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Hold your breath, because if you make a sound they'll find you and
throw you in jail. Wait for the perfect moment to make a run for
it - but the clock's ticking away, and if the perfect moment doesn't
come in time then you're as good as dead anyway. Now! Go! Pulse
pounding, dashing down a claustrophobic corridor, chased by heavily
armed soldiers with only your fists and your wits to defend yourself,
you dart around the corner and come face to face with a guard. Quick
as a flash you've broken his arm and smashed his head into a wall.
No time to stop - if you stop, you're caught. You are Jason Bourne,
and this is what you do.
The
Bourne films reinvented the espionage thriller movie for the new
millennium, injecting it with pace, style and a brutality that Bond
never had. Now, High Moon Studios is hoping to do the same for the
games industry, with Robert Ludlum's The Bourne Conspiracy, a high-octane
and decidedly cinematic third person action adventure.
Visually
the game takes its cues from the films; slightly washed out, gritty
and grimy, a thousand miles away from the opulence and glamour usually
associated with spy games. The demo levels I've played all look
good, with destructible scenery collapsing realistically, and bullets
and blood flying around with gay abandon. Perhaps the most striking
visual effect is the real time damage that Bourne and his foes suffer;
eyes blacken, noses bleed and skin breaks, adding an authenticity
to the already visceral fight scenes that a lot of games just don't
have. The music is solid and enhances the tension, a mixture of
hectic techno and orchestral sweeping that creates and sustains
whatever atmosphere the game is trying to achieve. The sound effects
are crisp and clear, with crunching bones and gun blasts that are
realistic and often excruciating.
As
for the gameplay, each of the levels has a distinct theme and feel
to them, casting you in a specific role every time. At first I was
the hunted, pursued throughout the level by relentless guards as
I tried to escape the labyrinthine corridors of an embassy. The
frantic pace and breathless upsurge of panic is added to by striking
music and a red ticking clock in the corner of the screen. You know
that something bad is going to happen when there's a red ticking
clock in the corner of the screen! In almost total contrast to this,
the second level turns the tables. Bourne goes from rat in a maze
to ultimate badass, wielding heavy weaponry and cutting a bloody
swathe through an army of henchmen on the way to apprehending an
escaped convict. The change in tone is almost tangible, but the
shift in gameplay doesn't feel jarring. Where at first you're unarmed
and sneaking, taking out enemies only when you have to, when the
tack changes and you're gunning for blood, the controls and manoeuvres
you previously used to dodge suddenly take on whole new offensive
potential.
And
speaking of offensive potential, the most exciting innovation in
The Bourne Conspiracy is the Takedown system; build up adrenaline
by landing blows and bullets, and you can unleash a devastating,
bone crunching melee or head splitting weapon-based attack. Unless
you're fighting a boss character these moves are fatal, and provide
the game with its best show off moments. You'll be telling your
friends about them - you can trust me on that. Fill your adrenaline
bar and you can chain together multiple Takedowns, leaving a pile
of crumpled bodies on the floor. It's simple, but it seems to work,
and leaves you feeling all warm and manly on the inside.
The
third and final level is a car chase through busy Parisian streets,
pursued by the police while darting through narrow roads in a Mini.
This replicates the intensity of the vehicle scenes in the films
and adds a spectacular feeling of speed and style to the game. The
vehicle handling is spot on and, unlike some other games, the vehicle
sections don't feel like they're tacked on to extend the experience.
It's fast, furious and superb fun.
Robert
Ludlum's The Bourne Conspiracy is shaping up to be a good game,
tight and smart with an incredible sense of pace. The style of the
films has been authentically reproduced; you feel like Bourne, and
when Bourne's in peril, you feel that too. I've not played another
game that sucks you in quite so much as The Bourne Conspiracy; I
was honestly breathless after my first play through. The action
is relentless, but feels fresh and often novel. The sad fact of
life is that most of us will never leap from one balcony to another,
dodge behind a heating vent to avoid a hail of sniper fire, take
down three soldiers with a volley of kicks and then dive through
a skylight to avoid capture. Thankfully, The Bourne Conspiracy looks
like it's going to offer up the next best thing.
Previewed by Harry Slater for AceGamez (All Rights Reserved).
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