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One genre that the Xbox 360 hasn't been short on ever since its
launch is racing games; some naturally are better than others. The
console is host to the likes of Need
For Speed: Most Wanted, Burnout
Revenge and Full
Auto, and there are plenty more in the pipeline. However, one
game that stands out from the crowd in terms of unrivalled quality
is Project Gotham Racing 3. The immensely popular franchise has
reached its third instalment and is better than ever, challenging
players to race some of the fastest real-life vehicles on four wheels
through the streets of London, Las Vegas, Tokyo and New York, as
well as on the world famous Nürburgring circuit. And while it's
maybe not the huge next-generation leap forward that it could have
been, it's still a game of unprecedented brilliance and something
that all racing game fans - and indeed most gamers, full stop -
should be able to squeeze months of enjoyment from.
First
of all, the thing that I must mention about PGR3 is the Kudos points
system; seeing as it's the foundation of the majority of the game
I thought it best to get you motley lot (well, those of you who
have never played a PGR
game… the rest of you will have to bear with me, I'm afraid) familiar
with it. Basically, Kudos points are awarded to the player for taking
risks and pulling off flashy manoeuvres during races. While it might
seem like a good idea to put your foot down and attempt to leave
the competition eating your dust, you won't gain a lot by doing
so. Driving around at breakneck speeds while pulling off slides,
getting up on two wheels, gaining air and - God forbid - even pulling
off the odd 360° turn or two (if you're a particularly flashy git)
earns you Kudos points, the amount of is uploaded onto individual
scoreboards on the PGR3 online servers (should you be connected
to Xbox Live at the time) for the whole world to see, as well as
earning you the right to buy certain concept cars as you progress
through the solo career. Additionally, you're sometimes required
to earn a specified amount of Kudos points in particular race events.
While the game does throw plenty of standard event types at you
such as street races (self-explanatory really, unless you're a bit
of a dunce), numerous variations on the time trial formula and the
increasingly popular elimination races (the racer in last place
at the end of each lap is eliminated from the race until there's
only one person left), you'll also be challenged by less conventional
racing events where Kudos points determine whether you succeed or
fail, such as cone challenges, where you need to navigate between
sets of cones all the while performing manoeuvres and keeping the
combo going, and Time vs Kudos, where you need to finish the race
before a ridiculously low timer reaches zero, but performing moves
pauses the timer.
One
thing that PGR3 undoubtedly has going for it - on top of everything
else, all of which I'll get to at some point - is its fantastic
level of accessibility to all players, no matter how good or bad
they may be at driving games. First of all, controlling the cars
is not overly difficult, but nonetheless unforgiving enough to anyone
who simply holds down the accelerator and expects to be able to
make it around a hairpin without wrapping their car around something.
Secondly, every race in the solo career can be played in one of
five difficulty levels which consist of novice, easy, medium, hard
or hardcore, which earns the player a medal; steel, bronze, silver,
gold or platinum respectively. So while it is perfectly feasible
for rookie players to play through and complete the solo career
earning steel medals - something that can be done in a matter of
hours, it's that easy - the challenge is still there for the veteran
players, as the majority of the gold and platinum medals are exceptionally
hard to obtain. Incidentally, it is worth playing through the game
on the harder difficulties even if you've beaten the solo career
before, as doing so rewards the hardcore player with additional
goodies, as well as Gamer Achievements.
Nonetheless,
while the career is certainly accessible to everyone, it is not
without its faults. First of all, it lasts nowhere near long enough;
it's possible to beat the career on the lower two difficulty settings
in approximately six hours, making it significantly shorter than
the career found in PGR2.
However, the fact remains that on the harder settings it poses a
substantial challenge and offers up a good few extra hours worth
of gameplay. And additionally, despite the solo career's short lifespan,
there's still a plethora of things to see and do.
After
the solo career, the multiplayer aspect of PGR3 is undoubtedly what
will consume most of your time. All the race event types from the
solo career are present - along with some extra ones - and each
can be played in split-screen on one console, or on multiple consoles
over System Link or Xbox Live. PGR3's Xbox Live play is pleasing
in that it caters for both recreational and hardcore gamers, split
into two modes, Playtime and Online Career. Playtime allows you
to just jump straight into a match (or create your own) and just
race for fun, no strings attached. For the more serious and competitive
gamers out there, however, the Online Career puts players into ranked
matches where every win or loss counts towards their overall online
ranking on the big bad PGR3 leaderboards. Personally, I've found
it far more enjoyable to simply jump into matches with friends and
play for fun, as the online career matches tend to be taken very
seriously and also frequently take a while to get started, as you
have to wait for enough players to join the game lobby, and if this
takes too long to occur then the game yanks you out of the lobby
and into another, where you must wait again. For all its well-meant
intentions of saving players time when getting into ranked matches,
it ultimately falls short and proves to sound far better in theory
than it actually works in practise. Players can also enter tournaments,
each one requiring entrants to qualify for the elimination rounds
by racing as fast as they can around a specified route, allowing
them as many tries as they like before the deadline. The multitude
of game modes make for a comprehensive and time-consuming multiplayer
game and the online play itself is simply divine; lag is almost
non-existent and no gameplay or performance compromises are made
to get the game running smoothly either. And the fun doesn't stop
there…
Gotham
TV is PGR3's 'next big thing', allowing players to not only view
photos and replays they've created and saved themselves, but also
to simply kick back and watch other players racing online. This
is split into three channels: Heroes, Friends and Tournaments. Heroes
channel hooks you up with live broadcasts of the best PGR3 players
in the world, which is handy for getting tips on how to improve
and hone your skills, while the Tournament channel broadcasts the
hottest tournament races in progress at the time. Gotham TV's appeal
appears - to me anyway - to be somewhat niche, as I'm not sure how
many people actually spend a substantial amount of time simply watching
other people race when they could be racing themselves. However,
it is a fairly revolutionary aspect of the game and something I
hope the developers expand upon in the inevitable future instalments
in the franchise. [Indeed, it's a brilliant idea for any game, a
spectator mode that allows you to pick up tips by watching the finest
players in the world, whether in multiplayer or single player. Ed].
Currently
the game is also upgradeable with a multitude of extra cars ready
to be purchased via the Xbox Live Marketplace; available in packs
or individually… which leads me to one of the second of my very
few gripes about the game - when compared to the eleven cities that
PGR2 allowed you to race around (or thirteen if you count the downloadable
packs as well) and also the colossal amount of different routes
you could take through each, PGR3's selection looks considerably
paltrier in comparison. Granted the route creator does help matters
somewhat, but the city areas available are so insanely tiny that
the number of routes you can create before your options wear thin
is disappointingly insubstantial. Bizarre Creations urgently
needs to expand upon the meager selection of cities and individual
tracks on offer, even if they simply update the visuals on some
of the cites from PGR2 (I particularly enjoyed racing in Moscow,
Edinburgh and Sydney… hint, hint), that would be a start. Oh, and
get Cardiff in there too. I know there's naff all interesting in
Cardiff, but I'm sick and tired of hearing people say "Oh, this
is cool! I go/shop/sell smack there!" when they see things while
I'm playing online in the cities available, stuck there feeling
like a hick who lives in the middle of nowhere. Sort it out, BC.
[Yes, he lives in Cardiff! Ed].
So
although not a massive step forward from its predecessor in terms
of content - but just about big enough in regards to gameplay
- PGR3 undoubtedly improves significantly upon the already stellar
presentation of PGR2. The snazzy motion blur effects being flung
around give an impressive sense of speed, while the attention to
detail is spectacular. The cities are miles ahead of PGR2's in terms
of vibrancy and texture work, plus the criticisms about the lack
of spectators, people or any noticeable signs of intelligent life
whatsoever have been rectified, with crowds of people gathered behind
barriers, flashing cameras as they take pictures of you and your
competitors. The cars equal the environments' beauty; shiny, perfectly
replicated and what's more, there are a ton of them; not
as many as PGR2 had on offer (something that may change if more
and more downloadable cars continue to surface on the Marketplace),
but it's ultimately a far more impressive and speedier collection,
boasting the best of the best from the likes of Aston Martin, Audi,
BMW, Cadillac, Ferrari, Ford, Koenigsegg, Lamborghini, Mercedes-Benz,
Volkswagen and a wealth of other top manufacturers.
What's
probably even more impressive than the selection of perfectly recreated
cars is that a tap of a button puts you in the drivers seat - first
person style - and the inside of every car has also been
authentically recreated. Using the in-car view seriously amps up
the aural aspect of the game; you can see the full dashboard, the
whole windscreen, the rear view mirror, the passenger seat, and
you can move your head around to not only examine the interior of
the car, but to look left and right out of the windows to see the
luscious scenery blurring past at a blistering pace. The impact
of this view is truly next-gen and for the first time ever it really
feels like you're sitting in a real car as you race.
Every
car sounds unique (if you listen carefully for their subtle differences)
and things like the roar of the engine and the squealing of the
tyres on the tarmac - aural effects that were already fantastic
- sound that much more pronounced and really do go toward making
PGR3 feel like you're actually racing these real-life luxury cars.
The one thing that disappoints about the sound - and it's nothing
to do with the sound quality itself - is the selection of music
on offer. Granted, it's an impressively eclectic mix, but to be
perfectly honest - and brutally blunt - a lot of it really is crap.
Luckily, it makes me appreciate the Xbox 360's in-game music-streaming
feature all the more.
Project
Gotham Racing is undeniably the cream of the crop when it comes
to racing games. It always has been and it always will be - on the
Xbox, Xbox 360 or any other future platforms - and Project Gotham
Racing 3 is truly a testament to this. Its unparalleled presentation,
pleasing accessibility to players of all skill levels and the exhilarating
rush of careening through some of the most famous and awe-inspiring
real-life locations - incidentally in some of the fastest and most
awe-inspiring real-life vehicles - all add up to make PGR3 one of
the must-have titles on the Xbox 360, despite its minor (almost
to the point of being irrelevant) shortcomings, which are few and
far between anyway. If you own Microsoft's super-console, you owe
it to yourself to buy and play this game. And if you don't own it,
then you'd better start scraping £325 together. Believe me, it'll
be money well spent!
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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