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The engines are revving hot on the starting grid. Both Project
Gotham Racing 3 and Need
For Speed: Most Wanted went into turbo and sped into the lead,
receiving great reviews and selling impressively. But hot on their
heels is newcomer Ridge Racer 6 - can Namco's entry catch up with
its rivals, or will it be left eating their dust?
The
Ridge Racer series is both renowned and loved by gamers throughout
the world, and Ridge Racer 6 captures the spirit of previous incarnations
perfectly, while presenting it with all the next generation polish
you could hope for as a launch title. Single player gaming mainly
take place in the huge World Xplorer, where you work your way through
a myriad of routes across well over 100 races, unlocking new cars
and working your way up four increasingly fast classes of car as
you progress. Single Race presents you with thirty race tracks (fifteen
unique tracks and their reversed counterparts) and the seriously
hefty challenge of completing each course in all four car classes
without using nitro and without having any crashes, something that
will take a tremendous amount of patience and a lot of hours for
completists to accomplish. As well as all this, global rankings
come into play on the Time Attack mode, where you will be pitting
yourself against the best times in the world on any given track,
across all four classes.
Diving
straight into the World Xplorer mode, you will be immediately struck
by the outstanding quality of the graphics. While RR6 can't quite
rival the sheer scope and scale of all the buildings present in
PGR3's unbelievably detailed cities (and neither can you pan the
view around the car), it does deliver a gorgeous looking host of
highly varied tracks. Half of these take place in cities, some at
nighttime with fireworks exploding in the sky, garish neon lit buildings
and tunnels, and even a glowing fairground wheel, with others stretching
through European looking towns and villages. One particularly great
looking level leads you around an airport, under the wings of many
parked aeroplanes with more taking off and landing in the background.
The
countryside levels are the most interesting and pleasant to drive
through, with plenty of life in the scenery - birds glide and flock
overhead, sheep and cows graze in the pastures, trams glide along
on their wires, traffic can be seen driving along nearby hillside
roads, windmills turn and waterfalls pour down rocky cliffs in very
realistic fashion. The range of things going on in the courses really
give a sense of life to the proceedings and adds the final level
of polish onto stunning looking graphics - every building is detailed
in both texture and design, trees look almost photo realistic, especially
those on distant hills, while the game presents some of the nicest
sky effects I've ever seen, as the sun gleams through a few wispy
clouds in the twilight, or dimly lights the landscape from behind
light, grey cloud cover. The way the light gleams when it reflects
off the road at certain points also looks wonderful and the cars
themselves look glorious - the polygon count is through the rood
for shiny, super detailed, smooth looking cars that scale beautifully
at all times, with a variety of imaginative paint jobs including
plenty of text scribbled across the body work. The reflection effects
are equally superb and as there's no damage modelling, they look
great all the time.
Unfortunately,
things aren't half so impressive on the sound front, which really
could have been so much better. Ambient sounds of planes flying
overhead are fine, but the engines are droning and repetitive -
not as droning and repetitive as the perpetually cheerful and condescending
voiceover guy however, who congratulates you as you overtake rivals
and tells you immensely obvious things, such as "It's the final
lap!" and "You're in first!" He's so annoying that within an hour
I had him switched off, the sound effects low and the music cranked
up to max. But even in this respect RR6 fails quite badly - of the
measly fifteen music tracks provided (compared to Amped
3's incredible 300+ this really is pitiful) at least half of
them are terminally irritating and even the best ones don't rise
above being just plain good. The tunes are retro-style arcade ditties
that do make you feel quite nostalgic, but gaming has moved on and
we need something more. If ever a game demanded that you rip some
of your favourite CDs onto your hard drive, this is it!
Still,
it's not about the sound and graphics, and at least Ridge Racer
6 looks the business. But how is the all-important gameplay? Well,
it's pretty shallow, but in a good way. Racing consists of holding
down the accelerator almost all the time and every time you release
it, your vehicle begins to drift (no need for a handbrake button
here!) Once you're drifting, you can hold down the accelerator again
to keep your speed up as you glide around even the sharpest corner
with the grace of a champion figure skater and power out of the
turn. It takes a few minutes to get the hang of the technique, but
it really is very intuitive and within half an hour you'll be drifting
like a pro. Drifting gives you the added bonus that you charge up
your three level nitrous meter, which you can activate once the
first level is charged.
Nitrous
doesn't actually give you a massive Burnout-style boost, so it's
best to save it for the straights and wait until your car is near
top speed before activating, and if you can time it so the boost
ends at the exact moment you hit a corner, you can use the extra
speed to recharge your boost meter more quickly - the faster your
car is going when you drift, the faster the meter fills. The wiser
and more patient gamers will soon realise that letting your boost
fill through all three levels is the best approach, as using all
three at ones gives you a faster and longer boost than levels one
or two.
And
that's all there is to it! You race, you drift, you boost, and once
you're into the swing of things you'll almost always win the World
Xplorer races first time, speeding past the pack of thirteen other
drivers pretty much by the end of the first lap, perhaps taking
the second of the three laps to catch up to the leaders and slip
into first. The AI drivers just don't seem to be as fast as you
and even their usage of nitrous can't keep you from overtaking them
for long, so the challenge level is pretty low. This makes the game
ideal for younger gamers and casual race fans, but the PGR fanatics
out there will probably find the single player game far too easy
- at least for the Basic Route.
However,
once you complete this and unlock the several extra routes, each
consisting of many more races, things start to get tough - insanely
tough! Just when you thought you had the game licked, things step
up several notches and you struggle to even get into first place,
let alone stay there. Be warned, these advanced routes are no pushover
and will take every ounce of your racing skills if you're to have
even a hope of completing them! The mammoth challenge of completing
all thirty courses without crashing is also insanely tough - that
really does take skill and a lot of patience, because one wrong
move and you've failed (you can complete the race for a time score
or the no-nitrous goal but you won't get the no-crash). Speaking
of crashes, the game is pretty kind - bumping into the sides of
the road slow you down a bit but rarely spin you out, while hitting
drivers ahead simply gives them a bit of extra speed and slows you
down. A sneaky technique is to veer in front of a rival approaching
fast from behind and let him give you a boost instead!
Pulling
all this together, it has to be said that the actual racing experience
is so super smooth that it almost defies belief. Those incredible
graphics scale perfectly, with hardly a jagged edge in sight, the
immensely detailed scenery scaling nearer and nearer with perfect
realism, while the whole thing moves blisteringly fast once you
reach the Class 4 machines, and of course when you're boosting.
It really is a sight to behold and a testament to very high quality,
polished programming on the part of the developers. The sense of
speed is reasonable in Class 1, but each time you step up a class
you're clearly moving faster, until the top class is so fast as
to be pretty frightening; suddenly whirling around those corners
and staying in control of the drift is a little more challenging!
So,
with an enjoyable and challenging single player experience, we move
onto the online portion of RR6 - and it certainly doesn't disappoint!
There're only two modes - Ranked and Player games. Ranked is self-explanatory,
although it does feature the annoying quirk of booting all the players
out at the end of each race. This means that if you find a room
you like, you have to do a Custom search and enter it again each
time, or you can hit Quick Match and dive into another room. Player
matches aren't ranked and you can stay in the lobby after each race,
so the choice is yours. Either way, the competition is fierce -
I was reminded that I'm not that great at racing games as I repeatedly
got my ass well and truly kicked, finishing a good twenty to forty
seconds behind the winner!
It
just goes to show that there is a lot more to the subtleties of
the driving than you first realise and you soon learn that saving
boost like in the single player mode isn't the answer - instead
it's better to use red boost and time it just right - run out of
boost just as you hit a sweeping corner, take it well, and you almost
fill back up to the first level again (red being level one, green
for level two and blue for level three) so you can do it again on
the next long bend. This is what the pros do and so must you, if
you intend to ever win a race! There's a strong following online
and they're generally quite a friendly bunch - good, healthy competition
and perfect for an enjoyable online experience. They're certainly
a big step up from the steady AI of single player, so prepare yourself
for a serious challenge. Cars can occasionally be a little bit jumpy
and laggy on the track, and passing real people is a lot trickier,
as they're often all over the place, but that's just part of the
fun! The game really comes alive online and the appeal of coming
back for more is definitely enough to warrant a purchase.
Ridge
Racer 6 is quite possibly the most pure arcade racer I've ever played
- nothing hearkens back to the simplistic racing fun of arcade machines
like this does. It's not trying to compete with PGR3's deep and
varied gameplay, nor is it offering the open city and high-speed
police chases of Most Wanted. With gorgeous graphics and intuitive
racing action, it's suited to casual gamers and hardcore race fans
alike, and both groups will find themselves pushed to the limits
in the races at the high end of the massive World Xplorer map. There're
plenty of skilled competitors to find online too, plus the global
time attack rankings, and it's such a relaxing, feel good game too,
which is quite unusual in the racing genre, so it's definitely worth
consideration. If you're planning to take Ridge Racer 6 out for
a spin, my advice is to sit back, relax and enjoy the ride!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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