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Every once in a while a game comes along that exceeds all of our
expectations. It thrills us with a deep and engrossing narrative
or an incredibly cinematic atmosphere. The graphics blow us away,
the setting mesmerises us for every second that we play and the
experience is so satisfying and so fulfilling that we want to come
back to it again and again and again...
Within
five minutes of playing Hellboy: The Science of Evil, I could have
told you, categorically, that this is not such a game. This is a
bad game. I refuse to make bones about that fact. It's a game that
could have been very, very good. The subject matter - drawn more
from the Hellboy comics than the movies - is so rich and deep, the
character of Big Red himself so well drawn and greatly liked, that
when this game was first whispered about it must have hummed
with ripe potential. Hell, potentially it could have rivalled God
of War as an action title. Instead it merely apes the monumental
achievement of Kratos' blood-soaked odyssey with all the charm and
dedication of a fat guy in a flasher mac, painted red with a giant
foam finger on one hand. It's lazy mimicry at best, downright insulting
at worst.
The
problem is not one thing. It's lots and lots of little things, a
few medium-sized things, and one great big joy-robbing flaw all
rolled into one - a great big flaw that we'll come to soon enough.
First, the little things. The first thing I disliked about Hellboy
was the lackadaisical opening. Not only because the graphics were
appallingly last-gen but also because it serves as a precursor to
the complete disregard for any real exposition or narrative. You'll
travel from the crypts of the first chapter through forests and
caverns and deserts and you won't care at all where you are, where
you're going or what's in the way. The idea is to traverse each
chapter's area and defeat the boss at the end of it whilst smacking
the snot out of various undead and/or supernatural enemies. The
backdrops aren't entirely bland but neither are they particularly
detailed or attention-grabbing, and since most areas are of the
"keep killing things until a magic barrier drops" variety you'll
eventually get so bored that you could use a little sightseeing
to brighten up the proceedings a little.
The
combat is exciting for the first group of bad guys then it's briefly
exciting again the first time you can use the Samaritan (Hellboy's
converted Magnum), then it becomes just another exercise in button
mashing. Basic attacks are mapped to the X button while holding
down Y produces a charged hit called a Boom Attack. Squeezing the
left trigger fires the Samaritan and the right trigger grapples
the nearest enemy, allowing for stronger or even fatal attacks.
The enemies come thick and fast and, later in the game, often take
a good long time to go down for good. Again, this would be great
if it weren't so… well, dull. Health comes from vanquished enemies,
as does the energy that allows for powerful strikes - and in the
earlier stages of the game you'll easily power through dozens of
foes without coming too close to biting the big one. Later on, however,
Hellboy's sluggish movements and his complete lack of grace make
some of the larger group fights a pain. This is something else that
the developers could have played upon; Hellboy's famous strength
could have been used to make every attack feel meaty and visceral;
his legendary stamina and characteristic knack for surviving even
the heaviest of hits could have been utilised in-game to create
an avatar that feels like he's taking punishment and getting back
up to return it tenfold. Less would have been more where the enemies
are concerned; having them all mill around you, waiting for a kick-in
just isn't fun. Even the boss fights against - among other things
- giant hellish worms, lack any sparkle or a real sense of danger.
The
scripting is admittedly a little better. Securing the talents of
Ron Perlman, Selma Blair and Doug Jones adds a touch of class and
familiarity to proceedings but all three are underused. Most of
Perlman's deadpan lines are delivered with the same flair as fans
of the films will be used to - but a lot of the time he's really
just saying "Oh, crap!" Depressingly apt. As for Blair and Jones,
their characters only appear during co-op mode and therefore their
lines are limited, as is their usefulness in the game itself. It
would be nice to live in a world where "movie-tie-in" didn't translate
into "any old bag of cack as long as the actors from the films do
the voices." A lot of actors have the integrity and career-knowhow
to avoid bad film scripts, but it seems none of them know much about
videogames. If they did, perhaps developers would be forced to make
better games to attract the big name talents instead of getting
away with selling any old crap on the back of a movie star's popularity.
Earlier
I mentioned a great big flaw. This game, the one I'm reviewing,
Hellboy: The Science of Evil, released in 2008(!) is marred by something
we thought they had buried years ago… a fixed camera. I mean, what
the hell? This is the next generation of consoles! These machines
are capable of running Oblivion,
Halo 3, Dead
Rising… What the hell do we need a fixed camera for? It's restricting,
creates barriers where there should be none and completely removes
any real chance of exploration or free will. You go where the game
wants you to go, every single step of the way - and at times you
can hardly see Hellboy himself because he's at the other end of
the room and the camera won't zoom to follow him. I was not impressed.
Neither will you be.
Hellboy:
The Science of Evil is a game that should have been made completely
differently. It could have been big and brash and open, drawing
on all the Lovecraft-inspired lore of the comics and the relationships
between the employees of the B.P.R.D (here almost completely ignored
in favour of Big Red). Instead what you have is a game that lacks
anything even remotely compelling, a short, repetitive, bland, dull
mess of a game, the only redeeming feature of which is that Perlman's
Hellboy is effortlessly likeable. Even the extras here - usually
at the very least a distracting bonus in movie or comic tie-ins
- aren't very exciting, just some unlockable art and behind the
scenes stuff. As I said, every once in a while a game comes along
that blows us away. The problem being the 'every once in a while'
part, whereas so often these uninspiring, lacklustre, money-milking
excuses for videogames can't even measure up to the promises on
their box covers. I'm not talking quotes, I'm talking titles. When
a game says that it's associated with Hellboy then that's what we
damn well want: the look, the feel, the atmosphere, the fun and
the excitement of the comics and the movies. This game, in all honesty,
could have been based on anything and been the same; the very concept
of Hellboy is, here, completely short-changed. I could go on, but
I've said pretty much all there is to say. There is nothing redeeming
here, and certainly nothing worth the better part of forty quid.
Every
once in a while a game comes along that blows us away. If only games
like this one were equally as rare…
Reviewed by Mick Fraser for AceGamez (All Rights Reserved).
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