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I
haven't seen hype like this since the lead up for Halo
2! Somehow, be it clever marketing, word of mouth, fantastic
video releases, or whatever, Gears of War has obtained the kind
of anticipation and hype that is usually reserved for sequels such
as Final Fantasy VIII, Resident Evil 2, Halo 2 and Grand
Theft Auto: San Andreas. Microsoft is truly billing Epic's third
person shooter as the next killer app for their system, to run alongside
Halo... did they put their time, energy and money in the right hands?
Of course they did!
You
play Marcus Fenix, a gear soldier who, during a Locust invasion
from beneath the surface of planet Sera, disobeys orders in an attempt
to save his father from death. He fails and is subsequently thrown
into jail for 40 years for not following procedures. It isn't long
before Marcus's maximum security prison is attacked by the Locust,
however, and with no other options, Marcus is retrieved and put
back on active duty to fight for what remains of his very Earth-like
planet.
Combining
elements of Ghost
Recon and Halo,
Epic has managed to create a tactical sci-fi third person shooter
with the same amount of strategy as Ghost Recon and the fantastic
story elements and moments seen in games like Halo and Metal
Gear Solid. As Marcus, you're equipped with the standard weapon
for gear units, called the Lancer. Outfitted with a chainsaw bayonet,
the Lancer is a standard machine gun that accompanies the gear's
pistol, as well as the innovative frag grenades that act as a grenade/mace
hybrid, where the user swings it by a chain before unleashing it,
or can even stick it to an enemy using the spikes on it. The pistol
can be swapped out with a revolver, while the Lancer and any other
secondary main weapon can be swapped out for a variety of weapons
including shotguns, sniper rifles, explosive crossbows, a rocket/grenade
launcher combo or the Hammer of Dawn - a weapon that summons a laser
beam to fire down from satellites and wreak destruction on anything
it touches. Every weapon is available online and the amazing thing
about Gears is the balance between them all - you'll rarely die
from a sniper rifle or any other device and feel like it was a cheat
shot or that were cheated, something many games fail to address.
Not
to move too far ahead of myself, the basic structure of the game
is essentially built around the player moving from one battle section
to the next, often having to carefully navigate corners through
cover to avoid being caught in the open and ambushed with nowhere
to hide. Gears of War is a slow moving game - and a great one because
of it. The cover system is entirely based around the A button and
the movement changes depending on how, and where, the button is
used. For instance, if you're out in the open with no cover nearby,
hit the A button and you do a quick forward roll (or any other direction).
If you hold it down you initiate what's called the Roadie Run, where
Marcus ducks and runs at a rapid pace, with a low, shaking camera
following behind as if a camera man was in pursuit as nearby objects
are kicked out of the way, displaying the fantastic physics engine.
If you're around a wall and you tap A then you press up against
it and take cover, while if you're simply near the cover then you
slide against it, dodging fire at the same time before safely pressing
up and kneeling if need be.
The
great thing is what you can do from behind cover. You can do a SWAT
turn to more cover nearby to move from position to position, you
can roll out from cover, leap over a barricade or run around it
quickly. That's just to get out though - attacking from cover is
a whole different story! You essentially have two options; you can
blindfire any gun or weapon over the top of the cover, or around
the side, or hold the left trigger to come out of cover and aim
with a targeting cursor. Grenades can also be blind fired or players
can stand up and use the trajectory indicator to carefully aim where
it lands, allowing you to even bounce them under trucks or around
corners.
The
blind fire/precision firing system is used at all times, even if
you're not behind cover at the time. This eliminates players from
running around with the pray and spray method - it can be done,
but is very inaccurate, especially when moving. Whilst the game
doesn't have any one revolutionary feature, it's the combined elements
that are all done so well that make it so special. It just works
perfectly and easily, rarely causing you to struggle with the cover
system or firing. However, one of the most unique ideas in Gears
of War is the active reload; when you reload, a slider appears on
the top right of the screen showing the progress of the reload.
In the middle of this display are two notches, and if you hit reload
again whilst the slider goes over these notches you will reload
quicker, as well as get a bit of a damage boost. However, if you
attempt active reloading and miss the notch, your gun jams and you're
up the creek for a moment - I fully expect something similar to
begin appearing in shooters in the near future!
Now
that you know how you'll be fighting and the weapons you'll use
to dispose of your enemies, it's only right to learn about what
you'll be fighting. The Locust horde that dwells underground are
not a nice looking bunch - but then again, they probably say the
same thing about Fenix and his crew! The humanoid-based creatures
walk and fight like regular people, but they definitely do not breathe,
sound or look like us. Looking somewhat like horribly disfigured
humans that resulted from some sort of science experiment gone drastically
wrong, the Locust soldiers are well trained in combat and use everything
to their advantage. They know how to cover and when to flank, their
aim is precise (yes, they're armed!) and they can rarely be taken
out with just a single grenade. Complimenting these soldiers are
other minor baddies, such as creepy crawlies that can literally
come out of nowhere at any time and maul you to death! The Gears
team have done a fantastic job of putting you against a bizarre
breed of creatures but not making you feel like you're always shooting
something flying through the air - there really are some truly great
ground-based tactical battles to be had here.
Combining
the excellent gameplay with superb level designs, non-linear battles
that allow you to use any weapon or cover at your disposal to eliminate
threats, as well as completely unique storyline elements is what
really makes Gears' solo mode shine brighter than any of the grim
graphics in the game. One section for instance, during Act 2, has
flying creatures spewing out into the night sky from manholes and
any other underground entrance, attacking anything that moves in
the darkness (including enemies). In these sections you need to
use your wits to light the way and even control a giant spotlight
to navigate other team members to safety or take out these creatures.
Unique moments like this are found throughout the entire game and
really make the campaign shine, and when you add the fact that the
gameplay is an absolute blast you really can't go wrong. The game
is only five acts long, but the multiple difficulty levels (including
the very tough Insane), co-op that allows you to invite any players,
online or off, to join in on your game at any time during your single
player campaign and achievements for playing through as Dom in co-op
will keep you coming back to the story mode for a long time. If
you can find time in between playing the insanely addictive online
mode, that is...
The
great thing about Gears of War's online modes is that the gameplay
is just as solid as the single player, with all of the great features
and very few hiccups or occasions of lag. Taking place in four-on-four
battles across small but highly detailed and very well thought out
maps, Gears is one of the few online games to incite an actual fear
of death in the players, resulting in very slow and careful gameplay
most of the time. No game mode allows respawns, although there is
a very unique feature that allows you to return to battle after
being severely wounded. Upon losing all health, you drop to the
ground (assuming you weren't decapitated, cut in half, or killed
with some other fatal method) but if you aren't finished off (which
can be done through a variety of ways) you can rapidly push the
A button to get back up and fight, or be revived by a team mate.
When you manage to get a player down you can run over and execute
them through a curb stomp (smashing their head on the ground with
your boot), chainsawing them to pieces with your Lancer or using
a variety of other methods such as sniper rifle headshots, close
range shotgun blasts, grenades, rockets, or explosive crossbows.
One
game mode in particular, dubbed Execution, requires players to finish
off the other team through execution methods, meaning shooting them
while they're down just won't cut it. What will cut it, however,
is slicing them in half with a chainsaw, or blowing them to bits
with a close range shotgun blast! Warzone is a fairly basic mode
where the idea is simply to kill off the other team and in Assassination
each team is given a captain who must remain alive to insure victory,
and he is the sole player who can pick up other weapons. All in
all, with ten excellent maps and more on the way, Gears of War has
an online mode that stands high above anything else offered on the
360 and one that will easily stand the test of time as well - this
is the online game to have and it's one where every player in the
game will actually be worried about their life and try hard to stay
alive!
Gears
of War is not a pretty game, in a sense. You won't find the lush
waterfalls of Halo 2, the beautiful sunset seen near the finale
of Prey,
or the green forests of Metal Gear Solid 3. What you will find is
a very well realized vision of life on another planet, where everything
is very grim and industrial. The grey buildings surrounded only
by black concrete and the slow realization that whatever hell lies
beneath this planet is slowly eroding the world and taking over
everything. At moments you do find beauty trying to withstand the
crumbling and dead terrain; lush green trees sometime stand in the
middle of a courtyard, surrounded by destroyed buildings with the
warm glow of the sun trying to shine over them. Gears is easily
one of the best looking games ever created and rarely falters -
graphical hiccups are few and far between and the character models
not only look absolutely superb but move just as well.
Before
release many people hailed Gears as being perhaps the goriest game
to date; though it is indeed very graphic, it's debatable if it
is indeed the bloodiest. Horror fans will absolutely adore the amount
of detail put into decapitations and headshots, with blood spewing
forth from carcasses in a manner that doesn't at all appear cartoonish
like in Grand
Theft Auto. When you see a body cut to bits it's obvious the
developers spent a lot of time making sure the gory effects wouldn't
incite laughter, but instead lots, and lots of "Ooooh's!" from the
audience. Then laughter, because you can't believe how great
it looks!
Matching
the graphics is the sound and it doesn't disappoint. You may find
yourself wishing for a more involving soundtrack, but careful listeners
will notice certain musical cues that compliment specific moments
in gameplay, such as when all nearby enemies have been defeated.
The lack of a main soundtrack isn't a fault when you consider just
how eerie the game manages to be without it. The third act is downright
creepy as you traverse through a rainy street in the pitch black
of night, hearing nothing but the rain colliding with the ground,
barely masking the shriek of a nearby Locust in the distance.
Gears
of War is simply a phenomenal game - one that is very difficult
to describe, but once you pick it up and play it, you'll know exactly
what they were trying to say. It does live up to the hype and it
does match Halo in terms of a superb campaign and a ridiculously
addictive online mode. If you're struggling to find a killer game
for your Xbox 360 then look no further - unless you're under 17
of course!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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