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When I heard about Saints Row I couldn't help but be excited. I
mean, a game about a bunch of grown men running around in clothes
that don't fit at all, wielding all sorts of high-powered weaponry
to rob some bling bling and get it on with 'hos and bitches'? And
it plays almost exactly like Grand
Theft Auto?! This could be a video game revolution! I mean,
you can go anywhere you want! Come on!
In
case you're part of the crowd this game portrays and can't tell
that I'm being sarcastic, then, well I just told you... I'm being
sarcastic. Saints Row is easily the least original game I've ever
laid my hands on and it doesn't hide this at all. If Saints Row
had one goal in mind, it clearly is to emulate Grand Theft Auto
as much as possible and improve upon that game's weak points. In
this respect Saints does incredibly well, and even manages to in
fact be every bit as good as GTA in many ways.
In
what is easily one of the worst storylines ever conceived, you play
as an unnamed, fully customizable character who is nearly killed
in a gang shootout for simply being in the wrong place at the wrong
time. Rescued by Julius (played by the always great Keith David),
you are taken in and made an honorary member of the Third Street
Saints, one of four gangs in the city of Stilwater. As a member
you ride with your crew in an attempt to take back the city by killing
off the other gangs and, unlike the GTA series, this game actually
does encourage what GTA is often criticized for; namely killing
innocents and law-enforcement, and even using drugs to enhance your
abilities - NARC
style.
Saints
Row isn't an educational game and doesn't hide that, although it
could do with a serious disclaimer at the beginning, considering
the activities involved. Aside from the typical run-and-gunning
and carjacking, you can involve yourself in several questionable
activities, such as drug trafficking, insurance fraud, becoming
a professional hitman, escorting hookers and more. This game is
not for kids or the easily influenced, and honestly it's a bit frightening
that THQ is trying so hard to emulate the people who do this sort
of stuff in real life. Regardless of its downright immoral nature,
Saints Row is an undeniably good game. The engine has been built
from the ground up by Volition, makers of the Red
Faction series, for your Xbox
360 and runs exceptionally well, while looking good doing it.
It excels by actually creating a game engine that is more fun than
GTA's, whether you want to believe that or not.
First
of all, the movement isn't as touchy as Grand Theft Auto's has a
habit of being and is more polished. For instance, if your car door
is wide open and you go through a narrow opening in reverse (and
low speed) then your door will in fact prevent your car from getting
by, as it jams against the wall. In most video games the door would
clip right through the wall or break off with the slightest nudge,
but thanks to the Havok physics engine (the same ones used in everything
from Halo
2 to Over
The Hedge), Saints Row features some impressive interaction
and detail in everything around you. That door will react to anything
it touches - and this is modified depending on how fast you're going!
For example the previously mentioned instance with the door jamming
your car up wouldn't happen if you were going faster - instead the
door would break off with impressive detail, but only if you're
moving fast enough. Saints Row easily contains the most impressive
physics seen in an open-ended sandbox game. Go on and kick that
TV! Knock that streetlight over while you're at it; hell, why not
try to knock it over and have it land inside your car so you can
drive around town with a makeshift tail! Yes, it's possible, and
the ragdoll physics as well as just about every in-game animation
beat GTA by leaps and bounds.
So,
Saints Row has a better, albeit it very similar game engine to GTA.
What's next? Well, the artificial intelligence for enemy drivers
trying to get away from you is simply phenomenal and takes you on
some very exciting chases, no matter where you attack them, and
the game has a very well implemented HUD with a great map system
to lead you to your destination efficiently. Then there's the shooting...
and while it isn't all that great, it is far more reliable than
GTA. There is no auto-targeting to be found at all and there is
also no way to zoom in to an over-the-shoulder perspective; you
simply move the cursor on the screen and let loose - it isn't great,
but it is simple and works every time you need it, without ever
screwing you over. One excellent touch is the fact that you can
run in any direction and always shoot where your curser is; your
character will shoot over his shoulder, or even toss grenades behind
him without having to turn and face the right way beforehand. [GTA's
clunky shooting system has been the source of much frustration and
needless dying for me! But, you put up with it because the game
is so damn amazing. Tolerate-Ed].
Saints
Row quickly looks to be every bit as good as GTA, but then you start
to play the actual game. Though there are some cool mission scenarios,
the overall story - and the main missions - are nowhere near GTA
quality and lack the freedom that the notorious series provides.
Granted, no gangsta will end up breaking into Area 51 to steal a
jetpack, followed by a harrier jet, in real life, but I now see
why San
Andreas was so over the top... Saints Row's storyline is absolutely
trite, with only one redeeming quality - there's a twist ending,
although it isn't very good and it's very poorly thought out. In
fact, saying it's "thought out" at all is giving it far too much
credit, because it clearly was a last minute addition to get players
talking!
Most
missions have you either doing something that will piss off another
gang (Los Carnales, Vice Kings, or the Rollerz), such as messing
up their supply shipments or killing a handful of them, while others
are setup missions for bigger things down the line. This basically
applies to all the missions in the game, and instead of creating
a big, progressive storyline, we're given three small ones with
nothing very special about any of them. The only time the story
gets interesting are in each gang's final mission, plus the aforementioned
grand finale.
In
an ironic twist, then, that the activities you must do carry out
- mainly to earn enough respect points to do the main missions -
are vastly superior to any side quest found in GTA, and lacking
any of the good deeds such as Vigilante or Ambulance missions. The
fan favorite of the bunch, Insurance Fraud, challenges players to
throw themselves into harm's way in an attempt to rack up insurance
cash. Players can even drive into things at high-speeds to launch
out of the car window and earn an eject bonus! Other activities,
like the challenging Hitman or Drug Trafficking mini-games, keep
Saints Row fun when most games become tedious and dull (Ultimate
Spider-Man for instance). Generally speaking, forcing players
to partake in side-quests like these is not a good idea, but Saints
Row has so many different ones, each with up to eight levels each,
that you could beat the game and have only completed your favorite
side-quests; for instance, I finished the main game with enough
respect by only doing drug-trafficking, insurance fraud, destruction
derby and hijacking missions (the latter of which challenges you
to reach a specified moving car, jack it and bring it back under
extreme wanted levels!) I didn't even touch the racing, hitman or
escort missions until later, after the main mission was finished.
If
you try hard enough you can even get all of your respect without
touching any of these activities, but it takes some extra work.
One way is to always help protect your gang's territory - like San
Andreas you'll often find other gangs trying to take back your areas
and you'll need to get in there and stop them, because apparently
your gang can't fight for themselves. Personally I hated these missions
and found it distracting from the story at hand, but then again
you aren't required to do them until you finish all three gang storylines.
Outside
of gang invasions you'll find two main non-activity activities -
the first you can do any time you hijack a car with a passenger;
drive away fast enough and you can activate a Hostage mode where
you need to drive recklessly enough to get cash out of the passenger
without letting them escape - and without getting busted by the
pursuing cops. The other, and much more fun activity, is Robbery.
Any time you go to a shop (of which there are many) at night, you
can break in and rob a safe via a very touchy safe-cracking mini-game
and either rob the cash inside or carry a box of goodies to your
car, load it up and head to a pawn shop with extreme police interest.
Finally, you can even do some good ol' fashioned graffiti and spray
over rival gangs' tags to earn some extra respect, but not a whole
lot.
Though
Saints Row may have a superior game engine and improve on many problems
with GTA, such as a poor targeting system and touchy on-foot controls,
it lacks many of the additions made to the series after GTAIII.
Sure, it lets you customize the main character, even buying new
clothes and jewels, but the character lacks (mostly) any personality,
whereas Vice
City and San Andreas had two very memorable characters, which
ultimately made the game that much more enjoyable. Saints Row also
lacks sea and air vehicles; hell, there aren't even motorcycles!
The weapons can't be dual wielded or upgraded in any way, with the
selection of guns being considerably smaller than the GTA franchise
(with a good yet predictable variety in type) and the driving feels
a bit slippery in comparison. In fact, Saints Row could easily be
confused for a direct sequel to GTAIII to people who aren't in-the-know;
the writing is very similar with many tongue-in-cheek gags and even
some surprisingly clever scripting (such as an argument between
two characters over referring to the Los Carnales gang with a "the"
prefix, as Los is spanish for the same word), while many billboards
and gags throughout the game feature obscene sexual references or
extreme profanity.
There's
even a side-quest where certain cars need to be collected and brought
back, exactly like every GTA has had; throw in a drive-through confessional
that removes wanted levels at the start of the game and things are
looking very familiar! Players can obtain cribs and stash cars as
well, though Saints Row's system is completely different and lets
you keep a huge list of cars that can be called up at any time from
any garage. The radio stations are perhaps the biggest GTA influence
you'll find, though! Rap, techno, rock, talk and, yes, even classical
stations await you in any vehicle on the block - most of which are
just as good as the ones found inside GTA, complete with a huge
selection of songs. Ironically the overall tone of the radio, especially
the talk station, is very mellow and subtle when compared to the
rest of the game; the hosts of the talk show, for instance, often
attempt to have serious debates and mostly do just that, and it's
actually incredibly interesting to listen to. I'm almost sure it
was improvised, as it sounds very authentic.
This
is only the tip of the sound greatness, as one of the best aspects
of the entire game, and one that features high quality throughout,
is the sound. The guns, particularly pistols, are full of impact,
and the voice acting is pretty good as well; but what really impressed
me were the explosions, muffled music effects and the timing of
civilian phrases. The muffled music is really an ingenious touch
that I should have seen coming; if you get out of a car with music
blaring, you still hear it! Imagine that! And it sounds authentic
- as you move further and further away you hear it less and less,
always with a very convincing muffled filter on it that sounds exactly
like listening to music, or DJs, through a car radio whilst outside
the car. Oh, and just wait until it starts raining and tell me that
those aren't the best in-game weather sound effects you've ever
heard!
The
rain looks quite nice as well, but that isn't what stands out most
when it comes to the graphics; it's the textures, character models
and most especially the explosions, which rival even the excellent
blasts found in The
Godfather, and that's quite a compliment in my book. There is
slight pop-up unfortunately, but it balances out considering that
the game runs smoothly through the entire city with nearly no loading
times, even into numerous indoor areas.
As
good as the graphics and special effects are, Saints Row is sadly
hindered by some disturbing technical issues. There is quite a bit
of tearing found in specific areas of the game, particularly the
highways, and this issue crops up on both older systems and a brand
new one. It also has a very limited memory when it comes to cars
being where you left them, something GTA is much better at doing
(even on the PS2!) One other major issue is the camera and how it
controls whilst driving - it isn't really a noticeable issue until
you start to use your gun in conjunction with driving and aiming,
but there most definitely needed to be either a way to map your
own controls, or the fire button should have been mapped to the
right joystick when you click it, like in Full
Auto; as it is, it's very difficult to aim and fire while still
holding down the gas and not crashing your car into the side of
a building or another vehicle.
Easily
the biggest feature Saints Row has over GTA is the inclusion of
online play, which is very well thought out; players can import
their single player characters and buy new clothes or equipment
with money earned from playing ranked online matches, of which you
can earn a bonus by getting multiple kills in a row. Easily my favorite
part of online is something we should have had in every 360 game
from the start... PARTIES! What good is a matchmaking system if
you can't enjoy it with friends? That was the beauty of Halo
2, the innovator of matchmaking, and finally a game has taken
notes and allowed players to play ranked matchmaking games with
their friends, together. Available modes include two co-op
levels that play out more like a match of Ghost Recon instead of
Saints Row, with no vehicles and all shooting. The actual competitive
modes are quite innovative, with Protect the Pimp or Blinged Out
Ride standing out, the latter of which has two teams competing to
get their ride to an upgrade shop first whilst trying to take out
the other team's wheels. Overall the game is a blast online, but
with an extremely limited map selection and, as of this writing,
horrible lag issues, it doesn't have the longevity an online mode
needs.
Saints
Row is easily the best GTA clone out there, and that could have
something to do with the unhidden fact that it blatantly takes a
lot from GTA. It's even superior to the larger-than-life franchise
in a lot of ways, but many redeeming qualities are lost because
of the short and completely un-involving storyline, boring lead
character (you can combine customization with an actual character,
just look at San Andreas), and lack of features found as standard
in the later incarnations of the Grand Theft Auto franchise. Still,
Saints Row is a solid new franchise and a great title to pick up
for your 360, yet you can't help but feel that it only has certain
advantages over GTA because of the enhanced hardware. We shall see,
come the release of GTA4...
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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