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In development since 2005, John Woo Presents Stranglehold made a
huge lasting impression when it was first announced well over a
year ago. The thought of playing a third person action game staring
Chow Yun Fat being overseen by John Woo was mouthwatering to say
the least; add the fact that Stranglehold is a videogame sequel
to 1993's Hard Boiled, with Fat reprising his role as Inspector
Tequila, and you've got a game that has some huge expectation to
live up to.
The
goal of Stranglehold is simple: bring Woo's classic gunplay as seen
throughout his film library to the videogame market and make it
just as exciting and intense. Let the player slow down time and
dive over objects, slide down railings, swing on chandeliers, have
tense standoffs against dozens of enemies and even completely destroy
their surroundings. Basically, make one of the most fun and exciting
shooters in a long while. For the most part, it's a case of mission
accomplished.
The
storyline is simple but get surprisingly deep as you go along. In
latter-day Hong Kong, a lone policeman has gone missing and the
force is stumped until they received a ransom call, asking for a
single officer to come alone. What they didn't bank on was Tequila
showing up and completely obliterating everything in his path! Though
at first the storyline just sets the backdrop for your massive killing
spree, before long you'll be watching rather well done cut scenes
detailing past events and setting the tone for the next stage, which
moves from areas like Kowloon to a Chicago Museum.
Stranglehold
falls back on some common action game practices whilst incorporating
next-generation technology and stunning graphics to help balance
it out. Enemies constantly spawn behind doors and come barreling
out over and over for extended periods of time and your weapons
even simply swap in your hand without any sort of animation showing
Tequila switching them - but the game is aware of this. It isn't
trying to be a realistic shooter; it wants you to run in with guns
blazing and shoot everything with as much style as possible, and
to love every moment of it!
The
most prominent feature of Stranglehold is what's called 'Tequila
Time'. Whenever you dive, glide down a railing, slide over a counter,
cart, or perform any other acrobatic feat while aiming at an enemy,
the game slows down (of course, you can activate this manually as
well). Tequila Time honestly isn't anything special or new; we've
been seeing it for years now in many third person action games of
this sort, most notably titles like Max
Payne and The
Matrix. However, the stunts you can pull off look so stellar
that it really doesn't even matter if it's an original idea or not-
it's just fun to slide down a railing, jump off to the side, then
vault yourself off a wall, all while shooting at enemies with a
meaty shotgun in slow motion. Not only that, but you can learn to
string certain tricks together, such as sliding over a table, diving
over another and landing on a rolling cart; from here you can shoot
enemies as you roll through the area, before rolling off and into
cover. If you simply dive onto the ground then holding the dive
button after performing the stunt keeps Tequila prone so you can
roll around and continue shooting enemies from a concealed position.
Pulling
off tricks and stunts like this in rapid succession, whilst killing
enemies, raises your style meter on the left side of the screen.
For every kill you get a certain amount of points, with more stylish
kills earning bigger numbers. As you continue the assault, this
builds up and up in a large combo, earning you more points that
not only can be cashed in for fun extras later in the game, but
also cashes in towards Tequila Bomb points. Tequila Bombs refer
to four different moves that unleash hell on your enemies, or benefit
you through a health boost. They can be activated by tapping the
D-pad in a specific direction, left being the first and least effective
(a small amount of health) and down being the highest and most brutal
(a spinning move that kills every foe on the screen with stylish
cinematics, complete with Woo's trademark doves). There is a Precision
Aim attack which allows you to zoom in and fire a single bullet
with extreme precision for a one hit kill (usually) and a Barrage
move that simply fully loads your guns and gives you invincibility
for a limited time.
Earning
style points is essential, as you'll really need these attacks in
the later part of the game, although that isn't the only way to
earn them. Throughout the game you'll find some hidden and some
not-so-hidden paper crane objects that can be picked up for a Tequila
Bomb boost. They're scattered around everywhere and offer a way
to increase your meter if you're in a bit of a rut and aren't earning
enough style points to otherwise enable the moves. If you're playing
on Easy this shouldn't a problem at all, but on the harder difficulties
it can be tough to keep your meter up, as you'll be using the health
boost quite a bit. You see, for some odd reason, you and enemies
can take a plethora of bullets to the chest without dying, but a
single punch is enough to kill nearly every enemy and nearly kill
you as well. Battling your way through an epic gunfight only to
die from a random punch from behind is incredibly frustrating and
silly; but there are ways around this. Many times the AI can be
tricked and cheaply killed, be it hiding in a specific spot so that
the foes get stuck on objects and can just be pelted, or literally
standing above or below their range of fire to the point where they
don't even bother attacking or moving. The final boss of the game
can actually be killed this way!
Another
big problem I found with the game is the level design. While it
varies incredibly well, moving from the neon-lit streets of Kowloon
to a beautiful boat dock, complete with crumbling shacks on giant
totems above the ocean, to a Chicago museum and even atop a crumbling
sewer in the pouring rain, it doesn't take advantage of all of your
abilities along the way. Where some levels offer great interactive
items to shoot to take out enemies, others go for lengthy periods
without any whatsoever, and while all the stunts are great fun to
perform, there's only so many times you can swing on a chandelier
before it loses its appeal. It feels like there should just be more
to do other than dive, slide and swing. With that said, combining
these moves and pulling off stylish kills on the fly does look -
and feel - great; it's just a shame that the level design couldn't
have taken more advantage of these moves to do so much more. Finally,
at certain times the game swaps to standoff mode, where Tequila
has to take on numerous enemies all with their sights trained on
him, using with nothing more than two pistols. From a stationary
position you can lean left or right to dodge bullets while precisely
aiming at the enemies to take them down quickly. This helps keep
the gameplay fresh, as you'll almost always find yourself looking
forward to these moments and they usually happen at just the right
time.
The
seven levels won't take too long to play through, depending on your
difficulty setting. However, one admirable feature of the game is
the ability to go back and replay specific chapters of the game,
which comes in handy for achievement hunting. Some sections are
better for earning specific awards, such as fifty kills while on
a rolling cart, but being able to replay sections of the game allows
you to play the majority of the title on hard, but skip certain
difficult parts so you can come back later and finish them off on
the hard setting when you're better focused. Basically, you don't
have to replay the entire game on hard if you already passed a majority
of it on hard anyway - you just have to go back and finish the section
you haven't done. You hear that, Call
of Duty? Gears
of War nailed this perfectly and it's nice to see other games
following suit.
Graphically,
the game matches up to the best the 360 has to offer - for the most
part. Particularly in the rainy settings, the details in the environment
as well as the water effects on your character as you dive through
the air in slow motion are nothing short of stunning. The physics
engine allows dozens of items to break apart and react to every
bullet in real time, making for some truly epic feeling shootouts
that really does Woo's flair for stylish action justice. When activating
a Tequila Bomb, the game switches to dynamic camera angles, adding
cinematic panache, before jumping back into gameplay without missing
a beat; enemies even react differently based on where you shoot
them and will crawl around on the ground if you took out their legs
but failed to finish them off. Furthermore, the game uses innovative
technology to help give each enemy a random appearance, effectively
removing the feeling of fighting of numerous clones, seeing as you'll
be shooting hundreds of them in a very short space of time.
The
audio side of Stranglehold is also beautifully crafted. Chow Yun
Fat doesn't speak often and though his lines aren't delivered with
a whole lot of emotion, they get the message across. However, the
various guns, bullets and destruction could not sound any better.
Seeing everything slow down is complimented by the sounds not only
slowing down but increasing in overall "oomph". Taking that last
resort dive off the edge of a rail as you look back in slow motion
and let off one final shotgun round at an enemy could not look or
sound any better. When it comes to the music, Stranglehold's soundtrack
merges hard hitting orchestral pieces with some nice Asian-influenced
string sections, but due to the constant frenetic action, the only
time you're likely to really notice it is the clever music notes
that hit during certain gameplay moments to signify that you've
either earned a new Tequila Bomb or cleared every enemy from the
screen!
Stranglehold
also includes a multiplayer deathmatch mode to be played online
with up to five other players, but changes the way things work a
little bit. As you play, your Tequila Time meter starts at nil and
begins to increase until it's full. At anytime a player can activate
their Tequila Time and slow the game down for everyone, keeping
everybody on an equal level but making it a bit easier to aim. For
every hit that connects you earn Tequila Bomb points that build
up (you can also collect cranes to increase this) until you can
unleash devastation on your fellow players. The games seem to quickly
turn into seeing who can gather the most cranes the quickest to
keep their meter constantly increased, thus unleashing near impossible
to withstand attacks. It might not be the most balanced multiplayer
mode out there, but it is good for a laugh and something a bit different.
Don't expect any real lasting appeal out of it though!
John
Woo Presents Stranglehold may not exactly be what players were expecting,
but it comes packed with a truly next generation look and presentation
that makes it difficult to not enjoy, even if it is only for brief
periods. It could do with more variety, but it certainly accomplishes
the goal of throwing the player into massive, hectic gunfights that
last for minutes at a time, and when the level design permits absolute
destruction and environmental hazards, the fun factor really goes
through the rood. The short nature of the gameplay and indeed the
limited number of levels, as well as a multiplayer lacking in depth,
make Stranglehold a game that, like many of Woo's films, is easy
to let go of - so you might want to give this one a week rental
instead of investing big bucks into it. But you should definitely
check it out, because until the novelty wears off, there are few
games packed with as much insane, high-octane fun as Stranglehold!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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