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The original Guitar
Hero on PS2 became one of the most addicting and biggest party
games ever made. People bought it, loved it and told their friends
- who did the same after sampling the game for themselves. It spread
like wildfire and Harmonix new they had a winner on their hands,
so Guitar Hero II
followed and sold even better than its predecessor. Some time after
this, Harmonix were bought up by MTV and decided to make their own
game (the recently released Rock Band), which left Neversoft (of
Tony Hawk's
fame) to make the next Guitar Hero game. They chose the "if it's
not broken then don't fix it" philosophy, instead adding a lot of
great stuff to the winning formula. And so here we are with Guitar
Hero III: Legends of Rock, which features online play, more original
tracks and a new "boss" mode. Is it enough to keep the name afloat
though, or does it bite off more than it can chew?
For
those of you who unfamiliar with the series (and boy have you been
missing out!), here's the lowdown. You get a plastic guitar that
has five buttons near the top of the neck, each of them a different
color (Green, Red, Yellow, Blue, Orange). Notes scroll down a screen
lined up with the buttons on your guitar and as they get to the
bottom of the screen you must hold down the correct button and hit
the strum bar at the same time, as if you're actually playing the
guitar. It's that simple! There are four difficulties (Easy, Medium,
Hard and Expert) and the higher the difficulty, the faster the notes
scroll down. Easy uses only the first three notes, while Medium
uses four, so you don't have to move your hand up and down. Hard
and Expert then incorporate sliding your hand down to the Orange
button, because you only have four fingers to play with and there
are five buttons!
Guitar
Hero III features the exact same gameplay as its predecessors, which
is perfectly fine, because it's incredibly satisfying and enjoyable
to play this rhythm-based music game thanks to the unique guitar
controller. It also sports the same excellent multiplayer that the
first two games had, but now with fully featured online play, something
that Xbox Live gamers have been awaiting with great anticipation.
Thankfully, this iteration has a far better soundtrack than the
previous games and some real classics make an appearance. Welcome
to the Jungle, One, Sunshine of Your Love, Black
Magic Woman and Paint It Black are just a few of the
universally beloved songs from decades past. There are some great
choices from modern times too, but the game predominantly features
golden oldies. This is without doubt the best soundtrack of the
series and definitely benefits from having the master recordings
as opposed to weak covers. The game also covers new music like AFI's
Miss Murder, The Killers' When You Were Young, Queens
Of The Stone Age's 3's And 7's (a favorite of mine!) and
Priestess' Lay Down. Some of the new songs are great additions,
and some are, to put it bluntly, crap. I guess this comes down to
personal taste and you're never going to please everyone - but Guitar
Hero III will please most of the people for most of the time, something
that's very tricky to pull off.
The
career mode now has boss battles too, which can be summed up with
one word: random. Sure, it's a nice idea, and going head to head
against the likes of Tom Morello is awesome. It's just that the
competition only requires the slightest bit of skill. Instead of
star power, you can earn attacks for completing certain note streaks,
so the only skill you need is to hit these notes and then fling
them at the other player. So, for example, you could make the other
player's notes flash different colors, or break their whammy bar,
or break one of their strings. The problem is, the placement of
these power ups is erratic and some of them are entirely useless.
Why does the computer-controlled character care if their notes are
flashing? He's Tom freakin' Morello! Or Slash! All in all, these
encounters are poorly thought out and victory revolves largely around
chance.
The
boss battles might be easy, but the rest of the game will probably
kick your ass. This game is far and beyond any other Guitar Hero
in two things; song choice and difficulty. The game itself is technically
not as hard, what with a longer amount of time to hit the buttons
(a nod towards the casual market perhaps) but the songs are much,
much harder. I consider myself a pretty decent Guitar Hero player
and Hard was giving me a serious challenge. At about the seventh
tier I was having a serious problem over and over - it was killing
me. After enough practice on different songs I got through it, but
never before had Guitar Hero been this hard. This is fine though,
because the hardcore players can face their biggest ever challenge
while the game is very accessible to newcomers and casual players
in Easy and Medium modes, and a blast to play whichever difficulty
you pick!
One
change to the game that has the fans divided however is the shift
in art style. Guitar Hero III features a very gangly, grungy look
that is very reminiscent of Jamie Hewlett's work on the Gorillaz'
album covers. The animation of the guitarists is much more fluid
and overall the game has a very different tone compared to the cartoony
folks found in the first two games. Some characters look better
than others, however; the lead singer looks appropriately menacing,
with a large jaw and wavy hair, a perfect mishmash of caricature
and reality. The drummer, however, looks dumb; aside from his robotic
animations, his face looks like it's pressed up against a glass
window. At least all the guitarists look good though, with cool
new star power moves and more expressive faces.
If
there is one major gripe that positively must be fixed before the
inevitable release of Guitar Hero IV, it's product placement. Guitar
Hero III jams AXE body spray, 5 gum and Red Bull cans into your
face so hard that it's almost offensive. The music sponsorships
that showed up in Guitar Hero II at least made sense, but in III
it seems that the floodgates have been opened. I'm sorry, but having
dancers dressed in the Bow-Chicka-Bow-Wow shirts from the new AXE
ad campaign is not only stupid, but fleeting. How long is that ad
series going to last, anyway? Not as long as Guitar Hero is popular,
that's for sure. An entire stage set on the back of a giant Pontiac
truck is a bit too much to swallow as well. And is any of it even
necessary? Maybe Neversoft just couldn't resist cramming all of
these advertisements into the game, like they do with the already
lucrative Tony Hawk's series. Guitar Hero is a bonafide cash cow,
drawing in gamers and non-gamers alike - it doesn't need the support
of random advertisers to stay afloat and it's just too in your face
to overlook. Still, it's only a cosmetic issue - it'll bug you at
times, but it won't spoil your enjoyment of that wonderful gameplay.
Guitar
Hero III: Legends of Rock is everything a sequel should be, with
new modes, better music and a very nice guitar controller - the
360's Les Paul is a far nicer build than the tacky X-plorer controller
from GHII. Online modes are finally here, with leaderboards, head-to-head
play and the promise of downloadable content. If it wasn't for the
annoying boss battles (which are mercifully few and far between),
excessive product placement and the extreme difficulty of the harder
modes, the game would be practically flawless - but these issues
can't be overlooked entirely. Still, with the new songs and modes,
Guitar Hero III is the party game supreme and whether you're a fan
of the series or still to sample its melodic delights, there's never
been a better time to grab your guitar and get strumming!
Reviewed by James Fanciullo for AceGamez (All Rights Reserved).
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