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I love racing games. Starting with a Monster Truck racer on the
NES, onto Mario
Kart, all the way to the superb early days of Need
for Speed, the revolution that was Gran
Turismo, the uniquely stylish approach of Project
Gotham Racing and the competitive drive and innovation of Forza
Motorsport. You might've noticed something here... all of these
games feature vehicles with four wheels. Can a car racer like me
pick up an ultra-realistic motorcycle simulation and enjoy it? Welcome
to my journey!
As
I began, I was instantly overwhelmed by the whole experience. Challenges,
Grand Prix, three different Extreme leagues with numbers next to
them that I couldn't comprehend were all available, complete with
real life racers I had never heard of on bikes I didn't know the
first thing about. Training seemed like a good place to start, expecting
the game to guide me through the concept of racing motorcycles,
going through turning techniques, using the front and rear breaks
and overall bike control. Instead I'm simply told to navigate the
training area and avoid the cones in the allotted time. Thanks,
that helps!
Needless
to say, the training mode is a bit useless for newcomers like myself.
The game simply doesn't cater towards us and it obviously doesn't
intend to. This is a game for motorcycle enthusiasts, or racing
enthusiasts who know a thing or two about racing bikes as well as
cars. If you don't know the first thing about this are then MotoGP
06 is going to be a bit of a learning experience; it definitely
isn't the most accessible game ever made. Once you get the hang
of the gameplay however (and likely readjust your control scheme
to fit your style) it really is a lot of fun and has many advanced
techniques that you'll slowly discover over time just by playing
and experimenting. If you're a player who knows what you're doing
on a motorbike then you'll leap into MotoGP 06 right away, putting
all your knowledge to the test over real and exaggerated extreme
courses with 20 other riders.
The
bread and butter of the single player careers are various series
of Grand Prix events and Extreme leagues. After each race you can
upgrade your rider's statistics to help improve your performance,
customize your rider and bike appearance, fine-tune your bike's
performance and even participate in various challenges for some
extra experience points. Unfortunately, the mode is straight back-to-back
races with the same bike but on different courses, with very little
variety as seen in games like Forza and Project Gotham, with theme-specific
leagues to mix things up and add diversity. Speaking of diversity,
returning from the last installment of the Xbox MotoGP
series is the Extreme mode, which this year is more prominent
and compliments the traditional Grand Prix series very well, offering
a whole new take on simulation motorcycle racing. For those not
familiar with it, in Extreme mode all the races take place in real
locations but on fantasy courses, such as a battle down the coast
of California over the Monterey Bay and various other city tracks,
with incredible realism and visual effects.
Indeed,
if there's one thing MotoGP has been known for outside of its realism,
it would easily be the graphics. The leap to next-generation hasn't
slowed the game down at all, either - it looks phenomenal on the
Xbox 360 and even better when the weather effects kick in. Cloudy
overcast skies set the tone for entire races, rain effects make
drops of water hit the camera when you race into the wind and soaked
tracks reflect everything with incredible detail. Complimenting
the graphics, as always, are some great sound effects that further
immerse you into the racing experience. Though the sound doesn't
stand out as much as the visuals, it is definitely well done and
matched with superb camera angles and hundreds of bike and rider
designs, creates a very good presentation over all.
Other
than the lacking single player modes and an overall feel of similarity
to past iterations of the series, MotoGP's biggest shortcoming is
the questionable collision detection and shoddy AI. Crashing is
a drag obviously, but it is a part of motorbike racing. You crash,
you fall numerous places, and it sucks. MotoGP however really lays
on the punishment and can be quite unforgiving, causing you to crash
in numerous situations where you'll feel you got the bad end of
a scenario that you should have come out of still on two wheels.
Furthermore, the AI often refuses to stray from their lines and
does not hesitate to run directly into you, and often through you
as you fly off your bike and they continue racing their seemingly
magnetic line.
The
unforgiving AI and at times harsh difficulty will really batter
many players down and might even cause some to throw in the towel,
but if you can stick with it and learn to adapt to the way the gameplay
works then MotoGP 06 is a very rewarding experience, particularly
for motorcycle enthusiasts and racing sim fans. It may crash and
burn in a few places, but it gets right back up and delivers, just
so long as you don't leave the track!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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