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NASCAR 09 couldn't be more American if it came with large fries
and a shotgun. In fact, it's likely you'll gain more pounds around
your waist than you actually paid for game on mere contact with
it! That's not to fault EA's tendency to 'overproduce' its products
though, nor is it to criticize the game's star-studded driver line-up,
its southern-rock soundtrack or its dazzling array of sponsors -
because they all aid in creating the most authentic NASCAR experience
available. It's safe to say however that EA has a tough time ahead
in marketing such a niche American sport on British shores.
Thankfully,
there's a lot more to "the sport where you turn left" than us Brits
would care to believe. For starters, EA's decision to bring both
casual and hardcore markets into the fold this year is particularly
well received. Boasting two distinct handling models in the form
of Pro (which provides a cohesive simulation) and Normal (which
grants you a wealth of driving aids) there's a playing style to
suit the majority of gamers. While it doesn't grant a complete divide
between arcade and simulation, the difference, although subtle,
is enough to level the playing field among gamers.
By
far the greatest draw for NASCAR fanatics is the surprise appearance
of the highly revered Jeff Gordon, whose super-imposed self guides
you through the early stages of the game - a masterstroke of design
considering the sheer volume of material beneath NASCAR 09's bonnet.
Even so, the game still fails to feel adequately streamlined, with
many events open from the start proving to be a minefield for those
with limited knowledge of the sport.
EA's
latest then, still very much appeals to the same audience as ever
- NASCAR nuts - and thankfully there's a wealth of material for
them to sink their teeth into; from simple Craftsman Truck, Nationwide
or Sprint Cup races to a fully fledged Season mode and even a Sprint
Cup Championship where you race for reputation points, there's certainly
plenty to get stuck into. There's even the option to choose a season
type to suit your fancy, ranging from full, medium and short schedules
to the more unique Chase for the Cup season type, a series of ten
races where twelve drivers compete for the top spot. There's even
a Paint Booth mode where you can design the car of your dreams,
choosing from car numbers, paint jobs, decals and even sponsors.
NASCAR
09 also boasts the option to create a custom schedule, where you
can tinker with series type, AI strength, race duration and the
likes to create a season that's tailored to your playing preferences.
Also sure to become a hit is the Sprint Driver Challenge mode, a
well implemented series of seventy-five challenges that help to
keep the proceedings varied. With quirky challenges such as racing
a lap without going below 150 mph, passing a set number of cars
in a short race, avoiding major collisions and not hitting barriers,
this mode will appeal to those who don't have the time to partake
in a twenty-five lap race and is certain to become a favourite among
newcomers of the sport. There's even the option to take NASCAR 09
online where you can take part in custom matches with up to thirteen
other players. Implementation is exemplary and although this is
being hosted on EA's servers, minimal lag and waiting times didn't
become a concern.
Of
course EA's efforts would be in vain if the game's mechanics couldn't
support the breadth of its material. Thankfully, despite a few shortcomings,
NASCAR 09 outperforms its 2008 forerunner in almost every respect.
The game handles well on either handling model and the AI has been
fine tuned to spot the best racing lines available. That said, the
AI controlled cars are still hesitant to overtake each other, still
pit at questionable times and still fail to steer clear of pile-ups,
often resulting in a hasty restart. Whilst this doesn't hinder the
experience too much, quite why EA hasn't managed to iron out such
niggling problems by now is unclear. Faults aside, the game does
have some interesting mechanics; drifting behind opponents and making
'slingshot passes' through gaps comes with a great sense of achievement
as you slowly meander your way to pole position, and it soon becomes
clear that there really is more the sport than just turning left.
Aesthetically
the game shines, although perhaps far too literally than one would
have hoped, especially in regards to the highly polished cars failing
to match the game's photo realistic environments. Otherwise NASCAR
09 is something of a spectacle and while it never quite reaches
the heights of Project
Gotham Racing, the visuals are still commendable. Lighting is
handled exquisitely, as are the textures and the authenticity of
the twenty-four tracks available. Sure, there's the odd glitch in
animation, like the driver's hands appear motionless in the third
person camera angle and the damage modelling not being quite as
affluent as I'd have liked, but you won't be disappointed; this
is still by far the most convincing simulation on the market.
EA
has a habit of turning water into wine and they've done it again
with NASCAR 09. Quite how they've managed to take such a nice, concept-limited
sport such as NASCAR and transformed it into a highly immersing
videogame is unimaginable, but while this year's handling models
and Sprint Driver Challenge mode will open its doors to newcomers
and veterans alike, it's safe to say that NASCAR 09 remains a NASCAR
fan favourite due to the nature of the sport. Those who shudder
at the idea of a twenty-five lap race around a loop track would
do better with Project Gotham Racing or Race
Driver: GRID - but for the NASCAR nuts of this world, there
really isn't a greater simulation out there.
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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