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It seems that the switch to the new generation of consoles has heralded
a major redesign to some of Codemasters' top money making vehicles.
First, the latest edition of the Colin McRae Rally games saw its
name changed to DiRT,
to fit in with the widening of the series focus to include multiple
forms of off-road racing. Now the company's other driving franchise,
TOCA Race Driver,
has been re-branded as GRID, to announce its shift from the motor
sport selection box that was its last iteration to a new geographical
basis.
The
action in GRID is split into three territories - USA, Europe and
Japan - each of which has its own very distinct style of racing.
In America the focus is on native muscle cars competing on street
circuits such as San Francisco and Long Beach. Europe is home to
its natural blend of Touring Cars and open-wheeled contests, including
Formula 3 and the historic Le Mans 24-hour event. Finally, GRID's
arrival in the land of the rising sun heralds a new dawn for the
series, as it introduces the increasingly popular drift racing.
Codemasters
are putting great emphasis on the fact that they want GRID to be
a racing game. As such, what you won't find are the intricate tuning
options or the Pimp-my-Ride style obsession with customisation that
has been present in other recent motor sport titles. Instead the
focus continues to be on the intense, wheel-to-wheel racing that
TOCA has always been famous for, with the developers stating that
their Ego game engine (a suped-up version of the Neon one used to
power DiRT) will provide even more realistic vehicle and environment
damage, as well as computer opponents with individualistic driving
personalities.
The
potentially enveloping career mode will see you given the freedom
to decide how to build your own reputation across the trio of countries
and along the way you'll have opportunities to obtain sponsorship
and set up your own racing team. A new feature set to spark discussion
is the flashback system, which enables you to instantaneously undo
a major mistake by rewinding time back ten seconds to have another
go. It's an idea that would seem most at home in an arcade racer,
but one that could be a stroke of genius, as it has the potential
to remove much of the frustration of having to repeat an entire
race simply because of one error.
Online,
Codemasters has moved away from the underwhelming and strangely
lonely experience that was DiRT's multiplayer to provide twelve-player
drama that's available across all of the game's thirty-two racing
events and eighty circuits. There's even a ranking system whose
options will see you not only striving to work your way to the top
but also defend your position from those beneath you.
With
Codemasters putting plenty of effort into making their game a contender
in a field that already includes great titles such as Forza
Motorspot 2, Project
Gotham Racing 4 and Gran
Turismo, from the looks of things so far, Race Driver GRID definitely
has a run at challenging for pole position.
Race
Driver GRID is scheduled for release on Xbox 360, PS3 and PC in
Europe on 30 May 2008 and in the USA on 03 June. There is also a
different version planned for the Nintendo DS.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
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