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For the average mortal, living a thousand years would certainly
prove to be a daunting and next to impossible feat. An immortal's
life would see countless generations pass and whilst many others
are born, live and die, he or she would have little worry of their
own demise, only that of others. This is the story for a man who
is neither average nor mortal. For him, living the stretch of a
thousand years is inevitable, with only mere mortals lucky to see
even a tenth of that. Commonly, tales tell of immortal life being
desirable, but Lost Odyssey tells the story of how living through
a millennium can take its toll and how it can often be a lonely
and isolated affair.
They
say you can tell the measure of a man by the way he fights; this
certainly holds true for Kaim Argonar, a man of immortal proportions.
The opening scene is set at the epic centre of a fierce battle between
two nations. With over a thousand years to hone his fighting abilities,
Kaim dispatches opposing soldiers effortlessly, bringing even the
most heavily armoured soldiers to their knees, en masse. It's in
this scene that you are given a taste of the game's turn-based,
random battle combat system, with no time wasted in getting you
into the game's crux, the battle mechanics.
Upon
first glance the combat appears underwhelming, leaving you to simply
select the attack option repeatedly and defeat row after row of
grey-scaled, red eyed soldiers. This is a sight to see but not an
entirely accurate representation of the game's combat; advancing
through the next few hours of gameplay slowly reveals the title's
true colours, and they're prettier ones at that. As made apparent
by Blue Dragon,
Lost Odyssey's creator Hironobu Sakaguchi isn't afraid to return
to his Final
Fantasy roots. It's inevitable that a pixel-by-pixel comparison
is to be made between the mega-RPG franchise and Sakaguchi's new
intellectual property, but the similarities are there. Initially
the combat appears typical of last generation Japanese role-playing
games. A menu-scrolling, element-based and by the numbers combat
mechanic is the foundation of Lost Odyssey, featuring the usual
Attack, Spell and Item options. But this is where the basics end
and a little more creativity begins.
Not
too far into the game, the ring aim system is revealed. Kaim and
the other characters in his party equip rings, each containing their
own unique attributes and levels of strength. Each has a physical
representation within the realm of combat. For example, a fire ring
engulfs Kaim's sword in flames and ups the damage dealt to any enemies
who are weak to that particular element. This also creates a mini-game
for attacking, as timed and pressured presses of the right trigger
based upon the position of an onscreen aiming circle surrounding
an enemy can produce Bad, Good or Perfect ratings, with the level
of damage altering accordingly. This introduces a subtle layer of
tactics to a battle, forcing you to change rings during combat to
accommodate for an opponent's weakness, which isn't necessarily
always static. The ring aim meta-game also gives a great sense of
contact to what would otherwise be an non-interactive canned animation
and enhances a traditional turned-based combat system with a more
active, exciting and involving feel. Being immortal doesn't quite
make you invincible though; immortal characters may still be knocked
out and will return to life several turns later, unless brought
back via a spell or item. If all players happen to fall though,
as is tradition with JRPGs, it's game over.
Whilst
taking a few steps forward, Lost Odyssey also takes a single glaring
leap back with the bane of random battles. Exploring a new area
only to encounter 'thin air' can be aggravating and is a method
of enemy encounter that I thought to have died along with the last
generation and the dinosaurs. This is also surprising since its
spiritual predecessor had visible enemies waltzing around the game
world to give you at least some choice as to whether you brawl or
not. Thankfully (well, I would've been more thankful not to have
random battles at all), seemingly dice-rolled encounters aren't
even half as frequent as you might expect, making them about half
as irritating. However, this leaves hardcore level grinders struggling
to find enemies to duel and so it takes a little more time to get
to the higher levels.
The
seemingly irremovable staple of role playing games - levels - is
present (and the games scales to your level too), but they are by
no means the source of your characters' strength. To buff up your
party you must 'skill-link' immortals with ordinary characters;
since mortals are the only ones who can learn new and unique abilities
through conventional level-ups, immortals rely on the non-immortals
to learn their abilities through fighting beside them. This provides
a nice incentive to use the game's varied and vast crew of central
characters in the hope to customise your immortals with different
kinds of spells, skills and upgrades. Accessories may also be equipped
to the same effect and abilities acquired from them are stored in
a character's bank of skills. Slots are assigned to each immortal
for equipping abilities, and whilst they're initially limited, this
is remedied through items and equipment that expand the amount of
abilities available for use at any one time. This prevents you from
becoming overpowered early on but can often make some of the earlier
boss battles more difficult and hit and miss to which abilities
you might need from your characters, sometimes putting fights down
to trial and error.
Without
spoiling too much, Lost Odyssey provides a mature and complex, four-disc
story, with adult and well-developed, fleshed out characters. After
surviving a catastrophe in the game's opening sequence, others discover
the extent of the immortality granted to amnesia-stricken Kaim,
who sets out to discover his memories along with others, some mortal,
some not. Story twists and turns are in no short supply, presenting
a layered and engaging tale. The game strictly follows the 'discover
bad guy, locate bad guy' overarching plot device, but its strength
is derived from the characters' interpersonal relationships and
smaller events within that arc. Though some parts lack proper explanation
and can often leave your head raw from scratching, it manages to
remain cohesive through the cut scenes, story battles and text-based
memories, as Kaim and his companions rediscover their past. Game
progression is mostly linear with optional side quests dotted alongside
the main story. The last disc suddenly presents a flurry of quests,
granting those who bother to complete them a selection of powerful
and unique items. These are handy and a nice distraction, but spreading
them out over the four discs would've been preferable.
Visually,
Lost Odyssey is a mixed bag, showcasing some seriously impressive
graphics in parts, only to be followed by warts, slowdown and the
occasional rash - and that's not to mention the lengthy loading
times. Environments are generally well detailed, both in and out
of combat, though some areas appear lacklustre, often making you
wonder where the 'next-gen' went. Others will leave you looking
behind the television screen, searching for the rest of the wonderfully
detailed world! The difference between some areas is at times jarring
though, almost suggesting that a 'B' team modelled various parts
of the game. Characters models, highlighted in combat, are breathtaking
and wonderfully imagined, with lighting and spell effects to match.
The art style is solid, vivid and vibrant and characters well expressed.
Unfortunately, large masses of NPCs onscreen as well as the heavier
spell effects can make the game buckle under its own weight, losing
a few frames, but with that being said it doesn't really ruin the
experience.
A
key element to any RPG, an element that stands out in Lost Odyssey
is its Nobuo Uematsu powered soundtrack. Although not quite as memorable
as that of the Final Fantasy series, it captures each scene and
provides an appropriate tone and great pacing to cut scenes, story
sequences and battle. Just don't always expect the faster, more
up-tempo tunes of yesteryear's RPG. Sweeping melodies and subtle
overtures will leave you humming its tunes for months afterwards.
A complaint if any can be the grazing noise of the electric guitar
that makes its way into several of the tracks - it's not mood breaking,
but not quite in-keeping with the game's musical themes.
To
describe Lost Odyssey as groundbreaking wouldn't be quite right,
yet it adds new flair to a tried and tested formula and benefits
from doing so. Clocking in at somewhere between thirty to fifty
hours, you can't say that you're not getting money's worth either.
Non-fanatics of JRPGs won't be swayed and the seas won't part upon
its release, but Lost Odyssey is a solid, enjoyable and rewarding
experience that every fan of the genre should check out.
Reviewed by Adam Meadows for AceGamez (All Rights Reserved).
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