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With the advent of the Nintendo Wii and the potential change in
gaming demographics, party games are more prominent and certainly
more popular than ever before. Due to the unique controls and varied
user base, the Nintendo Wii has already become notorious, and successfully
so, in the application and release of party games. This is no more
apparent than in the case of the critically acclaimed and hugely
popular WarioWare:
Smooth Moves, which has set a new standard for party games while
garnering very impressive sales, both at home and abroad, in the
process.
Not
ones to be left in the shade, Microsoft Studios, along with Hudson
Soft, have retuned to the party game genre with the release of a
sequel to the only Xbox-exclusive party game. Released at launch
for the original Xbox, Fuzion Frenzy was primarily marketed as the
grown up yin to the Gamecube and Mario
Party's child friendly yang, in an attempt to solidify the console's
image while still offering an alternative for fans of the party
game. With the release of Wii and the rise in popularity in party
games once more, it's no surprise to see Microsoft once again offering
an alternative while conveniently plugging a gap in their own library
for the 360. What is surprising however is the return to Fuzion
Frenzy, rather than starting afresh. [Or even better, how about
Whacked!
360? Man, I loved that game and spent countless hours stapling
and hammering and skewering and baseball batting and blasting the
stars out of my online buddies. Please Microsoft, PLEASE bring back
Whacked!! Plead-Ed].
Given
the fact that the original received, at best, both lukewarm sales
figures and reviews, it comes as a shock that Microsoft would return
to a title that holds very little sway or interest in the minds
of the majority of gamers. If anything, it comes across largely
as a desperate ploy on the part of Microsoft to ride the current
wave of popularity that party games are enjoying thanks to the Wii,
especially when taking into account the mediocrity of the original.
However,
although it seems like the knives have been sharpened, before you
stop reading this review and decide to leave the game on the shelf
to collect dust, it should be noted that Fuzion Frenzy 2 does have
an ace up its sleeve - namely online play. The inclusion of online
play immediately makes Fuzion Frenzy 2 an altogether different beast
and thus sets it apart, and in some ways above any choice of party
game you might find on the Wii. Okay, so the Wii has more charm,
as does its party games, and of course it also has the Wii remote,
which brings a whole new dimension to the genre. However, take away
your friends and it's an altogether different story - because we
all know that party games are rubbish when played against AI. This
is where you realise just how important online play can be - suddenly
you have a party game that you can play at any time. And for the
doubters out there, believe me, playing Fuzion Frenzy 2 online is
nearly, if not quite as good, as playing with a bunch of your friends
in your living room.
There
is one more thing that should be taken into account - the sharp-eyed
Mario Party fans amongst you will have spotted my earlier mention
of Hudson Soft, who are indeed the same team that developed the
Mario Party games. Okay, so they don't have the same mascots to
work with here, but they certainly have brought a sense of charm
from their work on the Mario Party titles, which was so sorely lacking
for Fuzion Frenzy's first foray into the gaming world.
Beyond
all outside factors, a party game lives and dies by its mini-games,
and Fuzion Frenzy 2 doesn't fall short in this department. Although
there aren't too many that really stand out, the general quality
remains at a reasonable level throughout, providing an interesting
and solid mix of button mashers and quick reflex offerings that
keep things reasonably entertaining throughout. A few of the original's
more successful mini-games return, including the Gladiators
style ball matches, where you roll around an arena inside a giant
ball, the aim being to knock your opponents out while ducking and
jumping from deadly laser attacks. There are of course many new
inclusions, giving you tasks as ridiculous as escaping waves of
lava and even giant pinball tables, to name but a few. Each game
is fun in its own right, but sadly they all wear thin a little too
quickly, with too many of the mini-games feeling like repeats in
different packages. That said, they are solid little games nevertheless
and provide a fun, if unoriginal challenge for as long as they last.
The
meat of the game is found in the Tournament Mode, for one to four
players. It is set to the theme of an intergalactic TV show - think
Smash TV but without all the death and satirical humour. Players
are charged with battling from one planet to the next, each having
a run of the mill lava, ice, water etc. themed location with its
own specific mini-games. This varies the gameplay nicely however
and works well in giving you the incentive to play on due to the
need to capture a pre-determined number of planets to win the match
outright. This gameplay system also works well in that you never
know how long a game will last, as players always have a chance
of winning back a planet, especially if they grow particularly adept
at one specific planet's theme and mini-game type. This gives the
game some character and you might find a preference over time in
regards to any one planet.
To
add greater longevity and tactical finesse to the proceedings, a
card system has been introduced that allows players to use cards
given either at the start of the match or produced based on performance
that can hugely affect the outcome of matches. These include score
multiplier cards that if used in conjunction with your preferences
can really make a difference to the outcome of a match. Although
a welcome addition, the lack of variety is a letdown, as given a
bit more thought it could have really made Fuzion Frenzy 2 a very
interesting proposition.
If
you can't be bothered with all that tournament malarkey, you can
always simply choose mini-games by preference or chance. This is
likely to be the choice of many after a few hours of play due to
the sheer annoyance of the presenter in Tournament Mode! Anyone
who can remember Harvey's commentary on FIFA
Street or that guy from Ridge
Racer 6 will be equally shocked and upset to hear that there
is a contender to the crown of most annoying voice in a videogame
ever. Yes, it's that bad. His voice is like something out of a broken
Japanese Megadrive game. To make matters worse, he simply will not
shut his trap! He happily repeats the same lame catchphrases over
and over. This may sound like a minor niggle, but believe me, it
becomes a real problem very quickly, and with no cool Hihatchi voiceover
option anywhere to be seen, expect to be playing Tournament Mode
in mute before you know it.
Apart
from the aforementioned presenter, the sound quality and presentation
throughout the game are passable - for a party game at least. This
isn't going to match many 360 games out there for looks, but the
characters have their own little charms and the game is generally
colourful and imaginative enough for looks not to be too much of
a negative issue. The sound throughout is also passable, with sound
effects doing their job without really ever wowing and a soundtrack
that is pleasant enough not to be annoying while never being memorable
either.
It's
the online play that sets Fuzion Frenzy 2 apart from its peers,
while the rest of the package simply does its job without ever excelling.
Saying that, it never feels like the game is trying to excel or
push the genre forward in any way - it's just trying to be a solid
and fun party game to fill a gap in the 360 library, and on that
front it just about succeeds.
Reviewed by Liam Bennion for AceGamez (All Rights Reserved).
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