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There is nothing that comes close to the flashy pass/acrobatic dribble
move/dunk-fest that is the NBA Street series. Its first, second
and third renditions
were held close to streetball junkies' hearts, continuously progressing
towards the status of absolutely awesome. With the wait for the
next generation version finally over, it's time for the series to
step up its game and show us what it can do on new turf.
Most
fans will feel right at home with the rules of the game - not too
much has changed, but for those of you who are unfamiliar with the
series, I will briefly explain. NBA Street doesn't follow the conventional
rules of basketball - you compete in games of three-on-three and
you never stop play for a foul or stepping out-of-bounds or anything
like that. Furthermore, scoring is a little different too - you
still take shots and perform dunks/lay ups to score game points,
but there is also something called a gamebreaker. To get a gamebreaker
you need to perform a series of tricks throughout the match, combined
with successful baskets, and the better the tricks are, the closer
you will get to earning one. This gamebreaker can then be used to
perform even bigger and better tricks - and if you get a successful
basket - you will earn more game points (to a maximum of four points).
This means that performing flashy moves and playing with flair is
actually beneficial, rather than just looking good.
That
summary is a little misleading though, as the gamebreakers have
changed for NBA Street: Homecourt. You can now also steal the ball
while your opponent has a gamebreaker and use it against them. Furthermore,
they can steal it back and there is no longer a time limit on how
long it lasts - it is only over when a basket is scored. This new
style of gamebreaker is by far the best change that Homecourt introduces
and it's a huge improvement over the somewhat stale interaction
that previous versions offered. It's not all good news though, as
the controls have changed and it will be harder for veterans of
the series to get to grips with the new system. It may well take
over an hour to adjust to the controls and probably a fair amount
more to become proficient at it. You could get considerably frustrated
with the new system, but the changes do begin to make sense once
you're familiar with them, so it's worth sticking with.
It's
worth the initial frustration because the controls incorporate a
few new weapons into your arsenal. Along with the dribble moves,
kick passes, alley oops and so on you can now perform jump-off dunks;
when one of your players is crouching on the floor you can run towards
them and leap off their back for a rim shaking jam! Although this
is borderline over-the-top, it does add a new element to the gameplay
and works in conjunction with another new feature. When you are
on defence you can stop players crouching to assist a jump-off dunk
by fouling them. I think this is a clever system, but you can also
use the foul button in any situation, so weak players just get thrown
around like rag dolls when the computer players are feeling particularly
vindictive.
In
addition to this you can now also perform a double-dunk, where your
player slams the ball through the basket, catches it and dunks it
in once again. This looks truly awesome, especially the first time
you see it. However, as with some of the other new features, there
is a flaw alongside the innovation. Although double-dunks can usually
only be performed by using a player with a good dunking skill, they
are worth two game points rather than just increasing your trick
points score. This might sound amazing, but personally I think it
should have been saved only for gamebreaker situations - if you
dunked twice in one jump in a real streetball game you would get
some props, but you wouldn't get any more points for it. Maybe I'm
being overdramatic about it, but it does mean that long range shots
aren't as important as they used to be.
Don't
get me wrong - Homecourt is the best gameplay in the series concerning
when it comes to the responsiveness of the controls, the smooth
animations, crisp transitions between moves and that sort of thing
- but I am hard pushed to say that it is a better game than NBA
Street V3. I also don't mean to say that it is marginally or significantly
worse, it just hasn't progressed a huge amount either. Having said
that, my real concerns only lie with the single player experience.
For example, when you compete in the career mode or 'Homecourt Challenge',
creating a baller (which is compulsory) lacks a considerable amount
of depth. Although it is a cool feature that you can merge face
shapes with up to three ballers (so you can have a half-and-half
representation of two NBA players for example) there isn't much
else to do. Pick a position for your player, choose his playing
style, change his head, change his name and you are ready to go.
I like the way your attributes now increase automatically after
playing pick-up games and you can get to the courts quicker, but
it means that you can't really do a great job of recreating yourself.
Furthermore, you can't even choose whether you want sweatbands or
wristbands on the created baller. You can change outfits and shoes
during the Homecourt Challenge to further increase your attributes,
but these need to be unlocked as you play.
Once
you get started in Homecourt Challenge, anything above the Easy
setting is going to frustrate you, as you can only recruit 'the
worst players to ever pick up a ball' (my words, not the game's!)
Getting through this initial stage is dull and unfulfilling, because
your players ruin more tricks than an incompetent magician and couldn't
dunk with a trampoline on the court. However, once you finally recruit
some decent NBA players, you can bump the difficulty level higher
and the mode starts to become a lot more fulfilling. A word of warning
though - once you think you have the perfect team formed there may
well be a conflict between the players and you might then have to
choose which one stays and which one goes.
When
you do have a good combination of players and your own attributes
have increased (including obtaining a 'freak skill' where you have
100 points in a chosen attribute, for example dunking or passing)
it does become a much more enjoyable experience. You will often
leap out your seat screaming 'BOOYA!' in admiration of your best
tricks… or maybe that's just me. Working your way through the many
different game types suddenly changes from a chore into thrilling
entertainment. You can take part in a number of challenges with
different players, for example dunks-only games, shots-only games,
back to basics games (no gamebreakers), first to lead by a set amount
of points and much more. Shots-only games are the most interesting
addition, as they force you to change your style of play considerably.
Shots are easy to block, so you need to come up with ways of penetrating
the defence. For example, you could use a pump fake to get your
opponent in the air or wait for your teammates to push the player
positioned under the basket out of the way. These games are good
in small doses as they offer a new challenge, but I mostly stuck
with the more straightforward modes.
As
I have mentioned, the Create-a-Baller feature in Homecourt Challenge
doesn't have half as much depth as it should have done. After a
while, competing against the computer players can get a little tedious
and unexciting once you have learnt their patterns or become frustrated
that they can perform an action without any hint of hesitation in
harder modes whereas you have to press a button. The Homecourt Challenge
is a short-lived experience, so you will have to get some of your
friends around or venture online. It does serve a purpose though,
because you can learn skills and unlock courts for use in the multiplayer
and online modes.
The
lifespan score has suffered because of a short single player experience,
but you will spend many more hours playing this against other human
players. You can also customise the rules of each game to avoid
repetition or to work on a certain aspect of your game (such as
shots or gamebreakers). This doesn't totally save its lifespan score,
because that is pretty much all there is in terms of game modes.
At least it looks pretty though - I wouldn't say that it pushes
the Xbox 360 to its limits, but when you look at close up replays,
player detail and clothing movement you can't help but be impressed.
The animations are superb - dunks look spectacular, dribble moves
have smooth transitions and steals never look out of place no matter
what move the opponent performs. Players still have the odd rough
edge during regular play but the lighting effects and detail of
the court are second to none in sports games. There are better looking
games around, but the visuals are nothing to complain about.
The
sound on the other hand issomething to complain about! Although
it won't keep me awake at night, I would still like to point out
that there is no commentary and there are no big-name/exclusive
tracks to be seen. Although the omission of commentary is realistic,
it would have been nice to have the option to turn it on (like you
could in previous versions), as this would add a sense of occasion
to the somewhat quiet mood of the game. This doesn't mean to say
the gaming experience is ruined, but it would be nice to hear these
elements, providing I could turn them on and off at my discretion.
At least you have the option of custom soundtracks if you don't
like the range of tunes on offer though - good old Xbox 360! Homecourt
isn't a totally silent encounter - all the sound effects, menu music
and of course trash-talk are present and correct. The most impressive
sound feature (ironically) is when you venture to the inside court
and the acoustics of the sound effects change; trainer squeaks and
trash-talk now echo off the walls, a very nice touch.
NBA
Street: Homecourt isn’t quite the show stopper I thought it would
be, but it’s hardly a disappointment either. Its career mode is
a short experience and the graphics and sound don’t push the Xbox
360 to its limits - even the gameplay has some frustrating features
- but the innovation and entertainment for those who persevere through
the learning curve and mundane early matches using rubbish players
more than make up for that. The animations and lighting effects
make for a wonderful atmosphere to the game and it is a blast to
play with friends online or off. While not quite as good as it could
have been, Homecourt is probably the best streetball game we will
see on 360 until the next instalment in the Street series.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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