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The title of MX vs. ATV Untamed hints at the possibility of two
merging gameplay styles, yet being quite inexperienced with the
whole off-road racing genre, I played the game without really knowing
what to expect. I figured that Untamed would find common ground
between the two and yet instead the game proves just how different
the two vehicles are. I am willing to bet that players will distinguish
between motocross bikes and ATVs the same way that they would differentiate
certain genres that they like or dislike; and sure enough, about
half of Untamed I enjoyed and half I wasn't too crazy about.
The
difference is in both handling and course design. Motocross bikes
are taken through arena tracks where the space is limited and the
turns are tight. Bike controls feel tailored more to this kind of
gameplay, as the bikes themselves accelerate quickly and offer sharper
handling so as to keep up with the constant winding of the arena
paths. ATVs, on the other hand, offer more standard control mechanics
and are utilized in big, open, outdoor tracks.
What
is really interesting about the motocross tracks is that they're
so tightly packed into their respective arenas that you'd be hard
pressed to find a square foot that isn't utilized. The bikes themselves
turn more sharply than you might initially expect and this is both
a good thing and a bad thing; on the one hand it means that you
can tackle any twist or turn in the almost snakelike courses without
worry, but on the other it feels, well, weird. I always felt as
if the controls were too sensitive and it's something I couldn't
ever get used to. Perhaps I'm still too much of a newbie to the
MX genre, but I never felt entirely comfortable playing Untamed's
motocross segments and if I want to enjoy a game then I've got to
at least feel comfortable playing it.
I
vastly preferred the more user-friendly ATV mechanics, which offer
perhaps a more accessible experience. The ATVs play like any other
racing vehicle, so there's little to no learning curve in that regard.
Where the series sets itself apart from other racers is in the usage
of its vehicles. ATVs compete across wide, hilly outdoor areas that
allow you to take advantage of high speeds and big jumps. Whereas
I found that the motocross tracks were so tight and narrow that
I spent too much time braking and turning to actually pick up the
pace and have fun, the ATV courses really took the weight off and
gave me more time to appreciate some of the simpler pleasures of
off-road racing.
It
springs to mind that racing in an ATV feels kind of like an interactive
rollercoaster, with all the hills, dips, bumps and sharp turns you'd
expect from such a thing. A good ATV race would kind of wear me
out, as the shaky camera coupled with the near-constant use of rumble
gave me a sensation that is probably as close to that of a real
off-road racer as can be experienced on an Xbox 360. The high octane
thrills (if you'll excuse such a cliché) you can derive from Untamed
almost makes the overly peppy, angst-ridden soundtrack seem appropriate.
Developer Rainbow Studios also figured that as long as they're doing
off-road racing, they might as well cover all the bases and thus
monster trucks and ORV Sport vehicles have been added to the mix
in a few event-specific situations. The latter works fine, but monster
trucks are so big and clunky and take up so much of the screen that
I'd often run right off the track and not realize it right away
because I couldn't see the markers!
Finding
a playing style you enjoy is the first step. Untamed has several
pretty rudimentary modes of play in which you can take your favorite
vehicles out for a spin. Quick events, custom events and X-cross
tournaments all work roughly the way you'd expect them to; it's
the series events that are worth discussing in detail, partly because
they exhibit a particularly fascinating flaw. Each series focuses
on a different playing style and takes you through six or so courses.
You are ranked along with your AI-controlled opponents, medals are
handed out and so on and so forth. But after each race, you're then
forced to participate in a second moto; i.e. you've got to compete
in the exact same race again, a second time. If I may ask: WHY?
Imagine playing through an action game and being told upon beating
a level that you've then got to go back and beat it again! The courses
don't change at all in the second run; Rainbow are basically just
doubling the number of laps one must complete. Untamed isn't so
bad that this flaw makes the game painful to play, but if I win
I want to move on, dammit!
The
reason this irritates me is because, as I've discovered, Untamed's
simplistic and somewhat repetitive gameplay doesn't stack up to
lengthy play sessions. This seems like the kind of game you're likely
to pull out when you're bored, play for a few races and then put
away again. When I wanted to really enjoy myself with Untamed, I
simply chose the quick event option on the main menu and that way
my experience with the game was brief and entertaining.
At
least Untamed doesn't look bad, but then again this is the kind
of racer where you're not really going to spend much time studying
environments. The animation is smooth and I'm happy to report that
the frame rate never suffers, which admittedly could really destroy
a racer like this. The details are somewhat lacking though and upon
closer inspection many of Untamed's environments look more like
something you could have found on the original Xbox. The graphics
aren't anything special, but they get the job done, more or less.
And
that's a good description for MX vs ATV Untamed as a whole - it
gets the job done. I think fans of the series will find just what
they're looking for here, with a few shortcomings, but this means
that Untamed doesn't offer much that will draw in any new followers.
The game failed to garner any strong feelings from me; it's not
really good, but it's not really bad either - it's good enough and
so if it's motocross and ATV racing you're after then you could
do a lot worse.
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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