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So, here we are again, another year, another Madden. Really, these
games are just getting harder and harder to write up. After reviewing
Madden 09 and conceding that it was still the best Madden to date
if only thanks an array of successful, if incremental changes to
the winning formula, it felt as though repetition was all but guaranteed
for my review of this latest iteration of the hugely successful
gridiron franchise - 'same as last year, only a bit better - goodnight
and goodluck!'
Luckily,
this hasn't quite turned out to be the case for Madden 10; be you
of the Madden hardcore or part time persuasion, there may be little
to suggest that the series has made any huge changes to the basic
gameplay and presentation upon initially starting up the game -
Like Tiger Woods 10, first impressions suggest a title that has
hit a wall in terms of substantial improvements in its current state
- however, like Tiger Woods 10, Madden 10 is the kind of game that
shows its true quality after extended play. Sure, it has the much
vaunted Pro-Tak system and the crowd pleasing online franchise mode
to stick on the back of the box, but it's the minor changes to gameplay
that will ring true for fans of real football.
Like
EA's other big football franchise, FIFA, Madden 10 has clearly put
a greater emphasis on the basics of the sport rather than filling
it with gimmicky new game modes - and wisely so. In this day and
age, it's not the bullet points on the back of the box that is going
to sell your game, it's the Metacritic score.
The
first thing you will probably notice about Madden 10 is the speed
of the game. Although always extremely playable, critics of Madden
in the past have always pointed to the fact that the game still
feels very much like a videogame interpretation of the sport, never
quite capturing the manic speed and chaos of the real NFL that so
many around the world watch on a Sunday afternoon (or evening, if
like me you live in the UK). This has been partially addressed this
year; Madden 10 is faster than before and certainly feels more hectic
and frenzied and certainly resembles a real football game a lot
more closely than Madden 09 ever did.
Of
course this increase in speed can be amended via one of the games
many sliders. Making a welcome return for Madden 10, these gameplay
sliders once again allow for simple, but very accurate customization
to every aspect of Madden 10's gameplay. On the standard setting,
the game already feels faster than last year, but crunk it up to
fastest and you are going to have some very challenging, but surprisingly
rewarding games of football on your hands.
The
passing game also has more weight to it for Madden 10 and the running
game feels like a more accurate representation of the sport, with
not only star wide receiver's having a very realistic turn of pace,
but thanks to the updated fatigue stats, no longer available as
the constant go to guy for every single play; keep sending long
bombs for your star player to chase and soon enough, fatigue will
start to take its toll and you will have to look elsewhere for your
yards. It's one of Madden 10's subtle, but hugely influential changes,
a welcome change that ensures games don't fall into cycles of repetition
and rinse and repeat play calling.
This
more realistic, chaotic style of football is further enhanced by
one of Madden's traditionally box friendly new additions; the Pro-Tak
system. This is essentially new technology added to the game that
allows gang tackling and more realistic fumble recoveries. Rather
than just the one defender taking you down, you can now have up
to nine opposing players all attempting to drag you off your feet.
It's a system that works surprisingly well and adds hugely to the
feeling that in Madden 10, you are now fighting for every single
yard. It does have some flaws; players too often squirm their way
out of seemingly impossible positions, one-on-one offensive manoeuvres
too often lean towards the offensive player and some gang tackles
verge on the absurd (nine players will often all converge on you
when, quite clearly, two or there would have sufficed), but all
in all, it's an impressive addition to gameplay that has been implemented
very successfully.
Pro-Tak
has also had a positive knock-on-effect to the games animations.
While the animations in the Madden series have always been pretty
solid, Madden 10 is probably the first time that the animations
have successfully captured the on the field movement of the real
game - each tackle looks unique and movement with the ball feels
more fluid and natural. Your behaviour also feels more susceptible
to the opposing player's actions than ever before, with traditional
canned animations to certain types of catch and tackle feeling a
lot let prominent this year.
The
basic game modes in Madden 10 are largely the same as they have
been for the past few years - tip for newcomers, last year's extremely
useful Madden test, y'know, the cool Tron looking training sessions
that helped decide your skill level, this is now hidden away under
quick-modes. It's basically the same as last year, but if you're
new to the series or just need a quick refresher, it's still hugely
helpful. However, beyond this and the usual collection of online
and offline game modes, Madden 10 has finally got around to adding
Online Franchise into the mix.
Online
franchise is something that is going to make hardcore Madden fans
very happy, it's also something, that by default will probably scare
the crap out of the more casual observer, and rightly so. Although
crafted with care and as easy to set-up and use as one might hope,
your enjoyment of this mode will depend largely on two factors -
1) your own commitment and 2) the other players involved in said
online franchise.
If
you are committed and find a good group of players to join in with,
online franchise can turn into the kind of life stealing revelation
that fans of the series hoped it would be. Get a quality commissioner
as well (essentially the leagues big decision maker), and online
franchise really turns into something special. Like any fantasy
football league, bragging rights tend to spur you on and fuel your
commitment; pipping an opposing player to the signing of a free
agent and beating a friend in a tightly contested league game can
be massively rewarding.
As
I have already stated though, this level of enjoyment is completely
dependent upon your own commitment and the type of players you set
up with. In a more relaxed league, one with quite a few CPU controlled
teams, online franchise become home to some niggling little issues.
The biggest of these is probably the lack of salary restrictions
and the unchecked movement of players. If the rest of the players
in the league aren't really paying attention, it's too easy to sign
up any player you want and dump your weaker player on the CPU controlled
teams in exchange for some of their own star players. Sure, with
a solid commissioner on board, this argument is null and void, but
for more relaxed affairs, these transfer issues can tarnish the
experience.
Still,
this is a relatively minor issues in the grand scheme of things,
and with online franchise doing so many things right, especially
on the technical side of things, it's hard to get too caught up
with the few negative aspects of this new and extremely successful
game mode.
Although
largely unchanged, the still brilliant offline franchise mode does
have one new addition, one that sadly serves primarily to remind
players of some of Madden's biggest short comings. The Extra Point
is essentially a new presentational tool hosted by Fran Charles
and Alex Flanagan that acts both as a recap during half time and
chance to look over the previous weeks games. This probably looks
pretty good on paper, but just like commentary in the main game,
the efforts of Fran and Alex are both repetitive and lifeless, making
this addition feel like one of Madden's more cynical box tick additions.
The
fact that the awards handed out each week by the team feel far too
random don't help either (check the stats, they just don't quite
add up). Sadly, this apparent randomness also mars player stat progression
as you make your way through a season. Although the criteria are
supposedly based on a mix of age, performance and potential, the
results, just like the Extra Point awards, feel far too removed
from what has actually occurred on the field and in the league.
Beyond
the improvements to the basic animations, Madden 10 has also seen
some vast improvements in its attempts to mimic TV style presentation;
jets fly over head before big games, stadiums look better than ever,
the crowds, before and during the game look fantastic and the statistics
and news feeds that pop-up on screen as you play the game prove
a very welcome addition to the package. It's just a shame that so
much of this hard work is undone by the largely shocking commentary.
While
commentary has always been one of Madden's weak points, you would
think at least some attempt would have been made to remedy the situation
- sadly not. The team of Chris Collinsworth and Tom Hammond are
at it again via the kind of recycled, poorly delivered commentary
that would make Mark Lawrenson and Jon Champion over at Pro Evolution
Soccer proud.
Although
the on-field effects are solid and crowd noise reassuringly accurate,
you just can't shake the feeling that the soundtrack for madden
10 just doesn't feel quite right. Although rarely great, the music
always felt like a good fit for the game. However, in the case of
Madden 10 and its mix of old school rock and surprisingly heavy
metal, the soundtrack feels more like one players customized track
list rather than a collection of songs chosen to please a wider
audience.
Although
far from perfect, Madden 10 does feel reassuringly like a game that
puts fundamental gameplay ahead of the ticks on the back of the
box. Gameplay finally feels more akin to the sport we watch on television,
successfully capturing some of the chaos and brutality of the real
game. Many will buy this simply because it's the latest Madden game,
regardless of quality, but for those sitting on the fence, thanks
to the mostly brilliant online franchise mode, the improvements
to presentation and the altogether more assured gameplay mechanics,
Madden 10 is the first game in the series for quite some time that
I can wholeheartedly recommend, regardless of whether you already
have last year's iteration sitting on your shelf.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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