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Let's begin with a little history lesson. A couple of years back,
Ubi Soft released a wonderful game by the name of Beyond Good &
Evil. Featuring a lovely blend of simple combat, puzzle solving,
engaging platform sections and a big world to explore, both on foot
and in vehicles, it was great fun to play and had a superb storyline
with likeable characters. Sadly, it didn't sell very well, and a
sequel was not forthcoming. Although not many people played it,
there was one person of note that very much enjoyed it - a guy by
the name of Peter Jackson. I assume you've heard of him? After helming
the groundbreaking Lord of the Rings trilogy, which is to
my mind an unparalleled cinematic triumph, Peter Jackson picked
a remake of King Kong as his next project. Now with serious
Hollywood oomph behind his name, he also hand picked the developers
of Beyond Good & Evil for the game tie-in of the movie, giving them
unprecedented access to concept art, sets and other vital behind
the scenes materials. The result? Arguably the most exciting, successful
and atmospheric game of a movie to date.
It's
the 1930s and film director Carl Denham has happened upon a map
showing the way to the fabled Skull Island, which he thinks will
be a great location to shoot his next movie. Denham sets sale for
Skull Island, bringing newcomer Ann Darrow as his leading lady and
actor/writer Jack Driscoll, along with a whole production crew.
They reach the island in the middle of a raging storm and just about
make it to shore amongst the chaos. However, everyone soon realises
that there is far more here than they bargained for - with giant
predators of every kind, including several species of dinosaur,
the movie shoot turns into a fight for survival, as the hapless
cast and crew now find themselves at the bottom of a very brutal
food chain. And did I mention the rather large ape?
The
presentation of Peter Jackson's King Kong is absolutely outstanding
and the ingenious design of both the game mechanics and the levels
gives way to one of the most realistic and immersing games I've
ever played. The first thing you'll notice is that the entire game
is viewed in widescreen, already giving a real movie quality to
the proceedings. However, the best part about the presentation is
that there are no on-screen displays of any description - no health
indicator, no ammo indicator and no crosshairs for lining up your
shots. Without these distractions, or indeed any kind of text flashing
up on screen to give you objectives, the whole game plays like an
interactive movie experience - it's like watching a film where you're
in control of the camera. Taking a leaf out of the book of Half-Life
2, rather than presenting you with static cut scenes, the action
for set pieces like a T-Rex charging onto the scene, or a herd of
Brontosauruses rumbling past majestically, is all viewed from your
own first person perspective while you play, further immersing you
into the action.
You
might be a bit worried about this lack of on screen information,
but don't be, because the way the game has been designed means that
you'll never be without critical information. Your health status
is very simple - if you get attacked, the screen goes red and blurry,
dramatic music plays, the sound of the surroundings goes fuzzy and
you can hear your heart pounding. Get attacked again while you're
in this weakened state and you'll die, otherwise within a few seconds
you'll be back to normal, so there's no worrying about collecting
medikits, which is definitely a good thing. As for ammo, Jack (the
character you play) keeps you informed, as he tells you when a reload
is needed, as well as letting you know how many ammo magazines are
on back-up at the press of a button. Very clever. And while you
might miss having a target to line up shots at first, within half
an hour of playing you'll be impaling giant centipedes with spears
and shooting flying reptiles out of the sky using your weapon, with
intuitive accuracy.
The
island itself looks gorgeous, and although the graphics aren't a
huge leap from the Xbox version (which looked magnificent anyway)
they're impressive enough for a next generation game. Everything
looks sharper and more realistic, while there are some fantastic
lighting effects with fire, sunlight streaming through the clouds
and some lovely storm effects too. The island is always dark and
foreboding and the scenery actually varies surprisingly well, considering
the sparse nature of the setting. You'll work your way up rocky
cliff paths, through the ruins of ancient civilisations, across
murky swamps, deep into dank caves, over grassy cliffs and high
up into the mountains as you journey around Skull Island, which
is massive. As far as the atmosphere goes, it feels like you're
really there on this desolate island full of vicious and merciless
predators. There are no levels as such - the game is divided into
segments, but they mostly continue where the previous one left off.
The
whole game takes an approach of complete realism and this plays
an integral part of the gameplay. It's fair to say that if you don't
use your surroundings to survive, you won't get very far. There
are spears stuck in the ground all over the place, as well as dinosaur
skeletons from which you can grab javelin-like bones to use as a
weapon. You can stab with your spear to keep a creature at bay,
or throw it to impale your foe. You can only carry one spear at
a time, so you'll soon be running around like a pro, lobbing a spear
or bone, then grabbing the next one and lobbing that, or even ripping
the spear you just threw from the nearby creature and using it on
them again, before they can recover from the first strike. Ammo
conservation is definitely an issue - you soon realise that ammo
is not freely available, and while you do get to use your fair share
of guns for taking out the hostile predators that attack you, you'll
get into the habit of using spears wherever possible and keeping
your gun in reserve.
As
for guns, you start off with a pistol, which isn't that powerful
but will take down most enemies with enough shots. You can only
carry one weapon at a time but periodically you'll come across supply
crates, air dropped by one of the crew flying around over Skull
Island, hanging from a tree, complete with their parachute. Smash
the crate to get another weapon, such as the shotgun, which is brilliant
for head shots at close range, or the machine gun, which spews bullets
at a tremendous rate. Best of all is the sniper rifle, great for
taking out pesky flying enemies from a distance while they're sleeping,
hanging bat-like from a tree branch or cliff. The weapons look great
and feel convincing too, keeping with the theme of weaponry from
the historical era, as well as sounding lovely.
The
environment also presents you with puzzles to solve and obstacles
to navigate, as well as options as to how to get through a predator-infested
area. You see, the predators on Skull Island are always hungry and
they're happy to feast on other fallen beasts. So, when being chased
by a T-Rex (which you're incapable of killing) if you shoot down
a flying creature, the Rex will stop for a few seconds to munch
on it, before turning its attention back to you. Or you can kill
a giant centipede and when the flying reptiles land to eat it, you
can kill them while they're feeding, or just rush on by and leave
them to it. Smaller prey, such as giant dragonflies and insect larvae
can often be found, and you can impale these on your spear, then
throw the spear into a certain area. Watch as the bigger predators
rush over to eat it, then make your escape.
Fire
plays a big part in the game too - there are many stone basins that
are either aflame or can be lit, and you often need to get hold
of some fire to burn the tough and thorny weeds that block your
route through a certain area. You can light spears with fire, then
either poke the weeds, or lob the spear in - fire kills enemies
too, so it's always satisfying to kill a creature in the weeds,
watch as the others rush in for the feast, then set the whole lot
on fire and burn them all. Another aspect of the gameplay that's
very enjoyable is looking out for your friends - Ann, Carl, Hayes
and Jimmy. Quite often you'll have to cover them, while they wade
through deep swamp water, shooting at aquatic beasts with your sniper
rifle, or as they use levers to open gates built by the primitive
islanders. Some of the most exciting sections see you keeping the
attention of a T-Rex, which will chase you around, smashing into
the stone ruins that you hide in and knocking them to the ground.
You have to keep shooting or spearing it to keep its attention,
and it's fast and deadly too, so make sure you shoot it as it tries
to eat you, or you won't last long!
One
of the best parts of the game comes when you're stuck on a raft,
with islanders throwing flaming spears at you, and two T-Rexes chasing
along the banks of the river as you speed down some rapids - the
climax to this scene is particularly thrilling! Also you'll find
yourself dodging in between the massive feet of brontosauruses,
fending off raptors as you make your way towards a source of fire.
Many exciting sections take place at key points and the blend of
combat and puzzle solving as you progress across the island is very
well balanced, so it doesn't wear thin. The game is very linear,
with only one path to find, but again like Half-Life 2, you feel
like you're exploring your way around a huge, living landscape,
so the fact that there's only one path really doesn't matter at
all.
The
creatures come in all shapes, but they're always super-sized! Even
the smaller enemies, like the giant centipedes, are pretty lethal
if you're not very careful, and the enemy AI is spot on; they're
intelligent, vicious and always behave how you'd expect, whether
stopping to eat a downed creature or circling around you before
moving in for the kill. And while fending off these monsters can
leave you breathless at times, every so often a game section comes
into play where you get to really show these things who's boss -
as you step into the giant, hairy feet of Kong himself.
As
I'm sure you're already aware, in certain parts of the game you
take control of the apeonymous Kong (and that's a pun, not a spelling
mistake!) so you can really let loose, bashing raptors and flying
reptiles away with a single swipe, or grabbing them and throwing
them off cliffs. These sections are brilliantly designed and really
show the graphics off - Kong himself looks amazing and is beautifully
animated. They also really give an impression of Kong's massive
size, as he lumbers (surprisingly gracefully) around the landscape.
Kong's sections are split between combat and travel, the latter
of which sees him clinging to vine-covered cliffs and leaping onto
huge branches, swinging his way across the landscape, usually to
catch up with the fleeing Ann, who keeps getting herself into trouble.
The controls for Kong are spot on and it's very hard to fall to
your death; while the gameplay of these sections is pretty simplistic,
it all looks so spectacular and feels so natural that it's immensely
satisfying to do. Kong has a couple of moves in his repertoire -
grab, punch and some lovely finishing moves for the T-Rexes and
larger flying creatures. He can also pound his chest for a few seconds
to go into rage mode, and really get destructive!
Everything
sounds as great as it looks - the rumble feature is used well throughout
the game, all the ambient sounds of the island like the howling
rain, chatter of crickets and screeches of nearby predators are
spot on, while each creature sounds distinctive and when the T-Rex
roars it's so ear-shattering that the whole screen shakes and your
vision blurs a little! The music is superb, bringing dramatic orchestral
themes into full play during the big action sequences and really
building on the atmosphere. I assumed that the music was taken directly
from the film soundtrack (having not yet seen the film), but the
rousing orchestrations are in fact 100% original, created specifically
for the game by talented composer Chance Thomas. The voice acting
is also top notch, with an intelligent script and all the characters
sounding convincingly frightened and stressed, except for Denham,
who couldn't care less whether anyone lives or dies, as long as
he can get it all on film.
There's
only one real drawback for this game - and that's its length. You're
looking at somewhere in the realm of six hours, maybe a little more
if you really take your time to stop and look at the often spectacular
views. There are a few extras to unlock, which you do by racking
up a score by replaying levels you've already completed, but even
so, it's a very short-lived game by the standards of the Xbox 360.
However, with the scale and scope of most titles released for the
360 thus far, it is in some ways quite refreshing to find a game
that's a bit shorter and this is certainly one I'll be playing through
again in a few months' time when my memory of it has faded a little.
Peter
Jackson's King Kong is the first in a new generation of movie tie-in
games that's raised the bar a good couple of notches for everything
that follows. This fantastic license could have been squandered
on a cheap cash in, but instead Jackson and Ubi Soft have pulled
out all the stops to create one of the most classy, authentic, atmospheric,
faithful and exciting games of a movie ever to be released. It's
an engaging masterpiece from start to finish, and while it will
be over a lot sooner than you might like, you'll love every minute
while it lasts. This game really is a must play - whether you buy
it or just rent it, though, is up to you.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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