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With Gears
of War hogging all of the Xbox 360's limelight and sucking away
attention from many other deserving titles across the board (and
too much at that if you ask me, as I don't find it nearly as award-worthy
as everyone else seems to), Capcom's Lost Planet: Extreme Condition
finds itself in somewhat of a tough spot. Being the first high profile
release on the 360 to follow in Gears' wake of critical acclaim
and sweeping retail success, it's inevitable that Lost Planet will
be unjustly compared and critiqued by many based on their blinded
love and affection for Epic's powerhouse of hype and graphical prowess,
and thusly won't get near the credit it deserves for pushing the
360 to its limits. It doesn't stretch too far to innovate or revolutionize
gaming in any particular way, which does cause for some feelings
of disappointment when you play and see certain pieces of the puzzle
left slightly underdeveloped, but Lost Planet ultimately proves
that a game doesn't need to reinvent the wheel in order to be an
outstanding product.
Set
on the harsh, snow-covered and Akrid-infested planet of E.D.N III,
Lost Planet presents an action-packed sci-fi narrative brushed with
Capcom's typically successful East-meets-West stroke that appeals
to both US and Japanese audiences. Wayne, a young amnesiac man (who
is modeled after Korean actor Lee Byung-Hun) is found frozen in
ice by a rag-tag band of snow pirates. Wayne takes the heroic center
stage in Lost Planet's chilling story, with the only recollection
of his past being the death of his father at the hands of a massive
creature known as Green Eye. Upon recovering from his icy slumber,
Wayne's only motive is to seek out Green Eye and avenge his father's
untimely demise, but as expected a much more complex and convoluted
plot unravels, as a sinister scheme to terraform the entire planet
led by a mysterious corporation called NEVEC is uncovered, and of
course Wayne's father turns out to have had some type of connection
to what's going on. Unfortunately, whether it be the largely forgettable
cast of characters or the generic, action movie-esque script, the
story never really picks up enough steam to truly captivate, merely
serving as mildly entertaining filler that holds the game together
in between its stages of shooterific gameplay.
Through
eleven missions and approximately ten hours of play, Lost Planet's
main focus is action, action and more action, and boy does it ever
deliver. Set in third person, the gameplay seamlessly fuses on-foot
shootery goodness and high-powered mechanized warfare aboard weaponized
robots called Vital Suits (VSs), enabling you to battle opposing
snow pirates and the planet's Akrid race of insectoid aliens in
multiple ways, all with a control and camera scheme that is spot-on.
On foot you have a powerful arsenal of firearms at your disposal,
including machine guns, shotguns, sniper rifles, plasma guns, missile
launchers and various types of grenades, but while piloting VSs
you have access to far more explosive weaponry like gatling guns,
grenade launchers and laser rifles. Even sweeter, you can actually
remove the larger weapons from a VS and use them by hand, although
their heft slows you down quite a bit - and you can even swap VS
weapon sets by exchanging them for new weapons found in the environments.
There is also quite a variety of VSs to pilot throughout the game,
each with a diversity of capabilities. Some can hover or perform
long jumps, for example, while others can change into alternate
forms, Transformers style.
Some
subtle twists are littered throughout the game as well, providing
a unique flavor to what is at heart a standard third-person action/adventure
title. The health system, for example, works in an interesting fashion.
Due to the freezing temperatures of the planet, humans require Thermal
Energy (or T-Eng) to stay alive. As you navigate your way across
the frigid landscape of E.D.N III, your T-Eng capacity gradually
decreases, requiring you to hunt Akrid for the T-Eng globules they
release upon death and activate checkpoint Data Posts scattered
along the way, for surges of T-Eng supply. As long as you have T-Eng,
your health regenerates thanks to the Harmonizer life support system
attached to your right arm, but should you run out, your life begins
to deplete and the damage taken from attacks will no longer heal
itself.
Another
cool mechanic involves your grappling hook, which in a way pays
homage to another Capcom classic (and a personal all-time favorite
of mine) in Bionic Commando from the NES. When falling from on top
of a tall building, rock or other object, you automatically latch
onto a nearby ledge, after which you can either dangle in mid air
and blast away or rappel down to the ground below. The grappling
hook's main function, however, is in ascending the epically scaled
level designs that Capcom has created here - except for something
like Grand
Theft Auto or Oblivion,
you won't find environments as organically designed or as humongous
as those found in Lost Planet.
As
gigantic as the environments are in scale, the stunning graphics
and ear-saturating ambiance are indisputably the shining stars of
this stellar title. The level of detail found here - encompassing
the impressive textures, jaw-dropping particle effects, spectacular
lighting and moderate degree of environmental destructibility -
is simply astounding, bringing the frozen fields, volcanic caverns,
mountainous canyons, deserted cities and dank Akrid nests you'll
be exploring to life with unprecedented beauty and realism. I also
can't say enough about how well Capcom did with the snow and lighting
effects; as you trudge through waist-deep snow with even more pelting
down, it's just amazing to watch how the snow realistically accumulates
on Wayne's character model, or even how the sun glares off of the
snow so realistically that at times you actually have to shield
your eyes it's so bright! What's more, the ambient sound effects
of the bitterly cold wind whipping and swirling in the air draw
you into the game world as if you were really there, especially
if hooked up to a surround-sound system.
The
environments aren't the only massively scaled objects to be found
either, as many of the Akrid species tower over Wayne as if he was
an ant. Moth, scorpion, worm, mosquito and other bug-like monstrosities
make up the Akrid race, and each type is as unnerving in appearance
as it is terrifying in size. The boss creatures are most especially
frightening, as they use their immense girth to shake the ground
and send you stumbling off balance, unable to move until the earth
settles. Having memorable enemies to do battle with only makes them
that much more satisfying to take down, and with a slick effect
that causes the Akrid to freeze in place and shatter into tiny pieces
of ice upon dying, you won't soon get over just how breathtaking
Lost Planet looks.
While
all of the gameplay and presentational facets are sublime as is,
there are a few areas that the developers needed to take further
for Lost Planet to deliver a true next-generational gameplay experience.
For one, the grappling hook, though fun to tool around with, isn't
utilized nearly as much as it should've been. This is mostly due
to the fact that the developers inserted invisible barriers to keep
you from climbing certain objects or moving past certain areas,
which sadly limits what free-form playability there might have been
if the game allowed you to ascend any terrain piece or building
in sight and open the huge environments up to more than one path
choice of completion. Another annoyance stems from the fact that
for some reason you can't jump and fire off the grappling hook at
the same time. I can only imagine how cool it would have been to
be able to jump, latch onto a ledge and swing through the air while
firing away at enemies below - plus, it also would've provided more
adventure and exploration sequences. Other smaller issues I came
across, although not serious problems, were some shaky AI instances
found in the human enemies and what is overall a fairly mediocre
voice acting cast. I can also see some players being put off by
the methodical pacing to the character movement speed, but personally
it didn't bother me a bit.
Last
but not least, I certainly can't forget to touch on the highly anticipated
(and much downloaded in demo form over Xbox Live) online multiplayer
suite, which absolutely packs an addictive punch. Although there
are currently a few nagging imbalances regarding the weapon sets,
spawning system and connection stability that hold it back from
being a definitive must-have multiplayer game, the overall online
experience is a blast. The maps are impressively laid out and riveting
to compete in, the frame rate is lag free (although occasional disconnects
do occur), a rewarding leveling system is in place and the main
gameplay functions that make the single player so wonderful, like
the health system, grappling hook, data post activation and combination
of on-foot and mech-based combat, are all brought together online.
Supporting
up to 16 players at once, matches come in four types, including
typical deathmatch and team deathmatch variants known here as Elimination
and Team Elimination respectively, a Post Grab mode in which the
objective is to capture data posts on the map, and a Fugitive mode
that places the match host in the role of a fugitive on his own
to escape death, while every other player attempts to hunt him down.
Finding matches is usually quick and painless, although certain
aspects of the lobby system could be tightened up a bit more (Capcom
has just announced they're releasing a game patch in March), and
matches generally seem to go by quickly while packing in plenty
of thrills to keep you hooked in for hours at a time. It probably
won't make you forget about the top Xbox Live experiences around,
but as an aside to the solo campaign, Lost Planet's online package
certainly holds up its end of the bargain.
Lost
Planet has impressed me as much as the best next-gen console games
I've played up so far, and there haven't been very many to do that
(especially on the 360) - so take that as high praise! There's a
bit of untapped potential in certain areas, and the gameplay doesn't
quite take that resounding next-gen leap forward that I'm still
waiting for, but even with that being the case, I'm hard pressed
to come up with any other 360 game that looks better or is as altogether
riveting as the gameplay experience found in Lost Planet (well,
except for Ghost Recon that is). Gears of War may be the consensus
mainstream choice, but for my gaming dollar Lost Planet: Extreme
Condition is as good as it gets on the Xbox 360 right now.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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