course - and there are lots of players already battling it out
online to prove it! Without doubt, Shadowrun is one of the most
entertaining titles I've played in a long while and regardless of
whether we'll ever be able to browse PC servers or play an expanded
range of modes, it offers an engaging and unique experience that
will run away with your gaming time.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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