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There is always a sense of fear and trepidation that comes over
any seasoned gamer when one of gaming's truly great franchises is
brought back to life on next-gen consoles. Although Sega's recent
record has seen a big improvement in both quality and innovation,
there is still that underlying fear that something will be lost
in translation - that maybe Sega would lose sight of what has made
the Sega Rally series so much fun to play since its original release
in 1995.
Luckily,
all recent signs have pointed towards a company with a newfound
respect for their own classic series and original intellectual property.
Not only did OutRun 2
raise the bar when it came to reinventing a classic racing franchise,
but Afterburner Climax also wowed arcade gamers with truly next-gen
technology without losing the essential gameplay and feel good factor
that made the original so appealing. Even Nights: Journey of Dreams
on Wii looks likely to stand shoulder to shoulder with the widely
adored original, with hopes high that the spirit and effortless
joy or the original will once again be captured for a new generation
of gamers to experience. It seems that Sega have found that magic
balance between traditions, arcade style gaming and the integration
of new technologies without ever jeopardising their core values
and base gameplay mechanics.
To
further raise both expectations and hopes, there is also the little
matter of the newly formed Sega Racing Studios to take into account.
By literally hand picking some of the finest talent that the industry
has to offer, Sega have assembled a team with more than enough know-how
and experience to recapture the spirit and feel of Sega Rally while
successfully updating it for modern day consoles and audiences.
The creation of Sega Racing Studios really underlines Sega's commitment
to quality, as a team of more than sixty has been assembled to work
specifically on racing games for the next generation consoles -
and they all worked on Sega Rally.
For
all the talk and potential though, Sega Rally is entering one of
the most crowded genres around, not to mention one that's crowded
with triple-A titles. Another potential problem is the fact that
Sega Rally is an arcade racer, whereas gamers nowadays are fed a
diet of realism and customisation at every turn. So with pretty
much every other racing game out there coming with customisation
options that would make Michelangelo blush, damage engines that
literally see the cars crumple before your eyes and enough options
and game modes to keep you busy until this time next year, how does
Sega Rally match up? The answer is poorly, in all honesty. The more
important question however is whether this really matters - and
the answer to that is a resounding "No!"
Sega
Rally is nothing short of a masterpiece. Yes, it really is that
good - in fact, for some, it will be enough reason to leave Master
Chief riding the bench while each perfectly realised track is
played to death in an attempt to nail that perfect lap time or beat
the incredibly difficult AI drivers. Simply put, Sega Racing Studios
haven't just achieved the unlikely task of meeting all expectations;
they have actually managed to surpass them at nearly every turn.
Sure, some players may bemoan the lack of modes, customisation and
the complete omission of any kind of damage engine, but that would
be to ignore just what Sega Rally is about; adrenaline-fuelled,
edge of your seat, racing bliss. There are so many racing games
on the market that have a million and one options but simply forget
what is most important. A great example of this is Juiced 2: Hot
Import Nights, a game that's rife with options, game modes and customisation,
yet is found severely lacking when it comes to both track design
and handling mechanics.
I
cannot begin to stress enough just how spot on the racing is in
Sega Rally. You always feel like you have 100% control of your car,
even as you take a hairpin at 80mph - the cars physics feel completely
attached to your thumb movements. Although it will take a while
to master the controls, which are unforgiving, especially for newcomers
to the series, once you've got them sussed out you're in for the
kind of racing that has been sorely missing from the genre for far
too long. As with all Sega Rally releases, realism goes out the
window; this is a game built for a videogame world. There is clearly
no attempt to achieve realism and Sega Rally benefits greatly from
this approach, as there are few experiences that can match tearing
through the too beautiful to be real locations as you slide perfectly
around a ninety-degree bend without losing an inch of speed. This
truly is driving heaven.
The
great thing about the car handling in Sega Rally is how it encourages
aggression. Once comfortable with the controls, you will find yourself
throwing the cars into corners at incredible speeds. The risk/reward
aspect of the driving truly is spot on. Although there are other
games that encourage a risk/reward mentality, such as Burnout
and The new dynamic
deformable surfaces in Sega Rally really could have been a bit of
a gimmick, just to add something new for the next-gen consoles;
in reality however, it has turned out to be one of the finest innovations
in videogame racing for many years. MotorStorm
achieved this to an extent, but Sega Rally has taken it to the next
level. As tyres cut into the mud, with grooves becoming deeper as
the race goes on, there's a real change to the effects of surfaces
on the cars and the race as a whole, as racing lines are modified
and racers have to hustle for that smoother side of the track. On
top of this, there's the matter of the different surfaces - mud,
tarmac, snow, sleet, water and sand. No two track types feel the
same as you drive over them, with each surface being affected in
different ways as you battle for the finish line. The fact that
you often come across numerous different track types in a single
race also adds greatly to the adrenaline-fuelled fun.
Speaking of the tracks,
although some may argue that the collection on offer is paltry in
comparison to most other racers on the market, it should be noted
that Sega Rally is home to some of the finest tracks seen for a
long time, both in design and visual appeal. There are five different
track types - alpine, safari, tropical, artic and canyon - with
each type featuring three different courses. On top of this, there
are mirrored versions of all these tracks and a couple of hidden
tracks thrown in for good measure. This may not sound like much,
but having this amount of tracks feels spot on once you start playing.
Each track demands to be mastered and each corner has to be perfected,
especially when you take into account just how demanding the AI
opponents can be. Even on earlier races the AI is far from a walkover,
but on the later races one single mistake will leave you right at
the back of the pack. For some the AI may prove to be too challenging,
but for those who stick with it, the simple joy of perfecting the
tracks will be more than enough to warrant continued attempts at
besting the crafty computer opponents. This is another area where
Sega Rally shines; while championships and careers in other racers
can often turn into a chore, Sega Rally always feels like a challenge,
one that will keep you coming back long after you have completed
each of the three championships.
Speaking
of championships, another aspect of the game that some may find
disappointing is the general paucity of game modes. There is championship,
which is made up of Premier, Masters and Modified competitions,
standard races, time attack, multiplayer and online mode. Each is
enjoyable enough, but compared to the Forzas
and DiRTs
of this world, Sega Rally does come up short. Each of the three
championships is made up of three or four different events, none
of which take a particularly long time to complete, with only the
extreme difficulty of latter AI opposition likely to keep you from
finishing them within a couple of days. Standard Race speaks for
itself, with Time Attack proving surprisingly addictive, as this
is the only mode in which you can race in a more traditional rally
sense, just you versus the clock. There's also a huge lack of pre-race
options, with no sign of specific car stats or customisation to
be seen anywhere. In fact, all you get is the measly choice of off-road
or road style handling. In fairness these do make a big difference
to the feel of the car, with road style handling offering faster
acceleration but poorer cornering and vice versa. When it comes
to customisation, the only option you get is a choice of unlockable
liveries, with each car usually having three sets of pre-created
paint jobs. Before chastising Sega Racing Studios for laziness though,
again, it really has to be remembered that this is an arcade racing
game that was always going to have a greater emphasis on the racing
rather than the options.
As short as the single player
experience is, the most important aspect of Sega Rally has always
been its multiplayer, and once again Sega have come up trumps with
the option of traditional two-player split-screen multiplayer and
a very solid online component. As you line up online, you can add
AI opponents to make up the numbers, allowing for races to always
sport the full compliment of six competitors, also allowing you
to choose AI difficulty settings to match your own skills. Most
importantly though is just how smoothly it all runs; regardless
of how many cars are on-screen at once, there is never so much as
a hint of slowdown. This is something that is often taken for granted
in better games, but lag really could have ruined this experience.
As it stands though, Sega Rally runs beautifully and is a brilliantly
competitive riot.
Luckily, it seems that all
the time that was saved by not bothering with damage models, extra
features and customisation options was used to make Sega Rally one
of the prettiest games on the market. I know 'pretty' may sound
like a strange choice of words for a rally game, but the tracks
are truly a piece of exemplary eye candy. It's great to see a racing
game sticking to its arcade roots in a genre obsessed with realism.
Believe me, I would take the perfect blue skies, lush plant life
and amazing incidental details of Sega Rally's fictional backdrops
over the perfectly mapped yet often boring locales found in DiRT
any day of the week. It's not just the backdrops that are beautiful
either, as the actual tracks deform beautifully under your wheels,
creating very real looking mud streaks along your car, streaks that
wash off when you drive through a big enough puddle of water. The
cars are also beautifully modelled and would honestly look wrong
if they were to take damage as the race went on. This is a game
of beauty, with the choice to omit car damage actually turning out
to be a very sound one by Sega Racing Studios. The audio side is
also of an exceptional standard; cars make all the grunt and growl
sounds you'd expect and you can really hear a major difference as
your car goes from one surface to the next. The real trump card
however comes in the form of the cracking soundtrack that accompanies
the racing action; this is fast-paced Sega gold and yet another
aspect of the game that is simply nigh on perfect.
Sega Racing Studios have
truly achieved something very special with Sega Rally. They have
kept everything that makes Sega Rally great and somehow managed
to improve it in nearly every respect. It's been a long time since
I've had so much fun playing a videogame and Sega Rally really reminds
me why I love Sega so much. To miss out on this game due to its
lack of options and realism would be to miss the point, and more
importantly miss one of the finest racing experiences available.
From the beautiful graphics and excellent audio to the perfect handling
and robust online play, this is a game that deserves a huge audience
and is a stark reminder to other racers not to neglect the most
important part of any racing game - the racing itself. Ladies and
gentleman, this is racing - this is Sega Rally.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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