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Imitation, apparently, is the highest form of flattery. For a long
while it was FIFA who
were desperate to be the favourite of the critic and the connoisseur,
as well as the chart. And then, last year, the opinion of most people
was that it had finally succeeded. Surprisingly, as EA's game evolved
on the next gen consoles, the series it had been trying to emulate
was seriously struggling for the first time in its history. The
continued absence of any substantial licences and the way the game
engine spluttered and wheezed, especially on the PS3, to such an
extent that series producer Shingo 'Seabass' Takatsuka even apologised
for it, were the strongest indications that previous hints of stagnation
were possibly turning into full blown regression.
What's
promised for Pro Evolution Soccer 2009 is a complete retooling -
and the first innovation is the Become a Legend mode where you pick
a single player, rather than a whole team, and experience his entire
career, from humble beginnings to, hopefully, glorious end, controlling
every move he makes on and off the pitch. It's an idea that sounds
almost identical, in both name and concept, to FIFA's Be a Pro mode,
and while arguments over its origins may continue, they will only
be background noise to the debate over which one is better. With
Legend only allowing the selection of a midfielder or an attacker,
it already seems at a slight disadvantage.
The
new potential for legendary feats asides, possibly the most important
news on the new Pro Evo is that the series that seemingly couldn't
buy itself a decent licence has finally managed to buy itself a
decent licence in the form of the UEFA Champions League. The acquisition
of the world's premier club cup competition will certainly add some
much needed credibility to an area of the franchise that suffers
an annual lambasting, as will the two licensed Premiership teams,
Liverpool and Manchester United, who are a step up from last year's
Newcastle and Tottenham, along with the inclusion of Old Trafford,
Anfield and the new Wembley amongst the stadiums. However, these
captures are still no more than fragments of official content, and
the best the game can offer for the rest is second hand authenticity
via the editing options.
And
so it seems that the main strength of Konami's title will once again
lie where it always has - in the gameplay. With development cycles
so tight, it might have been a little naïve to expect a game like
Pro Evo, which has been refined over so many years, to be pitch
perfect straight away on completely new hardware. The extra time
that it has now been possible to invest is perhaps the key component
in a series that so often in the past operated within only a few
degrees of perfection. It has allowed Seabass and his team to work
on enhancing the Teamvision A.I. system, which returns after its
previous debut, so that it can now attempt to create computer-controlled
players that move and react more intelligently and believably than
anything seen before. It has also enabled a visual overhaul, with
greater detail not only in the graphics but, more importantly, in
their animation. Something that possibly harks back to the good
old days when Pro Evo's appearance was at least the equal of FIFA's,
not because of the way it looked but because of the fluidity with
which it moved. Add in a rethink of the control system, which attempts
to achieve higher responsiveness by way of simpler commands, a more
authentic Master League experience, and new levels of complexity
in the ball physics so that they react to pitch and weather conditions
and it all makes it sound like the days when Pro Evo allowed you
to create unbelievably elegant passages of play and goals that you
could legitimately watch again with pride may be just around the
corner once more. If nothing else, surely the one thing that great
football and development teams have in common is that one below-par
performance doesn't mean that they've lost their magic.
Pro
Evolution Soccer 2009 is scheduled for release in the UK on Xbox
360, PS3 on 17 October and in the U.S. on 11 November 2008. The
PC, Wii, PSP and PS2 will also all be getting their own, exclusive
versions.
Previewed by James Hamblin for AceGamez (All Rights Reserved).
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