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I've been a Marvel fan for as long as I care to remember. It started
out as a casual interest when I was a kid, but I'm now almost twenty-two
and that casual interest has grown and manifested into full-blown
obsession. My bedroom is utterly littered with copious comics, movies,
TV series, mugs, posters, action figures, games, numerous items
of clothing and even the Marvel Heroes chess set, Spider-Man Monopoly
and a life-size wearable replica of Magneto's helmet. So when a
game such as Marvel: Ultimate Alliance comes along, it's safe to
say that I'll dive on top of it and not let go until I've had my
fill. Luckily, unlike many videogames based on characters from the
House of Ideas, Ultimate Alliance is a superb game - maybe even
one of the best games on the Xbox 360 thus far.
Developed
by Raven Software, Ultimate Alliance vastly expands upon what the
company did with the excellent X-Men Legends and X-Men
Legends II: Rise of Apocalypse, taking the roster to a whole
new level and improving upon many aspects of the gameplay. The reason
for the enormous gathering of superheroes is as good as any - an
enormous gathering of supervillains! Evil dictator of Latveria,
Doctor Doom, brings together the largest group of evil-doers ever
assembled, under the Masters of Evil moniker, and begins orchestrating
a diabolical plan. His first move is an attack on the S.H.I.E.L.D.
helicarrier. Nick Fury sends out a distress call to all metahumans
and subsequently Captain America, Thor, Wolverine and Spider-Man
show up to give whoever's attacking the helicarrier a good kick
up the arse. From then on the story takes our heroes to all corners
of the Marvel universe in their quest to prevent Doctor Doom from
doing whatever it is that he's doing (I won't spoil it for you).
You'll be fighting the forces of evil in the S.H.I.E.L.D. helicarrier,
S.H.I.E.L.D. Omega base, Atlantis, Mandarin's palace, Murderworld,
Mephisto's realm, the Skrull homeworld, Asgard and finally Castle
Doom, along with a myriad of other locations.
Only
the aforementioned heroes are playable from the beginning of the
game, but once players have eliminated Doom's forces and saved the
helicarrier, a huge roster becomes available - Captain America,
Thor, Iron Man, Spider-Man, Mr. Fantastic, Invisible Woman, Human
Torch, The Thing, Wolverine, Colossus, Iceman, Storm, Elektra, Luke
Cage, Deadpool, Spider-Woman, Moon Knight and Ms. Marvel are all
present and accounted for, with additional characters Doctor Strange,
Ghost Rider, Blade, Daredevil, Silver Surfer, Black Panther and
Nick Fury becoming available as you progress through the story.
It's certainly an all-star roster and a few of them were surprises
(albeit welcome ones); I never imagined Spider-Woman, Ms. Marvel,
Deadpool or Moon Knight would have been included. That's not to
say that they're all welcome additions; I could have done
without Blade and Ghost Rider for a start. Plus, I really do wish
that Raven had done away with the concept of having characters exclusive
to different versions of the game. For example, while the Xbox 360
version got Colossus and Moon Knight, the PSP version got Black
Widow, Hawkeye, Captain Marvel and Ronin. Who wins there I wonder?
Next time, Raven, include all the characters in all
versions of the game. I'm a Marvel geek, but probably not geek enough
to buy two versions of the game just so I can experience playing
as every character (note: I'll probably end up getting the PSP version
even after saying this). [That's a win to the marketing guys at
Raven then lol. Ed].
Like
its predecessors, Ultimate Alliance is an action RPG, so while you
spend the bulk of their time running through location after location
beating the crap out of bad guys, you also need to manage various
statistics. Each character has a handful of standard melee attacks
- some of which can be charged by holding down the corresponding
button - which are handy for finishing opponents off, but when playing
as superheroes the real fun comes from utilising their super powers,
and Ultimate Alliance is no exception, offering super powers in
spades. As characters earn experience from battling the hordes of
robots, aliens and suchlike, they learn new powers that are levelled
up - and therefore increase in power, longevity and other areas
- by spending the S.H.I.E.L.D. tokens found throughout each mission.
The special powers are deliciously varied and a joy to use. A prime
example is Captain America's shield throwing move; press and hold
the button to throw the shield and you can use the analogue stick
to control the shield's trajectory for a limited time - which increases
as the move levels up - and take out multiple enemies at once. The
shield also ricochets off any wall it hits, so let loose with it
in an enclosed space and you can deal out some proper damage
as the shield bounces rapidly between opposite walls taking out
anything unfortunate enough to get in the way. Moves are assigned
to the face buttons and accessed by holding down the R trigger and
pressing - or holding in many cases - the corresponding button.
Handily, you also have fairly quick access to moves you haven't
even assigned to buttons, as holding down the trigger and tapping
the d-pad brings up powers you haven't manually assigned, so provided
you know which icons represent which powers, you can go without
assigning powers to buttons without too much hassle.
The
aforementioned S.H.I.E.L.D. tokens are found by killing enemies
and destroying crates, jars, barrels and other inanimate objects
throughout each mission. A quick tap of the back button brings up
the hero menu, where you can spend your tokens on levelling up new
moves or specific character attributes. However, doing so is by
no means cheap and the cost of levelling up a move or attribute
increase climbs incredibly steeply, so taking the time to scour
the environments for every available token is a must. Defeating
opponents also bestows the player with red and blue orbs, red being
health and blue being energy for using characters' special attacks.
Rather than having to access the menu whenever you wish to heal
characters, Ultimate Alliance streamlines the superhero experience
by having the orbs simply gravitate towards the characters most
in need of replenishing, handily eliminating the need to manage
each character's health and energy levels manually, which would
only have gotten in the way of the action.
Battling
through the multitude of grunts and supervillains not only earns
characters experience and new moves, but also alternate costumes.
Once again Raven delved deep into Marvel's sixty-odd year history
and included both classic and some really obscure costumes. Additionally,
some costumes could just as easily be considered as extra playable
characters. For example, Captain America can wear the costume of
U.S. Agent, Spider-Man the costume of Scarlet Spider, Spider-Woman
the costumes of Arachne and Spider-Girl, Iron Man the costume of
War Machine and Thor the costume and appearance of Beta Ray Bill.
Some costumes even have specific attributes that can be levelled
up independently of a character's other costumes, so having Spider-Man
sport his Iron Spider costume (from Civil War - read it,
that's an order!) for instance can be far more than a cosmetic choice.
On top of the combat, Ultimate Alliance throws various puzzles at
you along the way. Unfortunately, they're never difficult to overcome,
consisting mainly of finding keys (in various forms) that open doors,
switching off force fields and pulling or rotating certain objects
- and all significant objects, doors, terminals, etc are conspicuously
marked on your map. On the plus side, easy puzzles mean the action
for the most part remains interrupted.
Of
course, you won't just be going toe to toe with nameless cronies.
Ultimate Alliance packs more super-powered villains than any game
before it. Boss battles come in three sorts, the first of which
consists of the normal button mashing in order to pound the hell
out of the villain, be it Scorpion, Winter Soldier, Radioactive
Man, Shocker, Bullseye, Grey Gargoyle, Mysterio, Dragon Man, Crimson
Dynamo, Ultimo, Tiger Shark, M.O.D.O.K or almost countless others.
Then, there are battles where you must use a combination of tactics,
fisticuffs and solving simple puzzles in order to win. For example,
when facing Mandarin you start off by attacking but must later solve
a puzzle regarding teleporters blocked from the other side, while
in the battle against Fin Fang Foom you must take control of an
anti-aircraft gun between beatings. Finally, there are boss battles
where you must participate in a minigame where you need to perform
carefully timed button presses in order to initiate an event or
attack. For instance, when facing the Kraken you need to wipe out
the Atlantian guards before dodging the huge sea monster's attacks
with quick button presses and tricking it into knocking down pillars
onto its own head, and when facing Galactus you must take control
of Silver Surfer and time your presses just right in order to fire
energy bolts at the devourer of worlds. The three kinds of boss
battles keep the combat varied and present you with opportunities
to think while you topple the copious amount of evildoers you encounter
throughout the game.
As
was the case with the X-Men Legends games before it, Ultimate Alliance
- whether you're actually playing on your own or not - is essentially
a four player game. Each character is assigned to a direction on
the controller's d-pad, so you can switch between any of the four
characters at any time (essential for solving some of the puzzles)
and if you are playing on your lonesome, the game's AI takes
control of the three characters you're not controlling at any given
time. Holding down the L trigger and subsequently giving the d-pad
a quick tap allows you to determine how the AI acts; you can order
them to be aggressive, defensive, assist you in taking down specific
enemies or simply follow you. Other human players can hop in or
out of the game at any time too, eliminating the need to stop and
restart if friends want to play. Having friends to play alongside
you is beneficial, as while the AI is generally very good and holds
its own even in the more intense battles, it can get a little bit
stupid when it comes to avoiding obstacles - the first time I got
into Doom's castle I was confronted by doors that open and close
repeatedly and while I had no trouble getting through them,
the AI was too dense to time its movement and I ended up having
two characters low on health and one character laying comatose on
Doom's floor. Presumably when playing with friends you won't encounter
this problem (although that depends entirely on whether or not any
of your friends are Jade Goody).
Furthermore,
Ultimate Alliance also sports a competitive mode of sorts. Called
Arcade, this mode still has two to four players battling their way
through the campaign mode, but points are awarded for kills and
items claimed and the player with the highest score at the end of
each mission is naturally the winner. It's a fun addition, but it
can't compete with actually playing through the game co-operatively,
performing joint attacks and helping each other out in the more
intense fights. What's more, Ultimate Alliance also supports Xbox
Live play (co-op or Arcade mode) for up to four players. Once again,
the AI takes control of characters if there are players absent and
the same problems with it do tend to crop up online too. In every
other area though, Ultimate Alliance's online multiplayer performs
incredibly well; there's rarely any lag and teaming up with friends
or even people you've just met is a lot of fun. Impressively, the
host player can choose to either start a new game altogether or
load any saved progress from their console, so even if you have
no available friends and there's a certain mission or supervillain
that's giving you grief, you can get online and team up with other
players to get some serious vanquishing done.
On
the technical side of things, Ultimate Alliance is impressive yet
not groundbreaking. While the music and sound effects are both fairly
standard and the voice acting ranges from the great to the hackneyed
(usually at the exact same places that the script is hackneyed -
go figure), the environments all look gorgeous (just wait until
you first venture into Atlantis) plus there are some spectacular
effects being thrown around. Human Torch and Ghost Rider's fire
looks positively stunning, Iceman's snow and ice gives off a beautiful
and realistic blue glowing effect and Captain America's shield leaves
behind a blurry trail as it ricochets and bounces around the environment.
One downside to the levels and effects being so striking is that
it shows up the character models themselves. Some of them aren't
that bad, but the majority of them when viewed up close can look
like plastic versions of themselves, rather than giving off an organic
vibe. This is certainly not the case, however, in the frankly awesome
cinematics spaced periodically throughout the game. From the moment
you see the opening movie sequence of Captain America, Wolverine,
Thor and Spider-Man defending the S.H.I.E.L.D. helicarrier from
Doom's robotic army, you know that Ultimate Alliance is definitely
going to be something special. The framerate is for the most part
rock solid; it does fritter a bit online, but it's rarely noticeable
and will never get in the way of your enjoyment of the game.
If
you haven't realised by now, either from reading the review itself
or peaking at the score hanging like bait at the top of this page,
then I'll come right out and say that Marvel: Ultimate Alliance
is a fantastic game. It's got everything - easy, varied and
interesting combat, a huge roster of superheroes and supervillains,
gorgeous visual effects, plus it's easily the most entertaining
game I've played online in a long, long time. And I haven't even
mentioned the special unlockable comic book missions - each one
revisiting a key moment in a character's past and offering different
rewards upon completion - or the way that the game records side
objectives that you did or didn't complete and uses that information
to construct completely different scenarios once you've fought your
way through the lengthy campaign. There's just so much crammed in
that it's impossible to not recommend. It would have been brilliant
even if it had been developed using original characters and locations,
but the fact that it's a veritable Marvel geek-out seals the deal.
If you're at all into Marvel comics or action RPGs then get Marvel:
Ultimate Alliance. As Stan Lee would say, "Nuff said!"
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
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