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Stomping around and blowing stuff up as a space marine is not an
original idea. From Aliens to Starship Troopers via numerous other
movies, the theme has been used so often it's become a cliché. Wherever
the phrase pops up, you know what to expect: big, gruff, manly men
(usually in some form of powered armour or other) effortlessly lugging
around obscenely big weapons with which to blast a lot of new holes
into alien scum.
It's
not just Hollywood that's fixated on such a subject either. Videogames
have focused on interstellar soldiers fighting for survival since
the industry's early days. From Doom to Dead Space and Quake to
Killzone, the genre has been tweaked and perfected over the course
of decades.
Section
8 is, of course, a space marine game. In such a saturated and refined
market, what new ideas does it bring to the table Will they be innovative
enough to compete with the likes of Gears of War and Halo?
Things
start off promisingly, with the opening cinematic depicting a soldier's
orbital drop into battle blending live action and smooth, shiny
CGI seamlessly and stylishly, showcasing what's on offer. The main
menu greets you with three games modes, the multiplayer mode being
conversely more prominent than the single player experience, and
so it should: Section 8 is a mostly multiplayer game, which is both
a good and bad thing.
Most
games nowadays like to hold your hand for the first few hours and
guide you through their initial missions before letting you go solo.
Not Section 8. After you've dropped into the battlefield, you're
thrust into the action, a cross between Battlefront and Enemy Territory,
alone. Sure, you'll have tutorials talked at you as you enter the
foray, but you won't be able to concentrate on them with the constant
barrage of information you'll need to assimilate: enemy troops jetpacking
over you whilst tossing frag grenades; friendly support dropping
from the skies; the announcement of mini-missions (such as convoy
and VIP escorts) beginning being barked over orders to secure an
enemy base. There's a lot to contend with on the battlefield and
new players may experience sensory overload on their first attempt,
not helped by the largely unintuitive control scheme.
They
may also experience a degree of frustration as well. The guns may
be hefty, with massive clips (seriously, the machine gun can fire
off about 400 rounds in one go), but enemies are hard to see and
even harder to hit. New players will also notice the speed with
which their marine moves: they're slow. It'll seem like an age will
pass while your marine hoofs it from one side of a building to the
other. That's when the funky overdrive system kicks in: sprint for
long enough and the boosters on your suit will activate, propelling
you at insanely fast speeds in the direction you're travelling.
It's a neat addition, allowing you to get from one side of the map
to the other quickly as well as helping you dodge enemy fire, making
up for the general sluggishness of normal movement.
Things
get better once you get used to the combat system and it won't be
long before you'll find yourself picking off enemies with a greater
degree of ease, rushing from base to base and between mini-mission
objectives quickly and efficiently. You'll be calling in support
and defending outposts effectively alongside dropping into the battle
(which is a superb addition, guiding yourself to the perfect position
from which to assault an enemy base) capably and cogently. Sure,
the action can get repetitive, but who cares when you're the MVP
of a multiplayer match (even if it is a sparsely populated one)?
Incidentally,
the multiplayer modes are where you'll be spending most of your
time with the title. Be it with other players, bots or a combination
of the two, the emphasis of Section 8's enjoyment rests on its network
capabilities. As such, the one-player story mode is negligible,
its forgettable characters and mostly unimpressive locations in
the eight-level long tale meaning you won't miss anything if you
avoid it all together.
The
problem with Section 8 is that, while playing a few games now and
then can be entertaining, there's nothing of any great depth present
to retain your interest. The main gameplay quickly gets repetitive
and, while TimeGate does its utmost to keep events from going stale,
things just get too samey. Yes, there is a large number of maps,
but they're not varied enough to stop things from getting monotonous.
Unlike other multiplayer-heavy titles on offer, there are precious
few customisation options (changing a weapon loadout counts, right?),
only reinforcing the title's repetitious nature. It's a shame, because
with a more engaging storyline and more thought put into how to
sustain the player's interest, things could have been so much better.
Section
8 lies paradoxically somewhere between innovation and mundanity:
it has its moments (zipping around the battlefield in overdrive
mode is a good laugh and the orbital drops are simply awesome) but
for all its good intentions, it simply can't overcome its eventually-boring
gunplay. There are greater multiplayer and far greater single player
experiences out there, making it hard to recommend this over other
more pedigree titles. If you love space marines, you'll like this:
otherwise this will be discharged from your system sooner rather
than later.
Reviewed by Michael Slevin for AceGamez (All Rights Reserved).
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