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Unless you've been living under a rock for the past few years, which
would be ironic given the nature of the game in question, the chances
are good that you've heard of a little gem by the name of Guitar
Hero. Bundled with a unique guitar-shaped controller that makes
you feel like you are really rocking out in what is otherwise a
fairly by-the-numbers music and rhythm game, it was an instant hit,
and one that quickly spawned a
sequel. However, Activision jumped in and bought Guitar Hero's
publisher, RedOctane, giving them the rights to the Guitar Hero
brand, while MTV Networks snapped up its developers, Harmonix, meaning
that they couldn't work on any further titles in the series. With
Activision overseeing the development of Guitar
Hero III, Harmonix teamed up with EA and went back to the drawing
board to create a new music series that would use more than just
a guitar. Progressing their concept to the next logical step, they
designed a game that utilises not only a guitar and a bass, but
a microphone (something that Harmonix are used to working with after
their hit series Karaoke
Revolution) and, best of all, a nice set of drums, adding an
authentic 'band' feel to the game. And so Rock Band was born.
Now
the stage is set, if you'll pardon the pun, for Harmonix to rise
to fame all over again with another potential hit. After making
such a good game the first time around, they took the 'if it ain't
broke then don't fix it' approach and so the guitar mechanics are
exactly as they were, meaning that fans of Guitar Hero will slip
into this role with ease. For those unfamiliar with the series,
playing the guitar in Rock Band involves watching the screen and
holding down whichever colour fret button on your swanky new guitar
controller matches the coloured note scrolling down the screen,
strumming when it hits the bottom, tilting your guitar vertically
to activate overdrive (more on this later). Next up is the microphone,
which follows pretty much the same rules as Sony's SingStar
series and involves getting your pitch right in order to stay in
line with the pitch of the song, which is indicated by an arrow
on the left of the screen, while the words are displayed in the
middle. The drums are probably the hardest part to play (unless
you actually play the drums, for a living or as a hobby), which
follow the same rules as the guitar, only this time you have four
colours for each of the drum pads and an orange line rolls down
the screen, which means that it's time to hit that kick drum. This
can be very hard to do when you're so focused upon trying to hit
the right pads; you can be keeping a steady rhythm and then all
of a sudden one part changes that messes you up for a good few seconds
while you try to get back into the beat.
There are special white notes or lines for each of the different
roles in Rock Band, which when hit properly build up your energy
bar, allowing you to go into overdrive (which is star power in all
but name, for all you Guitar Hero fans!) When in overdrive your
score gains a multiplier and your performance really gets the crowd
going. There's a bar on the left of the screen than indicates the
crowd reaction, changing according to your performance; if the bar
is in the green then you're rocking hard, but if it starts dropping
into the red then you're in danger of being booed and kicked off
the stage. Anyway, activating overdrive is pretty easy whichever
role you are playing; you tilt your guitar so its neck faces the
ceiling, or when on drums a series of coloured lines scroll down
the screen, allowing you to play whatever you wish, then there's
one green note at the end that you must hit. Last, but not least,
some of the lyrics are displayed in yellow; get these right and
you can really go with your singing and sing whatever you want,
with an echo added to everything you say.
Although
Rock Band relies heavily on its multiplayer aspect, there is still
a solo Career for every role to complete, and with seventy-five
songs and four different difficulty levels, it will take you a good
few weeks to complete these. You won't want to spend all your time
going solo though, because the multiplayer is where Rock Band really
comes into its own. When you have friends over and there's a group
of you all doing your bit to keep the song going, it makes for one
of the best multiplayer gaming experiences you're ever likely to
have. It really does feel like you're in a band, and the elation
you experience when you're all hitting every note and putting in
a near flawless performance is like nothing else in gaming. It'll
bring out the wild side in your friends and family too; let's just
say that a certain member of my family is a bit crazy when it comes
to singing - he knows who he is!!
The
multiplayer careers are the same as the single player ones, but
this time you're told how many fans you have gained or lost depending
on your performance. If any individual's performance is too bad
then they'll be kicked off the stage - but don't worry, because
doesn't fail the whole song. You see, if one member finds that the
guitar riffs are too much, or they don't know the words to a song,
or even if one of their drumsticks flies out of their hand mid song
(yes, that's another dig at someone in my family!), your band mates
can keep playing but the crowd indicator begins to drain. If someone
manages to go into overdrive before the indicator empties then everyone
(including those who have been kicked) are brought back into the
song, giving you the chance to get through it. You can also join
any online session to find yourself a complete band over Xbox Live,
which can be fantastic if you find some gamers who want to take
the experience seriously and play the best they can, rather than
people who just want to mess around.
As
well as having access to the entire multiplayer career via Xbox
Live, you can also play Tug of War, a competitive mode that involves
swinging the crowd in your favour, indicated by a bar at the top
of the screen that moves left or right depending on how well you
and your opponent are doing. Then there's the good old Score Battle,
which, obviously, involves trying to get a higher score than your
opponent. These modes are well-implemented and great fun, but most
people will probably prefer to just play through their Multiplayer
career with a little help from their friends.
Not
that it's a major factor in a game such as this, but the visuals
in Rock Band are great, especially when you get to the really big
gigs where your gamertag is displayed in big lights and you can
hear the sound of the crowd as they sing along to your track. Not
that you'll have much time to pay attention to them when you're
concentrating on playing, but every song is accompanied by the stylised
cartoon graphics of your onscreen virtual band, performing their
role with gusto as the crowd cheers on. These snazzy graphics do
come at a price though, as there can be a slight drop in frame rate
that puts the onscreen singer's lips a bit out of synch with the
lyrics, so while it doesn't look quite as good as GH III, the rest
of the graphics more than make up for this.
One
thing that many people had talked about in Harmonix's last series
was customisation, and although a few extra guitars look nice, some
found that this just wasn't enough. Thankfully Harmonix have redeemed
themselves with Rock Band; you can customise pretty much every aspect
of your band members, from their clothing and footwear to a range
of funky hairstyles and even face paint, as well as a ton of shiny
new guitars and even some vintage ones. This also makes for some
interesting encounters over Xbox Live, because there are some really
funky rockers out there!
The
range of songs on offer break you in gently, starting off pretty
easy and gradually increasing in difficulty as you pass each of
the levels. There's more than enough variety to suit your musical
tastes too; from Oasis and Blur to Fall Out Boy and Mettalica, every
song is a genuine anthem, giving you even more incentive to just
turn up the sound and rock out. And if, for some reason, there aren't
many tracks here that do push your button, there are over one hundred
and ten songs available for download - and more being added every
week - which is more than enough to keep anybody's music fetish
alive. One other thing that is better than before is the way the
downloads are set out; heading into the Store menu, you can browse
and preview any of the songs available, and purchase them if you
want them. Each song can be bought either on its own for 160 Microsoft
points, or purchased in a three-song pack for 440. There are also
some free songs, including the awesome Still Alive from the
end of Portal,
which is highly amusing to hear someone trying to sing!
The
only real downside to this dose of gaming awesomeness is its prohibitive
price; while US gamers got a fairly reasonable deal at $170 for
the game, a microphone, the drum set and one guitar, making a total
of $230 if you want a second guitar for the bass role too, UK gamers
are being charged more than double the price - £130 for the mic,
drum set and one guitar, £50 for the game itself and another £60
for an extra guitar controller, totalling up to a whopping £240
for everything you need for a four-player session in your living
room. The peripherals can't be any more expensive to make for the
UK market than they are for the US, so what possible reason can
there be for this price gouging? You can buy a Wii and a couple
of games or even a new Xbox 360 Elite for that price! Of course
if you shop around then you can find a slightly better deal, but
you shouldn't have to, and given that the downloadable songs aren't
exactly cheap either, Rock Band is, in some regards, something of
a rip off. I say 'in some regards' because the peripherals are all
very sturdy and of high quality, so they shouldn't break or wear
out any time soon; if it wasn't for the fact that they're half the
price in America then you might feel like the deal was reasonable
value for money. And while it is a lot of money to part with, if
you have a group of friends or family members who are going to regularly
get together and rock out then there's no disputing that you'll
get your money's worth. If, however, you're more likely to be rocking
away with friends over Xbox Live then it might be better just to
pick up one or two peripherals to begin with.
Harmonix
have taken the idea from their old baby and really run with it here;
Rock Band is arguably the definitive music game experience, one-upping
Guitar Hero due to giving you a feeling that you've never had from
playing a game before - namely that of really being in your own
rock band. It's a big investment to make, but if you've got friends
or family who are up for regular sessions to practice their skills
and progress through the lengthy multiplayer career then it's undoubtedly
money well spent; Rock Band offers a fantastic and unique gaming
experience, there's a huge range of songs available with more on
the way and it all looks and sounds wonderful. Price issues aside,
Rock Band has given Guitar Hero some serious competition, and with
the battle of the bands underway it'll be interesting to see which
game takes the lead over the coming months. Either way, one thing
at least is for certain: this game rocks!
Reviewed by Graham Hill for AceGamez (All Rights Reserved).
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