|
Well, this is a momentous occasion indeed - my first Xbox 360 review.
And what better place to start than Kameo: Elements of Power? Ever
since it became clear that Kameo would be a part of the launch,
I knew that this was the game I most wanted to play. It was the
first game I loaded up in my sleek new console and it's blown me
away! Sure, there are shooters like Perfect
Dark Zero and Quake 4, sublime racing action in Project Gotham
Racing 3 and the dark, tense atmosphere of Condemned:
Criminal Origins, but The
Legend of Zelda remains one of my favourite gaming series of
all time - in fact, other than Halo
and Halo
2, they're my favourite games. And I'm delighted to say that
Kameo is the first true competition Zelda has had since the release
of The Ocarina of Time.
There's
trouble brewing in the Enchanted Kingdom - after Kameo is presented
with the Elements of Power, her resentful sister Kalus betrays the
royal family, summoning up the evil troll lord, Thorn, and taking
her own family captive. Now only Kameo can hope to save her family,
defeat Thorn and restore balance to the kingdom, as long as she
can master the Elements of Power, the only force great enough to
achieve victory and put right what Kalus has done.
It's
a simple enough storyline, but perfect for the feel and style of
the game - and rather than starting off slowly, Kameo begins with
a bang! You are thrown straight into the action, as Kameo makes
a desperate assault on the castle in an attempt to rescue her family.
This first level serves as an exciting and action packed tutorial
level, and you have three elements available straight away too,
giving way to some brilliantly designed puzzles that introduce you
to the powers of the elements you've already mastered. However,
your rescue attempt fails and in the process the elements are knocked
out of you - the next thing you know, you're back at the Enchanted
Kingdom and now the quest begins to gather all ten of the elements,
rescuing your family along the way, as well as protecting the kingdom
from a massive assault at the hands of the troll army - they might
be ugly and smell really bad, but those trolls sure do know how
to build weapons!
The
first thing that stuns you about Kameo is just how amazing it looks.
Yes, it utilises a distinct cartoon style, but never has anything
looked so breathtakingly bright and detailed. Every character is
beautifully drawn, animated to perfection and tailored down to the
smallest detail, with the most rounded and natural contours you've
ever seen and not a jagged edge in sight. Every texture is high
resolution, every surface brimming with detail, with plenty of lovely
effects like shimmering icy walls that you can scale in the form
of Chilla, who himself sports some amazing fur effects that are
approaching Monsters Inc. in their quality and realism.
When
you attack the castle, it is well and truly under siege - literally
hundreds of dragons are swarming overhead, fireballs rain down and
explode, showering you with dirt and rubble, as the castle takes
a real beating from the troll onslaught. Here you must make use
of the Yeti-like Chilla, the armadillo style Major Ruin and plant
creature Pummel Weed, utilising each element's unique abilities
to lay waste to your varied foes and progress through the battered
castle, both inside and out.
While
Kameo takes a lot of inspiration from Zelda, its main hook is your
ability to transform (eventually) into ten different forms, each
one with unique abilities and multiple attacks that can even be
upgraded as you progress, meaning that the combat never gets old
- in fact, my only concern was that I wouldn't have enough time
to fully enjoy the extent of each element's power before the game
ended, as there is almost too much choice in who to use when belting
the living daylights out of dozens of trolls!
Working
through the first level, you get a taster of the ingenious level
design that will delight you throughout the whole game. Chilla must
be used to scale icy walls - he takes a couple of icicles out of
his back and uses them as picks to climb up the wall, leaping up
or along as he goes. Major Ruin's ability to spin on the spot and
then launch off at speed is essential to master, as you speed up
ramps and then charge up the next spin in mid air, changing your
direction to enter a nearby pipe, or bowl over enemy trolls. Now,
combine these two elements and you get a classic example of a puzzle
that uses them both - a ramp with an icy wall beyond and a lethal
drop below. So, you spin up Major Ruin, launch off the ramp, follow
up with a second spin if needed and then transform into Chilla as
you hit the wall, who then grabs on and begins to climb - and the
controls are so cleverly mapped onto the controller that this is
easily achieved, once you've figured out what needs to be done.
Meanwhile,
Pummel Weed has the ability to burrow into the ground and whiz around
with only the leafy top of his head available - perfect for sneaking
under iron portcullises that are almost down but with a small gap
between them and the ground. Each element is more than capable of
doing serious damage to the enemy, too. Chilla's attack is one of
the funniest - throw a troll into the air and it lands on your back,
blood spurting out as it howls with pain, and you can have up to
three enemies impaled there at once, as you lumber around! You then
have a choice - you can either use one of the enemies as a club
to smack all nearby foes, or you can hurl them into the distance,
listening to their howl as they disappear into the horizon line
or smack into a wall and vaporise! This might look like a kids'
game, but I can assure you that the combat is brutal and satisfying
enough to engage any adult gamer with a good sense of humour and
fun. That's right, us big kids!
Major
Ruin can bowl over enemies (and later you get a cyclone attack where
you spin around knocking them all flying, impaling them on the spikes
you've grown), while Pummel Weed uses his spiky fists like a boxer,
pummelling his victim before sending them flying with a massive
punch - or how about an uppercut, launched from below the ground?
There's even a power move that tears an enemy to pieces, and the
limbs, head and body all fall back down separately! Still, all this
fun comes to an end, temporarily, when you lose your elements -
now it's time to win them back, by any means necessary.
When
you awake, you're back in the Enchanted Kingdom and when you first
leave your hut you'll be astonished by just how beautiful and ethereal
it all looks. The colours are bright, there are flowers scattered
liberally around in the grass, every blade of which sways individually
in the gentle breeze, as butterflies flutter past and squirrels
scamper in the trees. It all looks so lovely and fairy-like. Kameo
herself features some amazing animation, as she can hover on her
fairy wings and fly around the place, which is much quicker than
walking and it looks fantastic too. There are many citizens in the
kingdom and you can talk to all of them - some have something specific
to say, some need your help (when you gain some of the elements
back) and others just say hello, but every character speaks and
the voice work is excellent throughout.
After
wandering around for a bit, you're called to the home of the Mystic,
who persuades the Wotnot Book that you are worthy of holding the
Elements of Power, despite your reckless attack that lost the elements
you had already obtained. A quick bit of training with the Warrior
Trainer familiarises you with Kameo's abilities (which are limited
to hovering, jumping and a single flip kick attack, while in your
natural form) and the Wotnot Book agrees to work with you again.
If the Mystic looks familiar, it's because she's very much reminiscent
of the trader from Starfox Adventures, both in look, speech and
attitude - she's reptile-like and looks very sly. I guess Rare liked
the character from their final game for Nintendo so much that they
decided to incorporate her here! She contacts you from time to time
using her magic eye, to tell you where to go, while the Wotnot Book
is always on hand to offer an explanation of what to do next if
you get stuck. It does somewhat spoil the fun of figuring it out
yourself though, so only consult the impatient and haughty book
if you have to!
Upon
leaving the Enchanted Kingdom, you're greeted with another spectacular
sight - the Badlands, an area of desolate wasteland. You soon see
that the Enchanted Kingdom is a massive island of rock, suspended
in the air by the magical forces of six shrines, which have come
under attack from the troll legions. This scene gives way to one
of the most spectacular moments of the whole game. You meet up with
a knight, who gives you a horse and then warns you that if you want
to cross the Badlands, expect to bump into a few trolls. You trot
to the crest of the hill and then the camera begins to pull out
to reveal a group of trolls - no wait, a horde - hang on, it's an
entire army! The camera keeps on pulling back further and further
and your jaw drops as you see literally hundreds of trolls
crowded all the way down the slopes beneath, every one of them individually
animated and fully detailed. It's simply astonishing - as is the
next part, where you charge through the army on horseback, knocking
dozens of trolls flying as you gallop down the hill. You can stick
around here as long as you like, but once you've helped defend the
Forest Shrine, where a massive battle rages, it's off to the Forgotten
Forest.
Each
of the three main areas you go to on your quest looks gorgeous and
features a fully realised Zelda-style village, complete with inhabitants
that have all kinds of problems - whether they're under siege in
their huts, missing an item or short of a family member, there are
a number of side quests to complete in every area, with the added
incentive that the reward is always an elemental fruit, the power
of which is used to purchase upgrades for your elements. These fruits
are also hidden around each level too, so you'll find yourself searching
each area thoroughly to find all those fruits and max out your elements
- a task made a lot easier by the Fruit Finder bulletin, which gives
you hints on the areas where you need to look.
Anyway,
your first stop is the Forgotten Forest, complete with plant-based
inhabitants that have authentic Northern accents! Fellow reviewer
Dex loves them! Again, the environments are more full of life, both
plant and animal, than anything you've seen before - literally bustling
with activity. Later on you'll go to the Mountain Falls, populated
by octopus-like inhabitants that sound very American, and with the
sun shining, the water gleaming, the palm trees scattered around
and the shimmering huts made of shells, it feels very much like
a holiday resort. Finally there's Snow Top Village, where the insectoid
populace sound a bit Russian and it's all very cold and snowy, as
you'd expect!
These
villages serve as hubs where you can go on side quests, explore
secret areas, go to the local shop to buy elemental fruits (in limited
supply of course!), get alternate skins for certain elements, an
elixir of life (for increasing your health bar marginally) and a
bigger wallet, if you've got enough cash! You'll find money liberally
hidden around in crates that you can smash and even in pots that
you can destroy in people's huts - all very Zelda! There's even
one character that blocks your path and tells you how disgraceful
it is to walk into people's homes uninvited and do what you please
- a wry nod towards the way you're replicating Link's mischievous
behaviour!
Each
area also has many more places to explore though - caves with puzzles
that lead to the Shadow Realm, which always require a bit of effort
and puzzle solving to reach in the first place, and massive temples
that you must negotiate as you work your way towards the massive
boss encounters, where ancient foes are powered by your captive
relatives, who you rescue by defeating the bosses. The boss encounters
are outstanding in Kameo, requiring the use of multiple elemental
forms and taking both intelligence and skill to first figure out
what to do and then timing your actions right to make the boss vulnerable
to attack.
Coming
back to the Shadow Realm, this is a dark place where you must defeat
the shadow trolls that have captured the infant forms of certain
elements. Although these encounters are very simple at first, they
do become more challenging each time you enter the realm and they're
visually one of the most spectacular parts of the game - a hellish
heat shimmer appears around the rocky arena, while dozens upon dozens
of perfectly animated black bats flock and flit around the shadowy
form of your enemy. Other enemies rise up and attack you - defeat
one of those and grab its spirit, then the screen inverts to look
like a photo negative (everything is in shades of white, with enemies
showing up as black) and you can then locate the shadow troll and
launch the spirit attack to weaken it. The effect is very impressive.
Do this a couple of times (or more later on) and you'll win back
your element - the transformation sequence for each element from
infant to adult is brilliant too, some of the best animation I've
ever seen, in a game or otherwise.
On
the subject of the elements, I don't want to spoil all the surprises,
but it's fair to say that there are simply no duds in here - each
of the ten elements is perfectly designed in both look and powers,
with a powerful array of attacks that can even be combined between
forms. They're also given strengths and weaknesses, so rock-based
Rubble is invulnerable to fire but can be blown apart by explosions,
while the plant-like Snare and Pummel Weed can be greatly damaged
by fire but are strengthened by water attacks. Rubble is one of
the best elements - he's basically a pile of rocks that rumbles
around, with a rocky head on top. Turn the camera to look at his
face scrunching up with the effort of a blast attack - where every
last rock in his body flies off in every direction, stunning or
damaging nearby enemies, then they gradually roll back to reform
his body. It's such a cool feature and something that couldn't have
been done on Xbox. You've got Deep Blue, who's as lethal underwater
as he is on the surface, with his oil slick and water cannons, then
there's the hilarious Flex, a bendy little fellow who stretches
all over the place beating up multiple foes at once, and Ash, the
young dragon with his powerful flame attacks. I've already said
too much and can't bear to reveal any more - discover the full extent
of each element's nature and power for yourself, every one of them
is a joy to use, whether negotiating your way around a level or
beating up the evil trolls.
Wow,
this review has already gone on far too long and there's so much
more to mention! The controls deserve praise for a truly ingenious
system - the left and right triggers are used individually or pressed
together for all element attacks and they're context sensitive,
so the same triggers are used for different attacks depending on
what your element is doing. This leaves the colour buttons mapped
to three elemental forms, with green returning you to Kameo's true
form and also used for actions like talking to characters and reading
signs. And rather than having to go into a menu to reassign elements
(something that would soon have become tiresome), simply hold down
the blue, yellow or red button and a compass comes up with pictures
of each available element, allowing you to reassign the button with
a flick of the left thumbstick and transform into that element simultaneously.
Like I said, it's ingenious!
The
combat is also highly satisfying - as well as the huge range of
attacks you have, there are many types of troll whose weaknesses
you can exploit for quick kills - fire trolls can be extinguished,
plant trolls can be burned, ice trolls can be melted and so on.
There are also certain types of troll that can only be killed by
certain elements too, like the shielded trolls that approach you
slowly - Rubble fires a few of his rocks over their heads, and as
the rocks roll back to him, they smack into the trolls from behind,
stunning them and allowing you to finish them off as another element!
As well as all this, you even get rated on your combat, and the
only way to rack up the big points is to use vicious attacks that
get you a brutal rating, while also going into a frenzy, where the
enemies go into slow motion and you move around destroying them
even more - this mode is hilarious, as the trolls fly up in slow
motion, their cries of pain slowed down too! As long as you continue
to do damage, the frenzy is sustained and you can rack up massive
scores this way.
Why
would you want to do that though - rack up scores? Because there's
a leaderboard, that's why, and you want to reach the top of it!
As with most games on Xbox 360, you can check your scores against
the best in the world and there's even a Time Attack mode that allows
you to replay any of the chapters again, to get a better time and
score - this means that you can take your time to really explore
during the actual quest and then race through at high speed once
you know what you're doing and just go for maximum kills in minimum
time. Perfect. There's even a hidden area to find in the Badlands,
with a couple of entertaining mini-games too - those trolls are
in serious trouble now! These additions serve to lengthen what is
perhaps a relatively short game - I'd estimate 12 to 20 hours for
full completion. But there is real incentive to complete all the
side quests, find all the fruits and go back again and again for
Time Attack, and I for one will be doing this for certain! There's
also a split screen co-op mode, with an online mode coming soon
thanks to downloadable content, so check back in a few weeks and
we'll add in a section about that - it's bound to be a riot!
Before
I draw this epic review to a close, I'd like to give a special mention
to the sound, which excels in every department. The grunts and cries
of the trolls, the noises that every element makes, the satisfying
thwack as you land a punch, the sound of claw hitting armour, the
roar of a fireball; every sound effect is perfectly done and the
explosions are particularly meaty. Then there's the voice acting
- it's very polished and a lot of fun, with a range of quirky and
likeable characters, Kameo herself being a very strong lead for
the game.
But
best of all is the epic, orchestral soundtrack, the kind of soundtrack
that is up to the quality of any fantasy style film. It's not quite
Lord of the Rings, but it's actually very close! This is almost
like a cartoon version of LOTR in many respects, with the massive
scale battles, swooping cut scenes that show you around the huge
levels and the epic score. The themes are memorable, a full orchestra
is used, including voices singing dramatically, and it changes drastically,
from dramatic and fast-paced during the action sequences to light-hearted
and relaxed when exploring a village. It's the best soundtrack since
Halo 2, and while comparison is unwarranted because they're such
different styles of game and music, the imagination and quality
of Kameo's soundtrack is to the highest standard I've ever heard
in a game, up there with the best of the best.
I
apologise for taking so long in my attempt to convey just what a
magical and wondrous adventure Kameo: Elements of Power is, but
there's just so much to say about it that it's hard not to harp
on! From the breathtaking graphics to the stunning orchestral score,
it screams next generation at you and it backs this up with truly
imaginative, varied and engaging gameplay, with all aspects of the
game featuring a host of lovely features that simply couldn't have
been achieved had this game been released on Xbox as planned. I
for one am delighted that Microsoft purchased Rare and although
it has been a few years in the making, Kameo was absolutely worth
the wait. Regardless of gaming tastes, every Xbox 360 owner should
have a copy of this taking its rightful place in the beginnings
of their collection.
Reviewed
by Geoff Holland for AceGamez (All Rights Reserved).
|