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When Project
Gotham Racing was released on the Xbox six years ago, it offered
deep, fast-paced arcade racing that dabbled just enough in the world
of the simulation to keep racing fanatics entertained for months
on end. PGR2
offered the same but with more cars and online play, then PGR3,
the series' debut on Xbox 360, built on that foundation with a fleshed
out online system including true skill ranking and Gotham TV. Six
years minus a month down the road and Project Gotham Racing 4 continues
this tradition of building and improving on a system that already
works, but this time around has left out much of the polish that
makes PGR what it is.
A
good place to start with PGR4 is with its gameplay. For those who
are new to the franchise, PGR4, just like all the other PGRs, offers
fast-paced arcade racing that focuses on style as much as it does
speed. You will often find yourself excessively speeding down a
straight when approaching a difficult corner and having the question
of speed or style pop into your head. If you choose speed then you
can slow down, hit the inside corner of the turn before the apex
and accelerate out of the turn - slow in, fast out. If you choose
style, which will earn you lots of Kudos points, you will most likely
end up ignoring the slowing down part and hitting the E-brake at
the last second, sliding around the entire turn - it might not be
faster but it's sure worth more in terms of style. The game executes
this racing combination so well that it tricks you into thinking
that you're playing a simulation - that is until you realize that
you just took a corner at 100km/hour. In essence PGR uses a simulation
engine but has exaggerated physics to keep the game in arcade territory,
although this is by no means a bad thing, as the racing in PGR4
is fun and addictive.
This
hybrid simulation/arcade style blends in very well with the new
dynamic weather system, which adds rain, snow, ice, fog or sunshine
to all of your competitions. Depending on your racing style, this
can be either advantageous or detrimental to your races. If you're
a competitor at heart and you are always going for your best time
then sunshine is your friend and ice will quickly become the bane
of your existence; slow in, fast out becomes much more difficult
when your car decides not to slow down on the ice. Likewise, if
your prefer style over speed then ice and rain can help you rack
up all the Kudos points you want, amplifying that last second E-brake
turn all the more. Either way, the weather system adds to the gameplay
and changes how you might barrel through your race.
On
that note, it's very important to explain the new Career mode, which
provides year round racing seasons with annual tournaments, reasons
to hate Quebec in the winter and access to cars that you can't buy
with kudos. The new calendar system adds extra depth, but isn't
without its faults. The inability to quickly replay tournaments
is a big turn off; once a tournament is lost, you have to wait until
you finish a Gotham racing season before you can come back to it,
eating up hours of gameplay. Traditional PGR fans may find the new
mode confusing and annoying, as it differs greatly from its predecessors.
It takes some time to get used to, but once you get the hang of
it you'll find that it can actually be quite satisfying to earn
new cars and watch yourself rank up inside a fictional leaderboard.
There
is still plenty to do outside of the new Career mode though, and
those not interested in it will most likely see themselves jumping
into the Arcade mode, which Gotham has traditionally defined itself
with, yet even this seems to be a little scaled down from previous
iterations, almost like Bizarre tried to create two mediocre modes
instead of one great one. With the arcade mode you find yourself
racing in a variety of traditional Gotham modes with different classes
of cars, some of which are easily obtainable, leaving little motivation
to achieve more.
The
PGR achievements in the game also leave little incentive; if you
want to upgrade all your arcade medals to platinum then be prepared
to get a measly ten gamerscore for all your hard work, compared
to PGR3 where you were rewarded with 100 gamerscore for all platinums
in arcade. Through their misguided gamerscore allocations, Bizarre
have created puzzle achievements that force you to solve a riddle
by playing the game in a very specific way (I can't explain more
without spoiling it) in order to get the achievement. I found this
very gratifying however and I wish that the game offered more than
just three of these.
All
in all, even though the gameplay modes appear to be rushed, they
still offer the same great PGR racing, with new challenges to test
your driving abilities, new cities to speed through and the opportunity
to buy cars in packages, which wasn't very appealing at first but
then started to grow on me, as it allows you to get more vehicles
faster. My only complaint is that the game offers too few packages
and players may find themselves owning all of the cars too soon,
which leaves little incentive to earn kudos - it seems to be a case
of instant gratification over longevity.
You
cannot talk about PGR4's gameplay without mentioning the addition
of motorcycles. While I am admittedly not a fan of bike racing,
I really like the direction Bizarre has taken the franchise by making
it an all-round racer. However, the bike racing generally gives
off the same feeling of the Career and Arcade mode, namely a lack
of polish. Racing a motorcycle just doesn't feel the same as racing
a car - you can wheelie your way around the corner for style or
go slow in and fast out for speed, but either way it gives off a
much slower pace than the rest of the game. When you're E-braking
your super car around a tight corner at the last minute, you're
holding your breath, but this is hardly the case when you're racing
with the motorcycles; your corners and slides are generally too
slow to create that breathtaking reaction. When you without a doubt
crash your motorcycle, the game has to magically place your bike
in the middle of the track again, forcing you to accelerate from
zero to get back up to racing speed, killing the pace of the game.
This can be in contrast to when you crash your car, bounce off the
wall and continue at a slower but still reasonably fast pace. The
pacing does not necessarily make motorcycles a failure though -
it still has the same great racing mechanics that the rest of the
game has and adds a lot of depth to the gameplay. Racing a motorcycle
is completely different than racing a car and if you think otherwise
then you will quickly find out the hard way. They may appear not
to be as useful as their four wheel counterparts, but once you master
the motorcycle you can easily dominate online in both speed and
kudos, or you can go back to dominate arcade mode and get that double
platinum achievement for a grand whopping total of five gamer points.
Bizarre have shown they can add new features to the game without
wreaking havoc on it, so as long as they stay away from the introduction
of nitrous oxide, I think fans can rest comfortably knowing that
Bizarre can mess around with the winning formula without crashing
the franchise. What's next? Maybe Rally?
Online
gaming is something that the series has always excelled in and it
continues to do so with PGR4. You will find hours upon hours of
extra gameplay in the online portion; in my case it has been hundreds
of hours of extra gameplay. When playing online you can choose different
events to race against other players. What I really enjoyed was
the option to play a three-event tournament against different online
opponents. This mini-tournament of sorts does not only include street
races, but hot laps and speed challenges among others. The Xbox
Live leaderboards in Gotham also surpass all of my expectations
- the True Skill ranking system updates fast and accurately and
after each race you can check your ranking among other players instantly
in-game or even via PGR4's website, http://pgrnations.com/.
The
graphics in PGR4 are as beautiful as ever; though you may be racing
too fast to notice, when you do happen to perhaps crash, you will
be able to spot that the cities are lush with detail. If you are
lucky enough to have traveled to the places in the game such as
Quebec, London, Shanghai, Macau, Las Vegas, St. Petersburg and New
York, you will soon realize that these places are designed specifically
to recreate each city with amazing detail and accuracy. The car
models are also as detailed as ever, showing beautiful reflections
and extraordinarily realistic dashboards. The only complaint that
I have for the graphics of PGR4 is that there still a presence of
jaggies; though this detracts little from the beauty of the game,
it is still worth mentioning because it easily catches your eye.
Other than this little flaw, PGR4 runs at a steady framrate that
only rarely dips.
Yet
again Bizarre needs to be applauded for their wonderful use of sound.
Yes, a racing game of this prestige is assumed to have quality realistic
sounds effects emanating from the cars, which is does. But what
I am most impressed about is the soundtrack; as with its predecessors,
Gotham delivers an extremely large source of licensed music that
will please any gamer. It has soft rock, hard rock, alternative,
hip hop, techno, classical and foreign music. I would be seriously
surprised if anyone did not find at least a handful of songs they
liked. This makes the racing all so much more enjoyable and upbeat,
especially when your favorite song comes on in the middle of a race.
There
is really very little more to say about Project Gotham Racing 4
that you can't experience in game for yourself. All of the things
mentioned should be the key factors when you're deciding whether
or not to buy the game. PGR4 is an excellent racing game and though
I may have been hard on it because it lacked the polish of previous
iterations in the franchise, it is by no means a bad game. Is it
a great game? That depends on you. If you don't really like racing
games at all then I still think PGR4 is worth a rental - it's a
fun game by any standards and, who knows, you might fall in love
with it like I have. If you're even remotely a race fan then it's
a great game and you will enjoy it if you have any interest in cars
or racing. The lack of polish may turn old-school fans away, but
it is still definitely worth a play, even if it is only a rental.
Reviewed by Andrew Bennett for AceGamez (All Rights Reserved).
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