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Have you ever heard a joke that you didn't understand? You wait
ages and ages through the main meat of the story - guy walks into
a bar, guy crosses the street, guy goes to the doctor or whatever
- then the punchline is delivered and you absolutely do not get
it, either because you just didn't find it funny or because it's
intentionally unfunny. You stand there in joke limbo, unsure if
it's just you who is out of touch with comedy or the joke teller
is really not that great at spinning yarns. NFL Tour is stuck in
a similar limbo, but is far from funny and you can't help wondering
what was going through the minds of EA when they cobbled it together.
Similarly you sit there questioning what you see before you on the
screen, asking if it's there on purpose or because of some mad irony.
Even if you love the sport, read on and dissect the evidence for
yourself and decide.
NFL
Tour is part of the EA BIG range and this typically means exaggeration.
Tackles look painful, the attitude is ramped up to eleven and the
visual style is more abstract than the Madden games. This is a stripped-down
arcade version of the sport where team size is reduced to eight
and the pitches are much smaller than their professional counterparts.
A perspex wall, like the one found around a hockey rink, surrounds
the playing field, which adds new tactics to the game and is great
for slamming rivals into - ouch! So let's run a checklist; it's
big, it's ballsy and it's brutal. Why then doesn't it work?
The
main Career mode is lengthy and sees you creating your own player
to take on tour. A simple season format sees you taking on authentic
teams across America and rubbing shoulders with the game's elite.
A short season states that the NFL want to see how an average Joe
fares against the pros, hence why you've been recruited by your
chosen team. Right - not quite necessary or believable then. You
can customise him (sorry ladies, it's apparently guys only) with
some of the sparse options and hopefully try to concoct a player
that looks slightly like you, but don't count on it. Next you select
what position your Frankenstein's monster of a man will play in.
I, naturally, chose quarterback, but oddly in each match you still
control every player on field. Surely the natural thing to do here
would be to include two modes, with one where you control a single
player for a whole season, just like the similar mode in FIFA
08 that worked really well, then alternatively you could opt
to play as the entire team. This time around however we'll have
to make do with the illusion that this character 'customisation'
makes an iota of difference to the overall game.
I
feel I have to insert the positive elements of the game here at
this point, because there are some small positives beneath the bonnet
of this overpriced farce. The control mapping is excellent and simplified
for quick play. Depending on your situation, the button layout changes.
When you have the ball, B is for juke (a quick dodge manoeuvre),
A is throw, the right trigger is for turbo and Y pitches. So that's
four buttons and the sticks for movement - and this is brilliant
and very effective. Because the game is aimed at party play, it's
a relief that the control methods are easy to pick up so that you
don't have to explain every single move to your mates when they
are over to your place for a gaming session.
After
each down, a playbook opens up displaying all the tactics available
to you and these are laid out clearly, showing you where your attackers
will run and the areas your blockers will defend. While on defence,
the X button becomes your best pal as it launches a crushing flying
tackle that can stop even the burliest of runners in their tracks.
Do it near the perspex walls around the pitch and watch as their
face connects with it. This is very satisfying and will leave your
friend's ego hurting in two-player mode. The 'Wall Hurdle' is great
fun too; while in possession of the ball, sprint diagonally into
the wall, tap Y and watch as you run up the wall and over into the
end zone to score a touchdown as your mate sits there in disbelief!
This is the only cocky move in the game and when pulled off results
in opponent humiliation - it's a shame there weren't more of these
special moves put in because they would have really mixed things
up. The playbooks on defence are similar and blitz is a common favourite,
as your blockers steamroll the opponent but leave the backfield
open for a long pass, so a bit of careful planning reaps rewards.
The
online mode is just as you'd expect; head to head or two to four
player co-op as you control different players in the team. It's
fun enough but a bit limited; these elements lay the foundation
of any next-gen NFL game and EA have done all of these things correctly,
but negated most of this via some very silly choices.
"Hi!
I'm the game mode described as a 'Revolutionary Reversal System'
on the back of the game box. You may remember me from such games
as Resident
Evil 4, God
of War, Conan and,
funnily enough, Bee Movie." Sorry for the Troy McClure reference,
but a quick-time event system dolled up in revolutionary game dynamics
clothing doesn't fool anyone. If you are running with the ball and
an attacker dives at you, a split second before you are taken out
a button flashes above your player's head - tap it quickly enough
and you shake the guy off, but fail and you get floored painfully.
Simple and adding a bit of variety? Maybe. Revolutionary? No chance.
This would be an excellent addition if it wasn't so predictable,
as you can clearly see an attacker about to make a dive at you,
so you brace yourself well in advance for the prompt and if you
do succeed in countering his attack there's a 99.9% chance that
another attacker grabs you directly afterwards, rendering your effort
pointless. The AI is competent enough and reacts to your position
on the field, making for some impressive long throws, but every
so often there are 'headless chicken' moments when team mates run
around like they're being chased by a pack of hounds.
Coming
back to the whole unfunny joke theme, each match starts with cameras
swooping over the pitch, which for some reason is always next to
a city street. This is possibly in a bid to make the game more urban
(read: cool) or possibly because the land value in New York City
is incredibly high at the moment, what with the credit crunch and
all. Pyrotechnics go off and one of the surprisingly so-so EA Traxs
kicks in for about twenty seconds (Lupe Fiasco's ace Superstar'=
is the highlight) and you then realise how dull and lifeless this
celebration of football really is. There's no attitude, no sense
of excitement, no nothing. Then the coup de grace, the icing on
the cake, the clincher comes, as Mr. Commentator feels the need
to pipe up. By far the lone element that drags this game down most
- and don't get me wrong I had high hopes that this game would be
as good if not better than the superb NFL Blitz - is this uninspired
and tedious man that makes you wish that DJ Striker from Burnout
3 was still in business (remember him?) Comments such as "You
know how annoying it is when in-game commentators repeat themselves?...
you know how annoying it is when in-game commentators repeat themselves?"
just aren't funny and get right under your skin when you're losing
by two points in your final play and all you want to do is take
the game seriously but are being bombarded with lounge-singer humour
every five seconds. The phoned-in lines are diabolical and add nothing
to the description of each match. The players' names aren't even
spliced into the dialogue correctly and this is almost embarrassing.
With all their financial clout, surely EA could have got some better
lines in there? Baffling.
Graphically,
NFL Tour is no patch on Madden
and lingers dangerously close to the low standards set by Pro
Evo 2008, which while an excellent sport game, lacked the technical
prowess that it should have included. The character models look
cheap and non-descript while the crowds sway in automated fashion
and make virtually no noise. It's as if ball gags were handed out
as special prizes to every ticket holder as some sort of weird promotion.
The colours are rich enough and the motion capture is realistic,
but the street surroundings bordering the pitch feature dark skylines,
micro machine traffic flows and plain green masses of parkland.
Utterly souless and unnecessary.
The
real crime here isn't the shoddy presentation or waste of a good
control method however, but the price tag. Found in your local gaming
emporium for no less than the £45-50 mark, this is astounding. Perhaps
in the US, released conveniently close to Superbowl 'Super Tuesday',
it bore more relevance, but for a country that largely prefers rugby
there is no point in selling the game for such an escalated price.
If a sequel does come - and I hope it does because the trick system
should be expanded like FIFA
Street (imagine scoring a forty yard touchdown dash full of
forward flips, wrestling clotheslines and sliding between defender's
legs!) - it'd be fantastic and something people would want to pick
up. NFL Blitz comes close to this idea and for a much cheaper price,
so avoid NFL Tour unless you absolutely adore American football.
There
is massive potential in NFL Tour for some fleshing out of the source
material. The gameplay is fun and easy to pick up, just as you would
expect from an arcade style sports sim, but the overall package
doesn't seem to take itself seriously, due to the parody commentator
and muted atmosphere. Combine this with the below par graphics and
high price and you've got a game that is still really only worth
a look for those who love the sport it is based upon.
Reviewed by Dave Cook for AceGamez (All Rights Reserved).
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