|
Like many a dedicated archaeologist, Lara's traversed through countless
unnerving, treacherous and downright spine-chilling locales on the
hunt for those all-important items. Whether it's an ancient artefact
of immense monetary value or just a mild hike to Marks & Spencer
for a pair of nut-brown hot pants and a suitably sized bra, make
no mistake, lovely Lara will be there first - most likely armed
with a meaty array of firearms and indeed more cheesy clichés than,
well, the contents of this entire review...
Primeval
findings aside, Lara's most crucial find for Legend was that of
rediscovering what had gamers' pulses racing before the anticlimax
that was Angel
of Darkness. Enter Crystal Dynamics. Responsible for the likes
of Project:
Snowblind and the critically acclaimed Legacy
of Kain series, it's safe to say that Crystal D know their way
around third-person action better than Homer Simpson knows his way
around a sweet ring doughnut. The result? A game that not only delivers
like a postman with an acute case of obsessive compulsive disorder,
but in addition, encapsulates the endearing blend of action and
exploration that the series originally fabricated.
So
what mysterious artefact is up for grabs in Legend, then? Well,
this instalment delves into the enigma of the killing of Lara's
mother throughout a series of childhood flashbacks during the exposition
of the story; apart from that, it's business as usual for everybody's
favourite heroine. As the moniker implies, Legend derives its predominant
theme from the King Arthur legend and, of course, the search for
the magical Excalibur sword fragments. Okay, so it may sound a little
nonsensical, but it serves a purpose to jet Lara off to various
epic locales around the world, collecting various priceless and
sentimental belongings along the way, as well as offering an abundance
of compelling new gameplay scenarios in the process.
The
preliminary level-cum-tutorial throws all manner of gorgeous set
pieces and enemies to get in between your line of fire. Bolivia
itself is beautiful, and indeed, the perfect location for Lara to
show off her platforming wares. Sunlight beams down onto Lara's
already bronzed skin, colossal waterfalls crash at her feet, while
raging rapids collide into nearby rocks, dozens of scarlet butterflies
flutter overhead, grass crunches and bends with a degree of realism
like no other and each of the perfectly rendered character models
boast lifelike animations that are simply beyond reproach, including
the increasingly popular real-time sweating similar to the likes
of NBA
Live 06, thanks to the 360's additional horsepower. Leave Lara
to her own devices for long enough and she'll let out a little whimper
and stretch her arms, realign her headset and adjust her kinky black
leather gloves before readying herself for action once more.
Level
design is satisfyingly varied, so it's not all doom and gloom, trudging
through murky, funereal labyrinths. In addition, the balance between
leadslinging and platforming is utterly flawless. Yes, the beloved
tombs are present and correct, so don't go getting your knickers
in a twist there, Lara! But to not commend the programming prowess
at Crystal Dynamics for the sheer quantity of environments available
over the course of the levels would be foolish. Swan diving from
mammoth waterfalls in Ghana, swinging from monstrous skyscrapers
a-la Spider-Man with the addition of the grapple hook in Japan,
cautiously vaulting from slabs of ice to avoid plummeting to certain
death in Nepal and an imaginative level set in an abandoned family
attraction, home to all manner of bizarre contraptions to overcome.
If
this somehow isn't enough to whet your appetite, did I mention the
testosterone-soaked motorbike sections? I kid you not, Legend boasts
a wealth of motorbiking sections to help keep the gameplay fresh
and exhilarating - as well as acting as a means to partially alter
the terrain for the level's finale. These sequences are also host
to some of the more spectacular set-pieces, with Lara swerving between
obstacles, firing at multiple gun-toting scoundrels, igniting peculiarly
placed chemical barrels and catching some air - as your rather eccentric
support back at Croft Manor will inform you.
Acoustically, Legend's musical accompaniment is perfectly pitched
for Lara's ever-changing blend of thought provoking platforming
and high intensity gunplay. For the former, Legend's orchestral
compositions are rather fitting for the picturesque locations within
- setting an encouraging yet untroubled aura to flex those gymnastic
abilities. The latter, however, sees the once tranquil qualities
dissipate, in favour of an accelerated tempo and jazzy melody that
sets an atmosphere riddled with panic and agitation. The composition
almost always matches the situation and even the aesthetics of the
level's theme on many an occasion. Bolivia's mountainous and indeed
tropical characteristics have been depicted through the use of traditional
instruments to capture the locale's flavour, whereas Japan's urban
metropolitan, Tokyo, has been brought to life with mild echo of
distant car horns and a droning crescendo as Lara ziplines from
building to building, while solving those cherished Raider puzzles.
The
puzzles in Legend are a mixed bag of both the inspired and the duller-than-a-knitting-convention
formulaic. We'll start, if you don't mind, with the inspired, which
mainly call upon the superb physics engine to help add an extra
dimension to the generic and decidedly predictable puzzles that
previously plagued Angel of Darkness. Everything in Legend has its
own weight, allowing the player to really get creative and learn
by trial and error, rather than being subject to archaic switch
flipping devised by Zeus himself. Legend alerts you as to the engine's
presence by easing you in slowly - the first instance presents Lara
with a tilted and weathered tree trunk, left carelessly in the tranquil
waters. The immediate response is that the trunk needs a counterweight
to support our beloved femme fatal in order to reach a distant ledge
and, after much rummaging, swinging and rock clambering, a suspicious
looking boulder caught my eye ready for a good repositioning...
Other
puzzles require you to think outside of the usual boundaries, triggering
those childlike, playful and curious qualities that live within
the very heart of even the coldest gamer. Legend presents Lara with
a collection of ancient pressure pads, three to be exact, which
demand voluminous metallic spheres in order to access a nearby door.
The problem? Only two are discernible... This is where Lara's latest
gadget - the grapple hook - comes into play, as within the rather
commodious surroundings stands a relatively weakened support strut
in need of pulling down to reveal the sphere in question. Nicely
done, Lara. In fact, the fantastic physics engine also plays a vital
role in the gunplay too, with prompts appearing during brawls informing
you of the terrain's weak spots, like hazardous boulders that could
topple onto unsuspecting foes. Nice. While gunplay tends to take
a back seat to that of the gob-smackingly gorgeous adventuring and
exploration, there's no excuse for such a weak execution. The auto
aim is rather unrefined, habitually locking onto distant enemies,
rather than those about to unleash hot lead into Lara's bewitchingly
beautiful face.
The
aforementioned formulaic puzzles do occur throughout the majority
of Legend, their inclusion merely being to bulk out the game's already
insufficient longevity. You know the drill, yep, it's those darstardly
block puzzles again isn't it?! The type that require all the brainpower
of a squashed toad, or alternatively, Jade Goodie. [A block puzzle
would be easy though innit, wiv aat all those fiddly pieces to fit
togevar! Jade-Ed] Longevity-wise, it's only the more sophisticated
puzzles that manage to spread Lara's journey marmite-thin to the
still-insufficient eight hour mark and while they do get your cogs
moving (err... no pun intended!), once conquered you can breeze
through the game on hard in a meagre three hours. But hey, 'quality
over quantity' right? Exactly, and Legend is quality Raider through
and through.
Every
care has been taken to ensure that Legend is extremely accessible
when compared to the unforgiving control mechanics of the previous
instalments. Lara no longer controls like a tank - albeit a very
voluptuous one - as the age-old grid mechanics have been replaced
with a much more natural system that moderately corrects your jumps.
Fall from a ledge and Lara hangs precariously before you order her
to ascend. The overall effect is one of elegance and grace, rather
than one of caution and constant attention. Here you'll get to experience
what it's like to actually be Lara, without the low-cut tops that'll
have your Dad thinking you've gone fruity! Even the in-game camera
has been handled magnificently - being generally consistent in its
positioning, yet also allowing for 360 degree movement. Monotonous
inventory screens have been tossed aside in favour of a user-friendly
interface on the D-Pad for using health packs collected from fallen
enemies, binoculars for surveying the area, weapon switching and
utilising your trusty flashlight. This is by no means a dumbing-down,
instead it perfectly captures Lara's sophisticated acrobatics with
a style that wouldn't feel out of place in Ubisoft's Prince
of Persia - which hastily brings me to my next point...
While
Crystal Dynamics have quite clearly produced a competent package
that will delight the previously melancholy fanbase, Lara Croft
Tomb Raider: Legend doesn't endeavour to innovate the genre that
its predecessors laid down the foundations for, which strikes me
as being rather odd. The main campaign can be completed within around
eight hours, but you'll play through again on account of the time
trials and other unlockable bits and bobs, such as character profiles
and the numerous outfits available. Gunplay is undeniably weak and
indeed unrefined, with an auto-aim that tends to lock onto distant
targets rather than those nearby. However, with gunplay taking a
back seat to the fascinating exploration, these faults are merely
quibbles. Crystal Dynamic's back to basics approach will delight
both fans and newcomers alike. With its awe-inspiring locales, witty
dialogue, amazing physics engine and headache inducing puzzles,
this is a true return to form for Britain's lovable tomb raiding
lass.
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
|