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When it comes to RPGs, Final
Fantasy is right there at the forefront. The series has gained
all kinds of recognition throughout many countries, and the man
behind it all was creator Hironobu Sakaguchi. His new development
studio, Mistwalker, set out to create yet another great RPG with
Blue Dragon. Released
last year, it was a moderate success, but failed to appeal to a
wide audience. Now Sakaguchi's latest effort, Lost Odyssey, is here
- and it seems to strike all the right chords. It's not a revolutionary
game by any means, but it does enough to set itself apart from any
other next-gen Japanese RPG.
The
game begins with Kaim Argonar, an immortal soldier who's right in
the thick of a large scale battle on the Highlands of Wohl. After
a short period of time, a large meteor rains down from the sky and
strikes the battlefield, killing everyone except Kaim (and another
immortal who will later join you). It is thought that the meteor
was caused by Grand Staff, a large magical structure. Now it is
up to Kaim to discover the mysteries behind Grand Staff and stop
the person who wants control of it, gaining various companions along
the way. Although 'big' is a good adjective for the story, the plot
is fairly generic and the game gets off to a slow start. Fortunately,
the story really picks up after a little while and, despite Lost
Odyssey not differentiating itself a whole lot from the crowd in
terms of its story, it makes up for it by featuring a great cast
of characters.
Lost
Odyssey is full of interesting personalities that really bring the
story to life. The variety of people you'll come across in the game
is substantial, including a former pirate who's lost her memory,
a king who's never had to resort to combat and a couple of energetic
kids. One particular standout is Jansen, a charismatic ladies' man
who loves to drink and has an interest in Ming, the Queen of Numara.
Lost Odyssey doesn't aim for a light-hearted tone all the time,
but Jansen provides plenty of laughs with his sly remarks. The main
character, Kaim, is a quiet man who always has a serious face on,
but he ends up becoming a well-developed character due to the dream
sequences you'll experience along the way.
Having
lived for one thousand years, Kaim is full of memories, but they've
been sealed away. He gradually regains them as you progress in the
game and they're presented through dream sequences. These basically
serve as short stories, where the text is accompanied by painted
scenes and beautiful background music. Although the sequences feature
a lot of reading, it's worth it, as each of Kaim's memories is a
story of hope, anger, sadness and joy, or a mix of these emotions.
Every one of them is wonderfully written and they don't break up
the pacing of the game too much, instead providing an insight into
Kaim's personality, giving us a better idea of who he really is.
Story
and characters are a vital element when it comes to RPGs, but the
gameplay is equally as important. With each passing year we see
less and less of the basic turn-based battle system that put RPGs
on the map, but Lost Odyssey does a great job of adding its own
twist to the formula. The basic setup is the same; you and your
enemy take turns and you have the choice to attack, use an item,
defend, or use magic and/or skills. What makes things interesting
however is the ring system. There are rings that can be found or
made from other materials, which act as accessories. Each ring has
a unique effect, such as raising your attack, inflicting elemental
damage, absorbing MP with each hit and so on. When attacking in
battle, two circles appear onscreen, one of which is static while
the other is slowly shrinking. The trick is to pull the right trigger
when the two circles are the same size and getting the timing right
makes your attack more effective, while getting it wrong limits
its impact. Becoming familiar with the system really pays off during
the latter stages of the game, where the battles can be quite challenging.
The ring system isn't a huge deal, but it works well and should
keep you entertained during battles.
Another
unique gameplay element is the skill link system. In Lost Odyssey
there's a mix of immortal and mortal characters, but the immortals
can't use magic and other skills unless they're linked with a mortal
character. So, if you want Kaim to use black magic, you'll have
to have him skill-linked to someone else, such as Jansen. After
a few battles Kaim will learn the ability, but he can only use it
in battle if Jansen is in the party with him. This adds a strategic
element to the gameplay, since you'll want your immortals to learn
particular skills, but this may force you to use a character in
battle that you don't necessarily want to include. This allows for
experimentation to find a combination that suits your preferences,
resulting in some mixing and matching every now and then. The system
never becomes tedious and it's a nice departure from the traditional
class system.
The
formation of your party must be taken into consideration when in
battle as well. You can position your characters in the front or
back and those characters at the back are protected - to an extent.
There's a defensive bar at the top of the screen and the only way
it can be depleted is from the characters in the front line being
attacked. This works both ways though; going into battle and attacking
the enemies in the back first doesn't do any good. This forces you
to strategize even more, which is important, because the game can
be tough.
One
aspect of Lost Odyssey that doesn't work so well is the attempt
to incorporate different gameplay elements outside of battle, which
include mundane tasks such as collecting flowers and lighting torches.
There's even a stealth section that just ends up being boring. I
commend the developers for trying something different, but these
small parts just shouldn't have been included in the game. Another
glaring problem is the lack of creativity. The skill link and ring
systems are welcome additions, but they aren't very expansive. Compared
to the freedom and customization of recent RPGs like Mass
Effect and Elder
Scrolls IV: Oblivion, Lost Odyssey falls short. Also, it's very
similar to other RPGs, such as the Final Fantasy series - but that
certainly shouldn't come as a surprise. Nevertheless, all of this
doesn't serve as too much of a problem, because Lost Odyssey isn't
trying to reshape the genre, but rather to play to its strengths
- and overall it does so very well.
Although
Lost Odyssey doesn't use the full power of a next-gen system, it
does look very good. Environments are varied, from ominous caves
to serene beaches and the character design is fully realized; each
ally that joins your party is nicely detailed and the facial animations
are impressive. Despite this, it's hard not to feel that the game
could have looked even better when compared to other next-gen games.
Still, there are some amazing cut scenes to enjoy, so overall the
game is visually appealing. The audio is arguably even better, thanks
to legendary Final Fantasy composer Nobuo Uematsu; it seems like
he's never hit the wrong note and Lost Odyssey is no exception.
There's a nice mix of upbeat pieces and slower songs for the more
emotional scenes. The score is very similar to Uematsu's previous
work, but more of the same can be a good thing. Sometimes we see
some RPGs butchering their voice acting, but the voiceovers are
solid all around. There are weak spots, such as the boisterous Cooke
and Mack, but these are accompanied by some wonderful voiceovers,
such as those for Jansen and Seth. There is the option for the Japanese
voice cast with subtitles, but most people should enjoy the English
cast.
Lost
Odyssey features four discs' worth of gameplay! Okay, that's not
completely true, as there are a lot of cut scenes crammed onto those
discs, but it'll take you a good forty hours or so to complete the
game. Side quests are almost nonexistent until the latter parts
of the game, after which you will discover quite a few, adding a
few more hours to the experience. Put simply, Lost Odyssey will
keep you entertained for a long while - and there are sure to be
many who will look forward to playing through the game a second
or even third time.
Lost
Odyssey isn't an RPG classic. It doesn't break new ground and it
has its problems, but that doesn't keep it from being great. Everything
that makes a successful RPG is here; the epic storyline, a colorful
cast of characters, interesting gameplay and a lengthy lifespan.
It takes the traditional turn-based RPG and adds something new to
separate itself from the crowd. If you're looking for something
revolutionary then Lost Odyssey may fall short of your expectations,
but it you're after an entertaining next-gen Japanese RPG then you
won't be disappointed.
Reviewed by Anthony LaBella for AceGamez (All Rights Reserved).
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