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Bioware's popularity among Xbox fans began with the release of Star
Wars: Knights of the Old Republic and continued with the release
of Jade Empire
a couple of years later [Although fans of the developer will also
be aware of the awesome MDK2
for Dreamcast and PS2! Ed]. Now in the age of the Xbox 360, Bioware's
first release for the console is Mass Effect, a completely original
space-based action RPG that takes place around two hundred years
in Earth's future. Bioware's talent at creating amazing cinematic
presentations certainly shines though in Mass Effect - but has it
been worth the wait?
At
the outset of the story, a human colony known as Eden Prime sends
a distress call to the Alliance military and it's intercepted by
the SSV Normandy, an Alliance stealth ship using experimental drive
technology. As the main character, you are sent down to the planet
to investigate the invasion of a synthetic alien race called the
Geth. When it's determined that a Turian named Saren is behind the
attack, as well as attempting to unlock the universe's oldest and
most dangerous secret, you are launched into a heroic saga and epic
battle to save humanity from extinction. And that's just the opening!
The rest of the review, I promise, will be spoiler free.
The
character creation menu is the very first screen that appears when
starting a new campaign, cleverly masked as the accessing of classified
files on an Alliance database. The character you play, John Shepard,
has been pre-created if you want to start off with a straight soldier.
Those who are more familiar with the character presets should head
into the custom mode to create their own however; you can alter
the first name but not the last, as characters call you Shepard
constantly. After choosing your gender, facial options can be altered
to give the character a unique look. The facial customization is
on a par with other titles like Oblivion,
but unfortunately without options to adjust the shape of the body.
There are six types of classes in the game, three of which are hybrid
combinations. Soldiers are excellent at gunplay and get to wear
heavy armor, while Engineers are more about directing combat and
de-buffing enemies. Adepts are biotic experts who can alter the
environment and cause damage with it. The last three classes are
combinations of the main three classes, each with specialized benefits.
The easiest hybrid class seems to be Vanguard, as you get the raw
power of the Adept mixed with the hardened qualities of the Soldier.
Your
main character and his or her six crewmates can be outfitted with
a variety of weaponry and armor. Each character carries a pistol,
shotgun, assault rifle and sniper rifle, but they aren't necessarily
trained with each weapon. Your main character also gets to carry
grenades, but they are a bit unwieldy to use and slightly underpowered.
Armor ranges between light, medium and heavy, as well as custom
builds for specific alien species. Additionally, weapons and armor
can be custom-fit with modifiers; for instance, you can alter the
type of ammo to increase damage on organic life forms or increase
the fire rate at expense of the accuracy. You can custom fit nearly
every piece of equipment in the game with these modifiers.
It's
not just about the guns though, as biotic and tech talent powers
offer even more entertaining styles of combat. Biotic abilities
allow you to lift unsuspecting enemies high in the air or create
a massive field that rips apart the evildoers. You also have an
ability to provide an extra layer of protection or create stasis
fields to trap enemies. Tech powers can disable enemy weapons, overload
shields and hack into robotic enemies for some extra assistance
and are also the backbone of breaking into various encrypted devices
like storage lockers and errant laptops. As long as you have someone
in your squad with these abilities, you don't need to invest skill
points on your main character, which is a very handy feature. Also,
any single biotic/tech power can be mapped to the right bumper for
quick access.
As
your character levels up, adding skill points in the correct places
can boost damage, improve defense, add talents and open up new armor
and weapon options. Skill points are awarded after gaining enough
experience to level up and the whole system is very easy to understand;
Bioware have included the auto-level function they used in KOTOR,
to great effect, which I used frequently for managing the development
of my teammates. The Skill screen does an excellent job of explaining
each ability and the benefits for upgrading each step of the way;
experience points and total health are also viewable here.
Opposite
to the turn-based combat in KOTOR, Mass Effect's battles take place
in real-time and use a variety of squad commands to direct your
teammates. The squad commands are very basic and certainly nowhere
near Rainbow
Six: Vegas caliber, but they're not trying to be and this is
after all an RPG, not a squad-based shooter. Commands consist of
move, rally, target and take cover, activated with a tap of the
directional pad. The first three work well enough, but 'take cover'
seems a little redundant if you use 'move' correctly. The cover
system works fairly well for your character; you basically just
push up against any object to hide and peek out occasionally to
pop off a few shots, similar to Gears
of War. The sprint function is also an interesting inclusion,
but becomes shorter with heavier levels of armor - it's also a bit
difficult to use on a regular basis.
Due
to the various types of enemies, the AI takes on different actions
based upon the race of the attacker. Geth attackers use cover and
attempt to fire from far away, while the Krogan warriors prefer
to charge directly at you. There are also a variety of zombies in
the game that just kamikaze themselves toward you to explode or
spew acid! Unfortunately, the enemy AI is vastly smarter than the
AI of your teammates and if you don't give squad commands immediately,
as well as choosing talent powers for your teammates to use, they
will be picked off very quickly on the advanced levels of difficulty.
After killing a batch of enemies, Mass Effect uses an automatic
looting system. The main problem with this set up is the menu screen
for item acceptance. You only have two options - accept everything
or convert one item at a time to omni-gel (which is used to open
objects and repair the Mako vehicle, which I'll come to later).
There's no option to just leave stuff behind or batch convert items
to omni-gel. After accepting all looted items in too many instances,
you will hit the 150-item inventory cap and be forced to spend time
making room in the inventory. While it's nice to reap the moolah
from the sale of inventory items, you will be receiving so many
credits in the later stages of the game that it's just not worth
the effort.
When
you aren't shooting down Geth, you are in constant conversations
with characters in the Mass Effect universe. Conversations require
a great deal of attention and choosing a response is never a hasty
affair. You usually have the option of asking further questions
and altering the tone of the ongoing discussion. Additionally, charm
and intimidation options eventually open up as blue and red responses
respectively. Often they lead to the same goal, but the tactics
are severely different. While there is an amazing amount of dialogue
options, I found conversations to be somewhat lacking in the amount
of humor that made KOTOR so entertaining. Still, listening to the
dreary Elcor announce their emotions before speaking a sentence
is utterly hilarious. Mass Effect is very much structured like KOTOR
in terms of decision making, as you get points for good and bad
deeds. These are referred to as Paragon and Renegade and can been
seen on the character skills page. They also open up options for
further charm and intimidation conversation choices as you progress
in either category. It's very easy to tell which actions and words
will award the points but I was a bit disappointed with the lack
of the payoff. I obtained 100% of my paragon points but didn't receive
anything for being such a goody-two-shoes! KOTOR had the luxury
of offering Force benefits for 100% achievement, but there's nothing
like this in Mass Effect.
Within
the pause menu you can find two excellent resources of information;
the journal and the codex. The journal keeps track of all current
and finished missions; each mission description is easily accessible
at any time and often helps guide you on your quest. The codex is
a shockingly vast collection of information on nearly every subject
within Mass Effect; everything you learn about alien races is input
into the codex for further review. With the multitude of planet
descriptions and the data in the codex, I can't even begin to imagine
the amount of time it took Bioware's writing staff to create and
compile all the information - it's beyond impressive! The pause
menu also contains the save function, which I'm happy to report
is specific to location; you never have to restart at a checkpoint.
Similar
to KOTOR, the Normandy spaceship upon which you are based serves
as a place to modify your equipment and move the character subplots
along. Teammates are spread all over the ship and some investigative
legwork is required to find them all. The Normandy also has an area
to sell and purchase new supplies - Alliance military issue anyway.
While the Normandy's layout is suited to science fiction's take
on spaceship design, I really didn't care for riding the slowest
elevator in the galaxy down to reach the loading bay! Bioware should
have included a simple set of stairs instead. In the loading bay
you can modify your team's equipment via a locker system off to
the left of the elevator. The other interactive area of the ship
is the map system; when accessing the three dimensional space charts
in the upper deck of the Normandy, you will be amazed at how far
Bioware has come from the KOTOR navigational map. You have the ability
to zoom out from planets, systems and clusters and eventually end
up looking at the entire known galaxy. When selecting a system,
the Normandy shoots off to the new area. You can then travel to
each planet, but are limited to surveying most of them. There are
typically only one or two planets that can be landed upon in any
given system and the map can locate spaceships and asteroids to
identify and possibly interact with too.
When
you land on a planet for the first time, the Normandy enters a low
trajectory drop and allows the Mako infantry vehicle, or rover,
to drop onto the surface. Planets all look pretty much the same
in terms of structure, but offer different types of terrain like
grass, lava and snow. A quick peek at the map highlights points
of interest in the nearby area, as well as any mission objectives.
You have the ability to leave the rover for mining, looting damaged
spacecrafts and entering structures. Occasionally, the planet puts
a limit on the amount of time spent outside the rover due to poor
weather conditions. Sadly, visiting planets is easily the most boring
aspect of the game. Perhaps it's due to the lack of visible life
on the worlds, but driving around looking for rocks to mine just
isn't much fun. Occasionally Geth enemies or a sandworm creature
pop out when you near an anomaly, but it's not enough to keep planet
travel exciting. It's like being stuck inside Val Kilmer's Red Planet,
but less entertaining and with more aimless wandering. While I can
appreciate the quick influx of cash/XP for mining and plundering
broken equipment, I'd much rather head to the sub-story objective
on the map and skip everything else. But I would like to send Bioware
a giant fruit basket for putting a 'Return to Normandy' option in
the map screen!
The
shielded, six-wheeled Mako is outfitted with a machine gun and cannon
as well as jump jets to pop out of a tough incline. The jump jets
also come in handy when the rover's undercarriage gets stuck on
a rock or seems to be dragging Geth bodies along with it. The Mako
handles moderately well, but becomes a little shaky at high speeds.
Also, the camera angles are difficult to get a hang of when attempting
to back up. My poor Mako suffered so many rocket blasts and plasma
bursts because it didn't kick into reverse very easily and the camera
angle didn't want to work with me.
Due
to the obvious absence of multiplayer, the achievement set is designed
for increasing the number of times you play though the story. Total
kills are added up over a series of run-throughs and some achievements
are awarded for finishing on specific difficulty levels. There are
also a couple of quirky achievements like completing a romance subplot
or finishing a run-though with more shield damage than health damage.
On my first complete run through the campaign, I racked up about
300 to 400 gamerscore points. All in all, it's a solid, challenging
set of tasks to complete and somewhat adds to the replay value of
the title.
At
first glance, Mass Effect is an absolutely stunning example of the
raw graphical power of the Xbox 360. Similar to Gears of War, the
sheer level of detail will impress anyone within visual range of
the high definition television it's being displayed upon. The facial
appearances, especially of the aliens, are top notch, bringing each
character vividly to life. The lighting effects for the biotic powers
are brilliant too, illuminating the area with gorgeous purple plasma
power. The character animations are absolutely fluid and react appropriately
with rag doll physics to changes in the environment. There is a
downside to pushing the 360 to these limits though; the frame rate
can slow to a chug during the large-scale battles, especially with
lots of talent powers flying around. It's enough to affect the gameplay
and become annoying during a fight. This also can happen when you
turn your character around too fast; the game pauses for a few seconds
to load before you can continue. When you move too fast though an
area or conversation, textures don't load quickly enough and you
might be staring at a blur until it finishes. I also had problems
with the rover land vehicle on planets and the last few levels;
specifically, when taken off a steep jump, the front hull of the
rover sometimes becomes embedded in the ground and then I couldn't
move or exit the vehicle. I can't imagine it's designed to force
reloading an old save, so it must be a problem with the hit detection
system.
Interestingly,
Bioware gives you the option to turn off the film grain and the
motion blur effect. On a high definition display, the film grain
really makes the image pop with realism and I found that turning
it off brings out the flaws in the facial visuals, namely sections
around the mouth and eyes that become spotty. Turning off the motion
blur doesn't make as much of a difference, but it does make the
visuals appear more like a videogame rather than an epic science
fiction movie. The deactivating of both settings doesn't help the
troubled framerate though.
I
can't rave enough about the ensemble of voice actors that have been
put together to bring the characters to life. Most of you will recognize
the voice of Keith David (Saints
Row, Halo 3) as
the captain from the trailers, but you will also find celebrities
and KOTOR nods in the mix as well. Star Trek: The Next Generation
actress Marina Sirtis does an excellent job portraying Saren's second
in command and Raphael Sbarge, who many of you will recognize as
the voice of Carth in KOTOR, does a solid job for the voice of Kaiden,
a crew member on the Normandy. One aspect of the voice cast that's
highly under-utilized in the game is Seth Green (the Normandy's
pilot). His comical jabs would have been perfect beyond the ship
and the number of his recorded lines are far and few between. I'm
not much of a Seth Green fan, but his character portrayal of Joker
is dead on. Overall, the sheer amount of recorded audio is enough
to make your head spin and Bioware deserve major kudos for pulling
together such a fantastic cast.
The
musical score meanwhile is tremendously expansive and accurately
matches the broad nature of the narrative. There are moments that
crescendo to an absolute frenzied pace, much of which is due to
the moving orchestral tracks during the major plot points in the
game. The epic quality of the score reminded me very much of the
music in Star Trek II: Wrath of Khan or, to a lesser extent, the
fantastic Serenity. The melodies invoke real emotion from the cinematic
portions and this translates incredibly well via the videogame medium.
The sound effects all match the space theme and portray their designated
actions correctly - this is a title begging for a directional sound
system if you don't already have one.
I
was surprised to find such a high level of commentary on bigotry
and racism within the game. Many times the main character is asked
their opinion concerning the relationship of humanity to all the
alien races in the world. There is even a political party rally
towards the end of the game that wants Shepard to endorse their
'pro humanity, anti-alien' candidate. Don't get me wrong though,
it's never preachy, overbearing or attempting to establish a correlation
with current times - it's just an ongoing debate on the direction
that humanity should take and I found it to be a refreshing, highly
intelligent aspect of the story that's rarely, if ever, seen in
a videogame.
I
completed the single player game on a combination of Normal and
Hard difficulty at character level 42 in a little over twenty-three
hours. I'd imagine that you could possibly blow through the single
player story in twelve to fifteen hours if you avoid all the side
missions, but you would miss out an enormous amount of entertaining
material by doing so. For those who are wondering about the possible
trilogy aspect, be assured that you will receive a clear, decisive
ending to this portion of the tale - it's extremely satisfying and
still does a great job of setting up a sequel. With a mass of achievements
still awaiting me, I've already started working on my evil character,
which is much more of a biotic talent junkie. I am saddened to find
out most of the character responses are exactly the same on the
opposite end of the conversation spectrum, but it has opened up
a couple of new side-story options. Also, I'm very intrigued to
change the main storyline choices that I made, to discover the various
different endings.
Mass
Effect certainly has a few flaws, but it's easily the most enthralling
space adventure that's ever been created for a video game platform.
It honestly makes the Halo narrative look like amateur hour! Much
of the credit goes to a writing staff that has created this stunning
game world with nothing more than pure imagination. While Mass Effect
isn't a revolutionary step for Bioware, it's certainly evolutionary.
Combining the elements that made KOTOR so entertaining with a combat
system that's much more accessible for the teeming masses of shooter
fans, the end result is a highly successful experience that almost
every type of gamer should absolutely love - it's already become
one of my favorite games of all-time! Mass Effect really deserves
to hit the top of the bestsellers list this holiday season and every
Xbox 360 owner needs to check it out now, or they'll be missing
out on one of the most amazing gaming experiences currently available
on any system.
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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