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Once again it's time to don your dog tags, shoulder your rifle and
fight to the bitter end in the war to end all wars. World War II
games have always been big sellers throughout the archives of gaming
history, and now another hopeful recruit has joined the ranks. So,
how will Hour of Victory fare - will it successfully assault its
enemies and rise through the ranks, or die on its back in a muddy
trench whilst being riddled with fire from the likes of Call
of Duty? Well, that's what we're here to find out.
Most
gamers these days have a fairly good understanding of the major
events of WWII, as we've received such a good education through
accurately told stories like those in the Medal
of Honor and CoD franchises that it puts most comprehensive
schools to shame! Hour of Victory bases its story in North Africa
and Europe, where some of the most gruelling battles ever fought
were staged. We follow three soldiers, each the best at what they
do, through a daring mission to stop the Nazis from creating a nuclear
weapon of devastating power. Our three heroes - Ross, a British
Commando, Taggart, a covert operative and Bull, an Army Ranger,
are the key selling point here, as each character has individual
traits that allows him to approach the battle differently. Ross
is the all rounder, with the ability to take a larger amount of
punishment before hitting the deck and the strength to push otherwise
immovable objects. Taggart is the stealth-based character, with
knives that can be used to perform a stealth kill. He can also cut
wire fences and pick locks, allowing alternate routes through some
buildings. Bull is the Enemy at the Gates style sniper, and as an
Army Ranger he can also climb ropes that give access to great vantage
points for sniping.
The
problem you find when you start playing through the story though
is the lack of difference these abilities really make. For the most
part Ross's abilities best suit the design of the levels, with the
other two characters feeling slightly tacked on. His aptitude for
soaking up enemy fire makes him the clear choice in most situations.
You tend to approach enemies head on in linear confined environments,
leaving little place for a sniper or opportunity to sneak up and
silently remove your opposition. Who brings a throwing knife to
a firefight? Well, maybe Steven Seagal!
In
terms of playing style it's basically Call of Duty, only unlike
Activision's famed series, within ten minutes of closing the disc
tray the flaws are starting to show with horrifying frequency. As
I mentioned before, you generally come face to face with a traditional
cluster of enemies, standing chatting or suspiciously already hiding
behind convenient crates. These moments show some of the most glaring
AI glitches I've ever seen; enemies repeatedly face the wrong way
in a gunfight, blissfully unaware of bullets whizzing past their
heads and the screams of their dying comrades all around them! In
other instances they actually shoot at one another in an epidemic
of confusion. There are some hilarious moments to be had, but frustration
soon sets in.
Fortunately
you can soon do away with the aforementioned Nazis, because the
game has gifted you with the a melee function that could kill an
ox in a single blow! It's actually a quicker way to despatch enemies
in Hour of Victory than shooting at them or throwing grenades! Coupled
with a Gears of War
style run button, you can clean up a whole squadron of Nazis in
close quarters by just dashing from one to the other and butting
them with your weapon in no time. I do think the run feature is
one of the few good points here and it could have worked well if
thoughtfully implemented, but the scenery has its own problems and
running in narrow areas almost always results in getting stuck on
a piece of debris or a doorway. Also, you're allowed to run for
far too long; if you use the run bar until it's drained, it's a
safe bet that you've just sprinted through a quarter of the level!
The
story makes little sense as you work your way through, which unfortunately
(or fortunately, depending on your perspective) won't take you long.
There's a maximum of five hours from start to finish, with the opportunity
to play through with each different character. Only Achievement
hogs will be bothered with this though, as by my second play through
I found myself almost hoping for the red ring of death on my 360!!
The flaws just seem to get worse as you go on, with the height of
frustration being a tank driving level towards the end of the game
where, asides from being the slowest tank ever built, it is also
almost impossible to negotiate a ninety-degree turn in one motion,
with our old friend superglue walls returning to make life just
a little more unbearable.
There's
also a multiplayer option available that allows up to twelve players
to compete in three different game types. There's the standard Team
Deathmatch, Capture the Flag and a mode called Devastation, where
teams must gain control of a bomb and use it to destroy a number
of targets on the map. It's a shame that the online play here really
doesn't bring anything new to the table. Games are laggy and never
seem to get full, probably because of the lack of appeal. The graphics
are unstable at the best of times, with more serious issues when
vehicles are included, such as getting stuck in the floor. Interesting.
Although
the overall graphical style isn't too bad, several aspects really
let the game down. The opening campaign, El Shatar, looks very familiar
for gamers who've played the major franchises - that is, until you
look closely. The snow-covered Castle Festenburg campaign has the
best presentation of the whole game (partially because the falling
snow helps obstruct your view of the lacklustre artwork!), showing
at least some nice draw distances in places, but the whole game
is filled with jagged, unfinished looking edges and poorly rendered
textures. The worst example of this can be found in the poor character
designs, which all sport inhuman faces. Up close you could be looking
at the work of Picasso, with the ruddy complexions on show! At least
weapon designs are fairly accurate, if lacking in any really detailed
finish. Reloading animations though are as poor as the non-responsive
action itself. And if facing this impressionist army doesn't dismay
you, then the soundtrack will finish you off. It's lucky the levels
aren't very long, because the repetitive wartime music in the background
really starts to grate before long. Repetitive throughout, the theme
is flat and fails to increase tension or add any drama to the weak
plot. Sound effects go down the same route, with gunshots sounding
the same in the wide open as they would if you were in a room made
of tin!
Hour
of Victory simply doesn't feel like a complete package. Given twice
the time to work on this, nFusion Interactive could have delivered
a solid Unreal-powered shooter, but everything from sound to AI
seems to have been rushed for release. Having the Unreal 3 engine
has been a godsend for most developers who've used it, but here
it has just been abused. The game lacks originality and has failed
to capitalise on its selling points. Giving more opportunity to
use the different characters' abilities meaningfully would have
added some replay value at the very least. The run function could
have added something had it been properly tweaked, perhaps even
making CoD's various development teams kick themselves and ask themselves,
"Why didn't we do that?" As it stands though, Hour of Victory has
been anything but a victory for Midway; newcomers to the genre will
need to bring more to the table than this to stand a chance against
the big names of WWII shooters. If CoD is Band of Brothers, Hour
of Victory in comparison is Dad's Army - but instead of being painfully
funny, it's just painful, with a lack of finishing quality that
will leave even the most WWII-crazed gamer feeling very disillusioned.
Reviewed by Ian O'Neill for AceGamez (All Rights Reserved).
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