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It's not every day that you make a momentous, world-changing discovery.
I'm sure that the first time Columbus spotted a craggy lump of rock
floating in the Atlantic he was absolutely knocked for six, and
when the apple fell on Newton's head and a tiny light bulb flicked
on in the confines of his mind, he probably punched the air with
excited triumph and rushed off to tell the nearest villager. Anyway,
this weekend I discovered the answer to a question that has plagued
Humankind's greatest thinkers for over a century - time travel,
ladies, gentlemen and all those in-between, is indeed possible!
Scoff if you will, laugh me out of the Academy like every other
crackpot loon before me - or, if you would be so gracious, allow
me to explain…
The
path into the past is within our reach, for the powerful intellects
at Microsoft have developed a machine known as the Xbox 360, a mighty
beast capable of bringing joy to millions of people all over the
world. Upon the machine's sleek body is a switch that will open
a magical compartment into which a flat disc of plastic may be placed
- and locked inside these discs are wonders untold. But one in particular
holds the power of time travel - insert the disc labelled Samurai
Warriors 2: Empires and prepare to be hurled back to a time when
games had mediocre graphics, appalling, over-the-top voice acting
and woefully unfulfilling button bashing where the gameplay should
have been.
Back
in time I went, and by God does the past suck! The first
thing that you notice about SW2 is that it's awful. That's also
the second and third thing you notice too, and by then you're tired
of noticing anything and just want to curl up into a ball and roll
yourself down a rocky hill until the numbness in your mind dissipates.
It really is that hard to find anything positive to say about this
game - and that's a tragic shame, in many ways, because Koei are
a long-established company who by now must be capable of producing
better than this.
The
concept behind the storyline is not very different from any of Koei's
'Warriors' games, with the action this time set in Feudal Japan
and centring around the in-fighting and civil war that has erupted
between the various rival houses. You take control of one of 400
unlockable characters - albeit characters who mostly vary at an
aesthetic level only - and lead your chosen faction to victory.
Combat is taken care of through an almost psychotic abuse of the
X and Y buttons, as you plough through ranks of enemies, repeatedly
hammering the small blue button until the idiots stop getting back
up. Eventually, after stringing together enough X-X-Y-type combos,
your Musou bar fills up and flashes, indicating that you can now
unleash 'a devastating attack upon your foes'. Musou Energy is an
inner force that can be harnessed and utilised by great warriors
to sunder swathes of enemies at once. Yes, it looks pretty and,
yes, it certainly is devastating, but it's also only fun the very
first time you use it. Even allowing your avatar's Musou Technique
to link with up to three other officers and quadruple its power
isn't enough to provide the wow-factor that this game so desperately
needs.
The
number of levels on offer is nothing to complain about, featuring
eleven different scenarios and a number of historical battles to
play through, all with varying numbers of stages to conquer. There
are also almost 100 Policy Cards to collect through the completion
of various events, which grant your officers new abilities, battle
formations and tactics. They also unlock regional maps for your
perusal, all of which do well in recreating the geography of ancient
Japan. Unfortunately, however, this does little to distract you
from the tedium of the gameplay mechanics; the lack of diversity
between the large selection of levels would be shocking to anyone
who hasn't played these games before. To anyone who has, well, you
should know better by now!
A
few years back I made the mistake of purchasing Dynasty
Warriors 3 on the original Xbox and it was underwhelming even
then. Dynasty
Warriors 4 followed and was very nearly a carbon copy in terms
of gameplay. This time around, Koei seem to have compensated for
the complete waste of time and effort that creating the Samurai
Warriors series could have been by pouring very little of either
into it in the first place.
To
call the game a mess would be unfair. To call it lazy development
in the extreme, however, is too accurate to be classed as a slur.
This is the 360, for crying out loud, the console that's
given us Gears of
War, Lost
Planet and Dead
Rising to name but a few, a piece of equipment capable of so,
so, so much more. The letdown is that if Koei took their creature
back to the concrete slab and stripped it to the bare bones then
they'd have the premise for a half-decent action-strategy game.
On paper it all sounds great; hundreds of characters to unlock and
play, scores of enemies on screen at once, the chance to lead ancient
armies of unsurpassed size and strength into glorious battle in
single player or head-to-head modes. Unfortunately, in practice,
the game - and the series in general - fails to deliver at all.
One
feature that has been crowbarred in to make the game seem deeper
is the New Officer mode. Pick a character from a dozen templates,
alter the colour of their clothes and dictate whether they are built
for speed, strength or defence, then play with them. Sadly this
has almost absolutely no bearing on the control or ability of the
character, and means that it's just as easy, and much quicker, to
play with the characters already in the game.
The
'strategy' side is woeful too and, I kid you not, I played through
a good few hours of the game simply pressing the A button over and
over again during the troop deployment and resource management screens
without even reading what I was selecting, and I still managed
to win every fight. I, unlike Isaac Newton, did not punch the air
in excited triumph. Nor did I rush off to tell anybody. I
didn't even "Whoop!" and nor will you. Koei have been waxing lyrical
about the strategy element, a facet of the game that sort of beggars
belief with its almost complete lack of relevance. Sure, you can
choose the formations of your troops, command officers to attack
certain points on their own and even decide whether they are set
to advance the fight or defend an important area to the death, but
none of this is really necessary, as simply wading in and smacking
X until you need to smack Y works just as well as any deep-thinking,
armchair strategy. If you want to play with anyone even remotely
intelligent then there is a two-player co-op mode in here, for those
of you who want your friends to suffer with you, but all this really
means is that there are two pairs of thumbs being tortured in the
same room.
The
sound is as unimpressive as the rest of the game, I'm afraid. It
doesn't really warrant a mention at all, but you're reading this
review to be informed, and so inform I shall; the music is annoying
and the voice acting is some of the worst I have ever heard. I wish,
with all my heart, that Japanese developers would stop making characters
sound like either cutesy cheerleaders or cheesy American brats.
It would help, believe me. Well, in so much as anything could help
to improve this dross. The graphics are bright and for the most
part don't hurt the eyes, but the numbers of enemies on screen are
nothing we haven't seen executed better elsewhere. It's okay to
have a lot of enemies on screen, as long as they are actually doing
something. Standing around like idiots waiting to be smacked in
the face with a four-foot blade is not A.I, and it's not
what we expect from a next-gen game. You can survive the early stages
by literally pressing the attack button once every thirty seconds
or so and obliterating the nearest doofus; it's almost comical in
the same way that some films have that 'so bad it's good' quality.
The appalling draw distance on display has enemies literally appearing
out of nowhere like spear-wielding ninjas, as if attempting to make
up for their resolute stupidity by taking you by surprise.
Given
that Samurai Warriors 3 is inevitable, it would be nice to think
that the series could develop into something better but, since Koei
have refused to even have their hair ruffled by the winds of change,
this is about as likely as, well, discovering time travel. There
are worse things than Samurai Warriors 2: Empires out there to spend
your cold-and-hard on, like chemical weapons or a ticket to watch
David Blunkett: the Musical, but truth be told, it would be hard
to find as big a waste of money as this on the Xbox 360. Avoid it
- and if you don't, then don't say we didn't warn you.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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