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There has been a new trend emerging from the music industry - the
re-release of a recently released album. In 2006 we saw Fall Out
Boy, Alkaline Trio, Coheed and Cambria and the Aquabats - among
many others - release their most recent albums in a new "special
edition" version, containing unreleased tracks, demos and videos,
all in new packaging. While they're must-purchases for super fans,
casual fans haven't always responded as positively, finding CDs
engorged with uninteresting filler tracks and short DVDs.
Regardless
of the value of the extras, re-releasing an album so soon after
its original release is frustrating for early adaptors and generally
seems as nothing more than a way to squeeze a few more dollars out
of consumers. Activision and RedOctane have decided to try their
hand at the re-release game with their musically beast, Guitar Hero
II, porting it from the PS2 to the Xbox 360. With a brand new guitar
(the PS2 guitar is not compatible with the Xbox 360, for obvious
reasons), new HD graphics, ten new songs, online leaderboards and
the ability to download new songs (with rumblings of a possible
online versus play mode coming in the future), this is no mere cash-in
parading around as the "ultimate edition" - this is the real deal,
Holyfield.
If
you are one of the few souls who have yet to experience the rock
phenomena known as Guitar Hero, reading this review will not do
this game justice. This is a game that has to be experienced firsthand.
You need to wrap your hands around the specially designed guitar
controller that helps the musically helpless rock out, with its
five colored fret buttons, responsive strum bar, working whammy
bar and straightforwardly addictive gameplay. You need to jam through
a couple of songs, revisit covers of classic rock favorites, recent
hits and everything in between. There is little chance you will
be able to simply listen to rock music again, as the interactive
nature of Guitar Hero will forever change your musical perspective;
there is a reason why people spend countless hours devising their
dream song lists.
Still
confused as to just what Guitar Hero II is? Check out our review
of the PS2
version for an in-depth run through of the gameplay and modes,
as we are about to enter 360-only country.
For
starters, there's the brand new X-Plorer Guitar Controller. Sporting
a slick white body, this new guitar isn't all about the looks; there's
a d-pad for easier menu navigation, smaller and closer together
fret buttons and a body that's better suited for holding in your
lap, making this new controller both more aesthetically and ergonomically
pleasing. The biggest, and only, complaint about the X-Plorer is
the same one that has been echoed by gamers for months - the cord.
With the Xbox 360 sporting wireless controllers, it was a logical
assumption that we'd be jamming without cords right out of the box,
but Microsoft shut that down.
As
many Xbox 360 owners know, Microsoft's white box has been on the
mediocre to bad end of far too many ports from weaker systems. The
most obvious crime of port debauchery has been in the graphics department,
where only ever so slightly touched up graphics are passed off as
"next-gen." Though it lacks the depth and detail normally seen in
a game built from the ground up for the 360, Guitar Hero II's facelift
is more than superficial. The first feature that gamers with an
HDTV will notice are the smooth layers of HD gloss and wider color
palette spread over every inch of the game. Text, posters on walls
and graphics on T-shirts are crystal clear and easy to decipher,
clothing and skin now have realistic textures that show features
such as wrinkles and ridges, and the dynamic lighting and shadow
effects are now even more impressive.
Even
each of the playable venues has gone though changes, as the more
powerful 360 allowed the developers to add things that just weren't
possible before. All the equipment, wall hangings and other objects
littered throughout have been filled with individual depth and texture.
Walls are covered with readable flyers and posters, objects with
shiny casings that reflect light differently than those without,
and the hokey stage props seen at the Vans Warped Tour and Harmonix
Area can be been seen as the over-the-top jokes they are. The fans
do not appear any different than they were before - a giant group
of the same few people - but small touches like certain camera angle
and light combinations making them hard to see, and the sell-out
crowd in the background of Harmonix Area, are nice, subtle touches.
Despite
all the changes and upgrades, there's still far too much PS2 left
in Guitar Hero II for it to really feel like a next-gen game. Many
of the excellent textures have simply been pasted over their original
ones, leaving rigid objects and character skeletons that are essentially
unchanged, which feels a bit odd at times. Not every texture was
redone, so the few that were just cleaned up stick out like sore
thumbs. And for all the surface eye candy, the animations have stayed
essentially the same - formulaic and often times inorganic. Overall
the graphics fit the game well, continuing to exploit the eccentric
art design, but the visual improvements over the PS2 version are
only skin deep.
Though
it may not have been an upgrade many fans gave much thought to,
the already amazing sound quality the series has come to be known
for has received a significant boost, bringing it well into the
next-generation. Every track has been remastered to take advantage
of the 360's 5.1 surround sound capabilities, producing an improvement
that's noticeable even on a regular TV. The tracks are now cleaner
(Carry Me Home no longer sounds as if it was recorded in
a tin can) as well as clearer, with your guitar and bass lines ringing
loud and proud. Those of you who have surround sound systems should
be prepared to crank it to 11 and shake your house like it's the
Arockalypse!
Now
for the two features gamers really care about - new songs and the
online leaderboards. Included in this new version are 10 exclusive
songs, following in the footsteps of the already 72 song deep playlist
by covering a variety of genres (bands marked with a star* perform
their own songs). The new additions are Possum Kingdom by
The Toadies*, Salvation by Rancid, Life Wasted by
Pearl Jam, Billion Dollar Babies by Alice Cooper, Hush
by Deep Purple, Rock and Roll, Hoochie Koo by Rick Derringer,
Dead! by My Chemical Romance*, The Trooper by Iron
Maiden, Drink Up by Ounce of Self* and Kicked to the Curb
by Noble Rot*. Only one of these songs drops the ball when it comes
to providing high quality rocking - all the others are spot on for
rockin' on!
As
I originally complained in my PS2 review, having the Vans Warped
Tour sponsor a tour stop in a game that lacks even one of the major
bands that have made the summer punk rock festival a massive hit
is disappointing and confusing. Apparently trying to rectify this,
the Xbox 360 version sees the inclusion of two well-known punk bands,
the currently on fire My Chemical Romance and the exalted Rancid.
While Dead! might not have been their best song, it does
capture MCR quite well, while being a fun song to play; Rancid's
Salvation however fails miserably at both. For a band with
such an extensive catalog of music, which includes more than its
fair share of songs with impressive guitar and bass parts, to see
one of their more rudimentary tracks chosen for this game is not
only mind-boggling, but insulting. After having RedOctane's Ted
Lange state multiple times - including in our interview
- that punk rock generally doesn't translate well into Guitar Hero
songs because of an over-reliance on power chords, I would have
thought that if a punk song made the roster, there is a damn good
reason why - such as the very obvious reasons why the Living End
and Suicidal Tendencies made the original Guitar Hero II's roster.
But that seems to not be the case, as it appears that some of those
in charge of song selection only know punk rock in its watered-down,
deeply rooted in pop music, mainstream format, not the invigorating,
masterful form that continues to pulse through the underground.
Anyway, I'll step down from my soapbox and get back to the review
now!
If
82 songs prove to be nothing more than an appetizer for your rocking
appetite, take solace in knowing that the Xbox 360 version is the
first to feature downloadable songs. As of this writing, three song
packs have been released, each featuring three songs from the first
game: Bark at the Moon by Ozzy Osbourne, Hey You by
the Exies and Ace of Spades by Motorhead; Killer Queen
by Queen, Take It Off by the Donnas and Frankenstein
by the Edgar Winter Group; and Higher Ground by the Red Hot
Chili Peppers, Infected by Bad Religion and Stellar
by Incubus. Each of these songs has been tweaked to take advantage
of the new features introduced in Guitar Hero II, including remastered
sound and cooperative multiplayer. These packs are a bit high priced,
coming in at 500 Microsoft Points each, but there is no denying
the amount of work that had to be put into these songs to get them
ready for download. This isn't the end of downloadable goodies either,
as much more content has been promised to follow, including more
classic Guitar
Hero songs as well as brand new ones!
So,
if extra songs and downloadable content are still not enough to
justify full marks in the lifespan category then how do online leaderboards
and hilariously well-planned Achievement Points sound to you? Though
it's not the online versus mode that everyone is dying for, online
leaderboards are the next best thing, allowing you to not only upload
your top single song scores to Xbox Live and see how you sit compared
to the rest of the world, but also compete for the top career score,
which is the cumulative total of your top score for each song in
the game. Running a high score board at home is a great way to challenge
friends, but that is nothing compared to the rush of attempting
to best the entire planet. Don't be surprised if you lose weekends
sitting around a couch, passing the guitar, as you each try your
hand at global rock domination!
Putting
far more time and consideration into their game achievements than
most companies, RedOctane has provided the deepest list since Dead
Rising - and easily the funniest! With achievements for failing
a song on Easy - the Long Road Ahead award, based on famous guitar
players - the Dimebag Darrell, Eddie Van Halen and Yngwie Malmsteen
awards, and refusing to play an encore - the Rock Snob award - there
is more than a fair share of clever and difficult achievements to
chase, adding yet another element to the single player affair.
Guitar
Hero II on Xbox 360 is without a doubt the 'ultimate edition' of
the ultimate music-based game. Though far from mind-blowing, the
upgraded graphics are appealing, but the remastered sound, additional
songs and features are the true stars of the Xbox 360 version's
stage, making this game an even easier purchase than the two games
before it - especially for those already entrenched with the series,
while those who don't own a PS2 can finally get their hands on one
of the best series that the console has ever offered. As long as
RedOctane and Activision ride the gigantic waves of momentum this
game has created - so far it has sold well over 300,000 copies in
under a month's time in the U.S. alone - we can expect to have our
heads blown to the other side of the universe when the assumingly
built from the ground up for next-gen systems Guitar Hero III headlines
fall release dates and many a Christmas wish list.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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