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Everything is so confusing now-a-days. Playing an RPG used to mean
choosing a guy, killing things and levelling up. Now it's all "you
must find the sacred whatsit of who-jami-callit." I miss the old
days; fantasy worlds that weren't knee-deep in mythology, simple
controls and hub-based gameplay. If only someone, somewhere could
release a game that brought it all back… Hang on. What's this? Overlord,
eh? Could be fun - let's try it out.
Taking
control of the titular Overlord, the game's main storyline sees
you rebuilding the Dark Tower by reclaiming parts of it that were
looted after your predecessor was slain by townsfolk. How unfortunate.
At the beginning of the game, all that remains of this Seat of Evil
is a pile of rubble, leaving you with little option but to venture
out into the world beyond and attempt to find those vital parts.
As is usually the case, however, the locals have adopted other uses
for these components (using the Tower Heart's evil powers to grow
pumpkins…) and you must find ways of 'convincing' them to part with
these items.
Although
initially simple, as you progress, more and more side quests are
added to this central plot. Some are optional and give access to
new spells or upgrades, whilst others are necessary to progress
further. There's a fair amount of these side quests to be discovered,
which creates a much lengthier story element to the game. To further
add to the longevity, levels must often be replayed in order to
gain access to previously inaccessible areas, once your powers are
sufficiently bolstered. A drawback, however, is that the side quests
can often become overwhelming. Being told one minute to find food
and the next to kill a God does often make the game confusing, especially
as a lot of the time you must guess the direction in which each
quest lies. This lack of direction evidences itself in the lack
of a compass or in-game map, both of which have been inexcusably
omitted. Although the game does come with a paper map, navigating
the areas to complete these side quests can become tedious. Venturing
into caves leaves you with no map whatsoever and it's easy to become
lost. This aside, the main quests are generally in easy to find
areas and are usually preceded by a cut scene that shows you exactly
what to do.
To
help you in your quests, you have control of your Minions, tiny
imp-like creatures that do your every bidding. They can be used
to attack enemies, destroy buildings or carry objects and they are
the most powerful weapon in your arsenal. Although the Overlord
can gain upgraded weaponry and spells, it is the Minions that cause
the most destruction. Split into four types - brown, red, blue and
green - each colour of Minion performs a different task.
Browns
are the fighters, laying waste to anything in their path. They loot
the dead and collect armour and weaponry to use, as well as making
hats from pumpkins and pans! They are voracious and swarm all over
enemies in an attempt to destroy them, but their quips and high-pitched
accents make it a comical affair as they are flung around like rag
dolls. Red minions are the ranged characters; set them near an enemy
and they hurl fireballs at it. They can also absorb fire, allowing
you and your minions to progress past burning rubble. Green minions
can absorb poison in much the same way, and they can perform devastating
sneak attacks on unsuspecting foes, while the Blue minions are the
only ones who can traverse water and heal or resurrect other minions.
Initially,
you can only control a group of five browns, but this number quickly
increases to fifteen. Summoning minions requires Life Force, which
can be collected by killing almost any living thing. The drawback
is that different coloured life force is required for different
coloured minions, and you can quickly run out entirely. Also, your
maximum Horde size is universal, so often you must get rid of one
colour minion and swap it for a more necessary one. This does allow
some scope for tactics, though.
Minions
follow you around loyally in formation, casually causing mischief
and smashing anything that can be broken. Controlling them is a
doddle; target an object with the left trigger and press the right
trigger to send a single minion to it, or keep pressing to send
multiple minions flocking to your target. You can also use the right
stick to 'sweep' them around, allowing you direct control over their
movement. This sweeping technique plays a huge part in crossing
the environment, as you must often find paths for them around water
and past obstacles. Once you have found the red minions, you can
place a 'Guard marker' that tells minions to stay at that location
indefinitely. Minions are also the only way of returning an object
to the tower. All your minions can be recalled with a press and
hold of the B button, a simple control system that really allows
you to cause maximum mayhem with the minimum of effort.
The
three other Minion types can only be summoned once you have found
their hives and returned them to the tower, by following quests.
Once you have the ability to summon all four, the game's more advanced
tactics become available. Greens become invisible, allowing stealth
attacks, blues can resurrect fallen minions and reds can be positioned
at range for maximum carnage. Minion AI is quite competent and they
won't run through fire or water when returning to you. Set them
at a guard marker and they will arrange themselves with the strongest
on the outside, protecting the weaker ones inside. Overlord's control
system and Minion tactics are very reminiscent of the Gamecube classic
Pikmin and allow even
inexperienced players to get a lot out of Overlord.
Of
course, being evil wouldn't have the same feel about it if you couldn't
share it with people, but Overlord provides the means via Xbox Live.
You and a friend can team up and take on numerous waves of opponents
in a co-op/survivor mode, which is actually quite a bit of fun for
a short while. The minions are all available in multiplayer and
seeing your horde size effectively double as your comrade's minions
join the fray is hilarious. There is also the option of a head-to-head
Slaughter match - essentially deathmatch - in which you must attempt
to take down the enemy Overlord and avoid his designs on wiping
you out. Again, using minions to achieve this can lead to some amusing
moments. Similarly, Pillage sees you trying to steal loot from your
opponent whilst defending your own. A major drawback is the limited
number of arenas for each game type. It's fair to say that multiplayer
is average and it might take a little while to get a game over Xbox
Live. It doesn't offer much of an attraction in my opinion, and
the single player game is actually much more fun to play. It's a
nice thought, but it doesn't really add that much to Overlord's
appeal.
Somewhat
like Fable's guild house,
The Dark Tower acts as a Hub from which you choose the area to teleport
to. As new areas are discovered, new teleport options become available
from the tower. This makes it easy to travel to new quests and areas,
and it allows you somewhere to safely retire to, should the going
get too tough. In addition, throughout the game, the Dark Tower's
rooms open up, allowing you to visit the dungeons to get some fighting
practice, the living quarters to spend some time with your mistress,
or, perhaps most importantly, the Forge. This room, once you have
retrieved the smelter, allows you to create new weapons and armour
or imbue your existing gear with minions to improve it.
As
befits the game's fantasy setting, the environments are colourful
and filled with strange beasts. At first you may meet halflings
who dwell in homes remarkably similar to the hobbits of Bag End,
but soon unicorns (with a strange penchant for human blood) and
water dragons make their obligatory appearance. The twisted style
of the game makes each creature a delight to behold; fat Halflings
waddle their mammoth bulks around, trolls break wind then sniff
their hands and elves are rather effeminate. The enemy animations
make discovering new creatures quite comical. Despite the apparent
mythological element, however, the game does not attempt to bombard
you with lore and back-story, but keeps it simple and delivers just
enough information to whet your appetite. This is a refreshing twist
in this age of two hour cut scenes and encyclopaedic user manuals,
allowing you get on with what's really important: killing hobbits
(sorry, halflings).
Fable-esque
accents have been used throughout, offering a decidedly British
twist to the proceedings, which is refreshing and makes Overlord
almost like a Monty Python sketch. Stupid accents deserve recognition!
The environments are also interactive, meaning you can use a fireball
to torch a hayfield and kill anyone within it, or knock down walls
to form bridges. It's just a shame that the almost isometric camera
angle doesn't show off enough detail to make the game world really
shine. Clicking the right stick does switch to a more traditional
third person view, but it still does not show off the amount of
detail in the game particularly well. There's a lot going on, but
most of it's hidden by these limited angles, which is a shame.
Triumph
Studios have made a triumphant return to old-school gameplay that
offers entertainment in abundance. Wacky creatures, traditional
fantasy settings and simple controls are a delight in this ultra-serious
age, and the Fable style accents top off the silliness. If you liked
Fable or Monty Python then you'll love Overlord. Now if you'll excuse
me, I'm off to ride me bike t' top o' t' hill for get some chips
for tea. See thee!
Reviewed by John Barnes for AceGamez (All Rights Reserved).
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