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Gunning it quickly from the starting grid, I begin to wheelie while
trying to control the beast that screams with power beneath me.
Hurtling down the track towards the first bend I notice I'm a little
too close to the race leader; our tyres touch, I fly though the
air like a trapeze artist, but sans grace and a safety net. My body
hits the tarmac and my bike betrays me, speeding off into the distance
alone. Here I am again, back in last place.
These
are the sorts of thrills and spills that SBK-08 Superbike World
Championship is going to put you through. Developed by Milestone
Inc. and published by Black Bean, this addictive new racing game
requires that you have your wits about you at all times, as you
race through championships and tournaments in search of the podium.
Adorned by scantily clad pit girls and realistic simulation physics,
it is most certainly a game that all motorbike racing fans will
enjoy.
SBK-08
is similar to the Forza
games in many ways, not the least of which is its complex system
for tuning every aspect of your machine to squeeze those extra few
drops out of it to defeat your competitors. While this is most certainly
an aspect that the hardcore will enjoy, it remains to be seen whether
the casual gamer will really be able to - or want to - spend a long
time making sure that their superbike is in the optimum configuration
for victory. Fortunately, however, Milestone were smart enough to
realise that not everyone will be interested in the tuning aspect
of SNK-08 and so they've included an auto-tune option that takes
care of the need for too much tinkering. Also for those who are
unsure of the finer aspects of tuning, they've provided a mechanic
who you can chat with, to get the low down on what everything does,
making the process much more approachable for the masses.
The
simulation aspects don't end there, either; the bike handling, AI
and telemetry all lend an air of authenticity to a game that will
please hardcore and casual players alike. The inclusion of choice
between difficulty levels was another intelligent way of making
the game more approachable to gamers of all different skills and
ages - you can choose between Basic, Arcade, Advanced, Simulation,
Extreme or even customising your own rules and options depending
on how hard you want it to be. You can also choose the skill of
your opponents, from Rookie to Realistic, but lower difficulty levels
cause the abilities of the computer to be laughable and usually
the race is over and decided before you've even taken the first
corner. This is mainly due to the fact their vehicles max out at
much slower speeds than yours, so you simply glide comfortably past
them to win the affections of the pit girls while feeling pretty
smug in the process.
You
can try your hand at reaching the podium in multiple modes from
race weekends to championships, but you're better off starting with
instant action races to get into the swing of things, due to the
pointless tutorial. It's apparent that Milestone hasn't grasped
that a tutorial mode is supposed to be a helpful tool for gamers
to learn the controls and get a feel for the game; they've provided
a frustrating challenge-based scheme, asking you to jump through
all sorts of hoops instead of slowly and reassuringly introducing
you to the world of superbike racing. These tutorial tasks would
be more at home within the Challenge mode, which is full of special
scenarios such as having to accomplish a photo-finish where you
win with a competitor just a few inches behind you. The only real
point to these challenges, apart from adding to your gamerscore
with an achievement, is to unlock playing cards that range from
giving you real life videos of Superbike races to snapshots of the
pit girls.
The
attractiveness of the pit girls is unfortunately not carried over
into the graphics of SBK-08, due to the lacklustre scenery that's
rendered rather abysmally. 2D trees and an inadequate environment
contrast with an otherwise well-designed track that looks worn and
realistic. The bikes and riders look decent enough but at times
they're blocky and stiff, lacking fluid animation. One unforgivable
aspect of SBK-08 is that while including so many simulation aspects,
the bikes do not get visibly damaged whatsoever - even when going
straight into a wall (something I had quite a bit of experience
with, I might add). Even worse is the cardboard cut out crowd, which
reminds me of days gone by on much less advanced systems and totally
ruins any believability. Though the inanimate crowd's cheering does
little to rescue them from their ridiculous fate, the other sounds
in SBK-08 are quite impressive. The realistic noises streaming from
the bikes helps to create a tiny bit of immersion and make you feel
bad ass as you switch through the gears, feeling the immense speed
and power of the machines.
The
speed of the bikes can definitely be felt in the different racing
views available, even if there are too many of them. You have a
choice of plenty of different views, including three first person
views with the bike handles right up close or further back and higher
than the bike looking down. The inclusion of these first person
views is pretty ineffectual because you can barely see far enough
to make sense of the track when you're so low down. Use one of these
views and you'll most likely spend most of the race peeling your
charred remains off the track after more than a few nasty crashes.
My recommendation is to stay in the third person views, so you have
a snowball's chance in hell of actually seeing the corner before
you're covered in grass stains!
The
handling of the bikes is very realistic, with every wobble and slide
making skidmarks on the track as well as in your underpants, as
you defy physics while tearing round each course. The feedback through
controller vibration helps you to make better decisions when approaching
corners and know if you're just a little bit over the edge. All
in all you have to buckle yourself in tight to the couch and hold
on in your quest for glory.
Once
you're done destroying the AI racers and have finished spitting
on them from atop the podium, you'll certainly find more of a challenge
online. There's a good chance you'll encounter very skilled superbike
aficionados who have spent a while accurately tuning their vehicles
so they can leave you crying and spluttering in their dust. The
lobby system does little to help those who aren't pro racers realise
what they're in for, as no information is displayed telling you
what settings the host has chosen. This means that sometimes you'll
be racing on lower difficulty levels with plenty of help from the
game and in others you'll be shaving your backside on the tarmac
because it is set to extreme conditions. Whichever way you decide
to get into the action, you'll suffer an annoying wait time due
to load times, but something confusing is that the game usually
saves itself even when you haven't done anything but change menu
screen. The menus are also a cause for concern because they don't
seem to have had much though put into them, being simple in look
and not very appealing. Milestone could have done a much better
job by employing the use of the nice graffiti style graphic you
see upon loading the game; it's not a big deal, but the menu system
does feel a bit basic.
Whilst
SBK-08 Superbike World Championship will definitely appeal to fans
of superbike racing due to its advanced options and simulator aspects,
but it will probably end up leaving the more casual gamers behind
because they'll easily be able to beat the game on the lower difficulty
levels and then not bother tuning their bikes or playing harder
settings. If racing at high speeds on a flimsy deathtrap is your
thing then you won't be disappointed by SBK-08, but while it's a
solid racer, it's not slick or well rounded enough to knock the
established MotoGP series from pole position for two-wheel racing.
Reviewed by Andrew Howells for AceGamez (All Rights Reserved).
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