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Somewhere near 20% of men in this country are afraid of house spiders.
Little harmless house spiders; creatures that freeze instantly anytime
a shadow is cast upon them, that curl into tiny frightened balls
if you flick them, that feed upon nothing more terrifying or formidable
than bluebottles. Almost 1 in 20 men - big, strong, fully-grown
men - are petrified of our eight-legged friends. Which begs the
question, really, of how in the hell anyone born in a fantasy world
gets any work done at all.
Take
Faranga, for example, the possibly-tropical, possibly-Mediterranean
island setting of Piranha Bytes' Risen. Not only is it home to gruff,
foul-mouthed bandits, Gestapo-like warrior-priests and rhetoric-spouting
mages, it's also inhabited by enormous moths, giant crickets, ferocious
wolves, psychotic gnomes, oversized vultures, skeletons, demons
and so many other horrifying creepy-crawling nasties that it makes
the Australian outback look like the Norfolk Broads. How anyone
survives even a brief jaunt between neighbouring towns is genuinely
puzzling. But it's upon the dark shores of this wind-swept hellhole
that our nameless protagonist finds himself after the ship he's
stowed away on is destroyed by a storm - and all he's got to defend
himself is a tree-branch club and the heaving bosom of the storm's
other survivor, Sarah.
He
and Sarah's bosom discover in due course that Faranga is an island
steeped in magical history, where recently strange events have seen
ancient ruins rising from the earth, bringing with them all kinds
of sinister powers and dark beasties. By way of a kind of dark-age
quarantine, the human inhabitants of the island have created the
Inquisition, a group of powerful mages and warriors who stop anyone
and anything from leaving the island and attempt to keep order in
and around the mysterious ruins. Of course, when the game begins,
all that the protagonist knows is that he's lost. Well and truly
lost. So he reluctantly leaves Sarah's bosom behind at a rather
sinister-looking abandoned shack and goes off in search of answers
and, quite possibly, a replacement pair of breasts to stare at.
Taking
the form of an action-RPG, Risen uses the ship-wreck as a great
exploration mechanic, forcing you to look around to get your bearings
and making it nothing short of crystal clear that you've not washed
up in a friendly place. It instantly draws comparisons, flattering
or not, with Bethesda's The Elder Scrolls IV: Oblivion, apparently
giving you a massive open world to explore as you see fit - although
it doesn't take very long for the game to start shepherding you
down a path towards one of three class choices. This is not to say
that the game is restrictive; in fact, it's anything but, granting
you a great deal of freedom and choice in the things you do and
the places you visit - but it certainly dictates what you do first
and how you meet the characters in the game and which of whom will
become your enemies or allies, and how you'll shape your own character.
There's no class selection as such; instead you'll be given the
choice of visiting one of three hubs: a bandit camp headed by Don
Esteban (voiced by John Rhys Davis at his hammy best) where the
focus is on strength, defence and physical combat; the Monastery
of the Order, where you can learn staff-fighting techniques as well
as a mix of magical abilities; or Harbour Town, where the Inquisition
can teach you the fundamentals of becoming a powerful, all-conquering
mage. Where you go makes a big difference, with each area offering
different skills, mission structures, equipment and quest-lines
to follow.
Piranha
Bytes have worked hard to make this choice more than merely an aesthetic
one. Although you start the game as a piss-weak, over-confident
bob-a-job man, giving you such a clear cut decision to make - whilst
not strictly forcing you into a particular role - allows you to
mould a character that suits your play style. As already stated,
the protagonist isn't immediately customisable, but Risen offers
you many ways to shape his destiny in the form of learnable crafts.
Prospecting and goldsmithing, metal-working and thievery, alchemy,
trophy-taking and treasure-hunting are all there to be learned from
trainers dotted around the island. Though, truth be told, despite
the ingenuity of the craft system it does sometimes feel a little
bit superfluous. In MMORPGs like World of Warcraft, such gather-and-craft
exercises are extremely useful for encouraging networking, socialising
and perpetuating the economy of the game world, whereas in a single-player
offline game you're really only crafting things for yourself, and
so the one-upmanship of showing off a particularly difficult-to-craft
item is almost entirely absent. Still, that's not say it isn't a
welcome distraction at times.
As
per usual, experience is gained by killing monsters and completing
quests, and experience increases your character level and hit points.
In order to go deeper than that, though, you'll need to spend a
lot of gold - as well as the Learning Points accrued each level
- to increase your skills. Simply farming monsters isn't enough
in Risen; you need to harvest trophies, pick herbs, loot corpses
and raid abandoned buildings (and, should you choose, not-so-abandoned
buildings) in order to keep the gold coming in to afford skill upgrades.
It's not a particularly original system, granted, but it does keep
the pace of the game ticking along nicely even outside the main
quest line. Of course, various alchemical ingredients, potions,
books and scrolls will also increase attributes and abilities should
you be lucky or sneaky enough to stumble upon them.
The
quests themselves, while padded out by the standard go-here-and-retrieve-this
fare, are quite diverse. One particularly controversial side-quest
helped the game earn itself a big fat ban in Australia because it
requires you to sell "weed" to Monastery novices in order to flush
out a killer; while another asks that you poke your unwelcome nose
in as many places as you can to uncover the conspirators trying
to overthrow Don Esteban. It makes a nice change from the constant
kill-to-advance dynamic seen in a lot of western RPGs, and keeps
things interesting as the storyline leads you and Sarah along a
twisty-turny path towards destiny and the inevitable confrontation
with the sinister, Andy Serkis-voiced Inquisitor. It should be said,
though, that the map is pretty rubbish. Not particularly detailed,
proceedings aren't helped by the fact that you can't make an individual
quest "active" or mark it on the map. Instead, you have to open
the quest menu by pressing left on the D-pad, then select the mission
you want and tap RT on the map menu until you reach the quest map.
You have to do this every time you want to check your geographical
progress towards an objective, and it becomes very annoying very
quickly - and quite often you'll find that the only thing highlighted
for a particular quest is the actual quest-giver, meaning it's no
help at all and the only way to proceed is to go door-to-door with
every NPC you can find like a grinning fool to decipher your next
port of call.
If
adventure-wise at least it all sounds a little bit Oblivion-lite,
that's because it is. Although obviously Piranha Bytes have carried
over a lot of ideas - particularly in terms of visual design - from
their own Gothic series, the influence of Bethesda's masterpiece
can be felt throughout, from the animation and herb-picking to the
overall atmosphere. Believe me, though, this is a compliment, because
where it makes a departure from such emulation is where it begins
to fall down. For example, Risen's combat is just not that good.
Suffering from the same ice-rink physics as Oblivion and Fallout
3, it sometimes feels like your character is gliding rather than
running. There's also no lock-on unless you're blocking, which is
all well and good until you release B to either attack with A, dodge
with X or counter with Y and you lose focus on the enemy - who will
usually choose this moment to dart behind you with uncanny, ninja-like
speed and precision. It's annoying, and could have been solved so
easily just by including a simple targeting system. None of it is
helped by sudden slowdown or occasional frame-rate issues that can
cause you to judder like a Harryhausen skeleton halfway through
a sword-stroke. Also, drinking potions during combat is almost impossible,
since as soon as you activate the potion quick-button you put away
your weapon and stand there like a complete idiot taking a swig.
And putting distance between you and an enemy is incredibly difficult
since the opponent AI is set to "Charge!" at all times. Ranged combat
and magic is also thus-hampered, at least until you become proficient
and powerful with either. Oh, and you have to remember to sheathe
your weapon before you loot an NPC or you'll lethally stab them
in the face, thus destroying any quest line involving them and usually
encouraging any of their friends or allies to jump in and beat you
to the ground. Interestingly, most NPCs won't kill you if they defeat
you in a fight, but will instead floor you and then rob you of money
or possessions. It's a good incentive to stay on the right side
of people.
Graphically,
Risen does nothing ground-breaking. The animation is a little bit
clunky at times, and the individual NPCs are quite often recognisable
as the same ten people with different hair and beards, but that's
entirely forgivable in a large, open-world game. The lighting and
weather effects are nice and help to add layers of ambience to almost
all the game areas, though the draw-distance is not particularly
impressive and quite often bushes and trees will appear almost out
of nowhere. Atmosphere is also helped by the inclusion of a few
notable actors in the voice cast, such as the aforementioned John-Rhys
Davis and Andy Serkis. Although it sounds like a bit of a Lord of
the Rings reunion, it's certainly not, since most of the rest of
the cast are soap actors or TV also-rans and, let's be honest, John
Rhys Davis was part of In the Name of the King… The script isn't
bad, either, but the game does occasionally become unnecessarily
sweary, which may be a poorly-executed stab at grittiness on Piranha
Bytes' part that feels almost utterly out-of-place.
Thankfully
shipping without some kind of half-arsed multiplayer, Risen is the
kind of game that will probably get played by fans of the genre
but overlooked by everyone else, which is a bloody shame really,
as there is a decent game behind the niggles - and one that impresses
more often than it disappoints. Though outclassed by Bethesda, outdone
by Lionhead and outgunned by Bioware, Piranha Bytes still have enough
originality and flare to be counted amongst the better Western RPG
developers working today, and if they could just learn to take all
the great elements of their back catalogue and ditch the irritating
little problems they could possibly follow up Risen with something
quite special in the future. For now, though, if you're looking
for an involving and absorbing, albeit flawed, hack-n-slash RPG
- or even just a little sun, sand, sea and sorcery - Risen's Faranga
might just be the destination for you.
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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