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Monster Madness: Battle for Suburbia is a zombified cornucopia filled
with non-stop arcade action, dozens of monsters to blast away and
send back into the ground from whence they came and zombie dancing.
You take control of one of four overly-clichéd teenagers; Zack,
who thinks he's living in an RPG, the gothic Carrie, super strong
and super pessimistic, the slacker Andy, a skateboarder who has
a crush on Jennifer but will never have a chance, and the prissy
Jennifer, with a chest that would make Tomonobu
Itagaki proud. The game takes place in the town of Suburbia,
your average, run-of-the-mill sprawling suburb. I guess it's also
worth mentioning that the whole town has been overrun by zombies
and it's up to these four kids to defeat this undead horde and save
their neighbors because, for whatever reason, they're the last group
of people to be attacked and also the only ones capable of surviving
a zombie onslaught.
The
game has a real B-movie feel to it, because the characters are incredibly
generalized, the lines are ridiculously cheesy and even the cut
scenes have a shoddy quality to them. The game never really takes
itself seriously and I for one am a fan of this direction, as it
really gives the game a unique feel. It differs from all the serious
games out there and as such is a real breath of fresh air. There
are five areas on offer, each containing three to five stages, which
take you through the suburbs, a shopping mall (this is practically
mandatory when zombies are involved!), the high school, a cemetery
and a castle. Although there are four difficulty levels available,
Monster Madness is hard. Even on Child's Play, the lowest
setting, a lot of areas are very challenging. Then there are other
areas that are downright frustrating. A lot of times I contemplated
what would be a more painful experience - continuing to play Monster
Madness or going into my garage and hitting myself over the head
with a hammer! Even though it's tough, the game has a great sense
of humor. You'll probably find yourself chuckling at some of the
jokes along the way, while homage is paid to various games and movies.
In the first level of the third chapter, aliens come to Earth, saying
they are going to finally get revenge for the slaughter of their
people for two decades. Then they hold up a picture of a space invader!
The
graphics of Monster Madness are definitely eye candy and no mistake.
Running on the Unreal Engine 3, expect next-gen quality with a hint
of shininess. Also expect to find over-exaggerated physics, which
I love, as this further adds to the zaniness that the game has to
offer. The characters are all comically designed to fit their stereotypes
and the enemies are pretty much what you'd expect to find, plus
more. You'll see some of the obvious ones, like zombies and skeletons,
some interesting ones, like Bob Zombie, an undead Jamaican who enjoys
reggae and throwing cars and some crazy ones, like the wheelers,
which are zombie torsos that use wagons as transportation. All the
characters are unique, and you'll never run into one and think it's
the same model as another character with a different color-set.
Every environment is absolutely packed with enemies, scenery and
objects, all of which are lovingly crafted in gorgeous detail and
look totally 3D, with a fun, slightly exaggerated cartoon style
used to great effect. The effects are great, whether you're burning
something with your flamethrower or getting electrocuted by a power
line. Unfortunately, probably due to just how busy the screen often
gets, the game suffers from some slowdown. Every once in a while,
even with just one player, you will experience frame rate drops,
which is incredibly annoying when it happens. Fortunately, periods
of slowdown are sporadic and short, but even so, a game of this
caliber should not really have any slowdown at all.
The
levels are very well made and fun to play. A lot of the items around
you are destructible and can be used as weapons, or just kicked
around to mess with the physics. You won't be putting this game
down due to boredom, but rather due to extreme anger! There are
a lot of different goals throughout the missions too, which really
add to the variety of the gameplay. You won't get tired of just
hacking and slashing zombies, because that isn't the only thing
you're doing. Occasionally you have to fight a set number of enemies
in Monster Fests, which can get really difficult if you don't have
a good strategy going into battle. There are also levels where you
have to fly in a UFO to defeat your enemies, escort your janitor
to open a door for you and drive away from an insane driver trying
to run you off the road. The types of goals are as many as they
are crazy and they never feel rehashed or tacked on. In one level
you're even turned into a zombie and you have to dance to get other
zombies to follow you to your goal!
While
the graphics are luscious, the sound is really hit and miss. Most
of the music fits the mood perfectly, giving the game the horror-themed
soundtrack it needs. For example, the menu music is something you
might expect out of a Castlevania
title. There are also some rockin' tunes that really get you pumped
for the fights you encounter. Unfortunately, there are levels where
the music is dull. In these levels, you won't even realize there's
music playing and when you actually take a minute to notice it,
you'll probably end up realizing that you would have been better
off if you hadn't. The characters you use all have a handful of
lines, but after playing for a while you'll probably find yourself
tired of them. The voice actors for the characters fit their appearance
very well, but the same can't be said for the monsters. I honestly
think that one person did all the voice work for your enemies! You'll
hear the occasional grunts from most of them, while Evil Clowns
laugh, Fat Zombies sound like peons from Warcraft
and fart, and zeppelins scream as they crash into the ground and
explode.
The
bosses, on the other hand, are more complex, as you would expect.
They actually have lines, although not very many. It also seems
like the voice actor(s) just didn't even really try with some of
them though, and this does get annoying, hearing the same, half-assed
line of dialog over and over again. Prepare yourself for the worst
when you fight Mr. Huggles, a Barney spoof who talks in that ridiculous
voice as if he just got punched in the stomach. And to make matters
worse, he squeaks every time he moves. Which he does a lot. This
makes for a boss fight that either makes you want to either mute
the TV or rip off your ears. Not pleasant at all. Without going
into complete detail about other bosses, there are others that are
just as annoying. Well, maybe not as annoying, because that's
close to impossible, but almost as bad. I just have to mention one
last character, though. The Leprechaun. Now, I could be wrong, but
I thought leprechauns had Irish accents. Not this one. The voice
actor tries, but fails miserably, sounding more like a teenage boy
going through puberty.
With
a fairly unusual gameplay mechanic, Monster Madness is probably
best likened to retro classic Smash TV, in both the way it controls
and the core concept. You move your character with the left thumbstick
and you aim by simply moving the right thumbstick in the direction
you want to fire on-screen. Right fires your main weapon while left
trigger uses your secondary weapon, such as bombs. You can carry
a number of main and secondary weapons, and the bumpers are used
to cycle through and select them - this can be a pain to do in the
heat of the action, although it's hard to think of a better way
to do it on-the-fly. The thumbsticks are put to full use, with dodging
and jumping achieved by clicking the left and right thumbsticks
accordingly, while X allows you to pick up random items on the ground
to throw, enter vehicles or activate environmental hazards that
damage all enemies in their range, and you too if you're not careful!
In
principle the controls are simple enough, but in practice they're
not particularly intuitive and do take a bit of getting used to
- it would probably have been better if moving the right thumbstick
actually fired your main weapon, rather than having to hold down
the right trigger as well. Another problem comes when you're in
the one of the vehicles, where you have to use the left analog stick
to steer, the right analog stick to shoot and the right trigger
to accelerate, a combination that's really tricky to get used to
when it comes to coordinating speed, the direction of your vehicle
and the direction of fire. The camera really can make things even
more difficult, as you can't really rotate it, zoom in or zoom out.
Sometimes you're in third person mode, with the camera behind you,
then all of a sudden it zooms up to an overhead view. The camera
also tends to twist and turn by itself, which doesn't help at all
when there's a crazy battle going on - which there is almost all
the time!
Fortunately,
there's a huge arsenal of weapons at your disposal with which to
obliterate your enemies, although getting them is the tough part.
Each character starts out with a different weapon; Zack has an ax,
Carrie has a katana, Andy has a plunger (?!) and Jennifer uses double
batons. Later you meet Larry, a macho biker who drives around in
a bus and sells you items and weapons in exchange for parts and
monster tokens. You can purchase anything from bombs to a shotgun
or an amulet that transforms you into a beast to a rocket launcher.
You'll also find a variety of everyday items that you can use as
weapons scattered all over the levels. Unfortunately, a traffic
cone isn't exactly as intimidating or as powerful as an ax, so you
won't find yourself using these as much, if at all. Most of these
items can only be used as projectiles anyway, so it's not worth
the trouble to have to pick them up, throw them, and repeat. Larry
also gives you vehicles and special items when you need them, like
a vacuum and a mech, which, to sum them up with one word, are awesome.
You can only use them for the one area you receive them, however,
which is a downer. You get parts to pay Larry with by just looking
around the levels; they're scattered all over the place. You'll
find clocks, screws, gears, plutonium and more. These can also be
used to upgrade your weapons, if you find enough of them. The monster
tokens are the main currency of the game; every time you defeat
a monster, it drops a bunch of little gems of varying colors and
different values. There are also a bunch of vehicles to commandeer
during the game too, such as ATVs and UFOs, plus those environmental
hazards, like a rampaging lawnmower or an electrified pool of water.
One
of the huge aspects of the game comes in the form of the multiplayer.
This game could have been an absolute blast to play over Xbox Live
with friends in the story mode. Unfortunately, this is impossible.
Even the back of the case says "Up to four players can team up on
one system, or take the battle online together!" Only the first
part is true though; you can only play the story mode with other
people locally. It's really a bummer not to have online co-op, because
with the game being as difficult as it is, you need all the help
you can get. When you enter the Xbox Live menu, you can select ranked
or player matches. Both of these selections let you either join
someone else's game or host your own. There are two options to pick
when selecting a type of field: Arena and Battlefield. Arena levels
are tiny, usually as big as your TV screen, and you can have up
to four players brawling. You can pick a bunch of playing arenas
such as the mall and the school gym, and either duke it out in a
deathmatch or capture the flag game. As you would imagine, these
games are usually frantic, being in such a confined area. The gameplay
is very much like the story mode, but instead of having to buy actual
weapons, they're scattered all over the screen. So right from the
get go you can blast someone with your rocket launcher or torch
someone with your flamethrower.
Battlefield
levels are the complete opposite. Here, you can duke it out on huge
maps, with anywhere from four to sixteen people, depending on the
maps. The play is the same as it is with Arena, and you can also
play deathmatch or capture the flag. However, with more space comes
more choices. Also included in Battlefield gametypes are King of
the Hill, Monster Hunter, where you have to run from whoever's a
giant Frankenstein monster until he's dead or time runs out, and
Monster Dojo, where you must defeat wave after wave of enemies.
The multiplayer is fun and adds some replay value to the game. Surprisingly,
there are people that are playing the multiplayer, so you shouldn't
have a problem finding a match.
I
know a lot of people play games for the achievements, but getting
those points is just as hard as the game itself. I'm not saying
they're bad - they're actually some of the more creative ones, having
you beat the levels a certain way, then the more obvious ones, such
as collecting all the monsters in the bestiary, collecting all the
costumes and achievements in multiplayer. Achievements always tend
to add longevity to Xbox 360 games, but you'd have to be crazy to
even want to attempt to tackle them. Just getting a couple seems
like an achievement in itself!
Monster
Madness: Battle for Suburbia is a fun game. Although it does have
a couple of flaws like a temperamental camera and some slowdown,
as well as controls that take a little getting used to, it's such
a blast to play and very addictive once you get into it. The old-school
action shines through the minor technical issues and the sumptuous
graphics and fun horror theme really do the concept justice. It
feels a bit too much like a very good-looking Xbox Live Arcade title
to be quite worth full price, but if you like the look of it then
it's well worth a rental, and if you spot it on sale then you should
give it a go, because the humor and pure entertainment value make
it a great one to play in short bursts, alone or with friends.
Reviewed by Ryan Brenner for AceGamez (All Rights Reserved).
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