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So, with Football Manager already ruling the roost on PC and Sony
PSP, it's now making a bid for Xbox 360 domination. Being a huge
fan of the PC
version (almost verging on an obsession) and less enamoured
by the more recent and painfully basic PSP
offering, would Football Manager on the 360 really impress me
enough to think about ditching the PC and playing it on my bedside
telly?
Before
I'd even started, I made the mistake of not reading the front of
the box properly; it specifies that a hard drive is required to
play the game, and seeing as Microsoft screwed me on Day One, I
only had a core system with none of the frills. To this day, I still
find it reprehensible that Microsoft released a core system in the
first place. They claimed it was to make the console more affordable
for people who couldn't afford the full whammy and then they go
and release very few deluxe systems and flood the market with the
core ones, so people like me have to fork out an extra £100 to £200
to try and bump up their core systems to the real deal. To put it
simply, Microsoft need to get their house in order, as this kind
of behaviour is only going to turn people off buying into their
Xbox brand. [I have to say, I'm with Ross on this one - I'm all
for them getting a jump on front runner Sony, but all the problems
caused to developers who have to create games without relying on
the presence of a hard drive really is a bad move. Still, as the
saying goes, all publicity is good publicity… Ed].
Anyway,
the rant would end here but there's more. I say that I didn't check
the front of the box, but I did check the back and noticed a note
that only 60MB is required for a save game for Football Manager
on the 360. So I nipped down to GAME and bought myself one of the
memory cards, which purportedly holds up to 64MB of data. So I'm
thinking, awesome, I'll be managing Aberdeen to the title in no
time, only to find that when I boot up the system it tells me that
my new, fully formatted memory card can only hold up to 51MB of
date. I called a friend and he'd had the same problem, so I ask
Microsoft, where has this 13MB of data gone from my memory card
and why oh why do they sell a 64MB card that only holds 51MB? Again,
Microsoft, sort yourselves out, because you can be sure that Sony
are taking notes; big, huge copious notes that will ensure they
don't screw up as many times as you have. [As much as I love Microsoft
for bringing us Xbox and now Xbox 360, I have to admit that he's
right, folks. Ed].
Now
I can safely say, rant over. Football Manager was in my 360 disk
drive, so I turned it on. Instantly, even on my HDTV, the opening
menu screen looked woefully short of even the PSP version. The font
size is overly huge and the menu isn't helped by poor controls,
as you find yourself trying to start a new game and then being popped
back to the options screen because you've pressed the wrong button.
Once you do finally get through, there's a rather nasty surprise
in that you can only play four leagues at one time, whereas on the
PC version you can select as many damn leagues as you like. Even
when you're selecting the leagues, it's still possible to lose yourself
in the rabbit warren of sub-menus that keep confusing things in
the game.
Rather
than providing you with a cursor to move around the game, Sports
Interactive have decided to map common commands onto each section
of the joypad. So, when you want to continue the game, instead of
pressing the A button, which you would expect, for some reason you
have to click in the right thumbstick. Whether you want to scroll
through your team or choose your match tactics, there's just no
level on consistency in the controls, which makes playing the game
extremely infuriating and could potentially put people off within
thirty minutes of booting it up. Despite being a huge fan of the
franchise, I found myself totally exasperated and shocked that Sports
Interactive could release something so appalling to play. I guess
the best way to explain is to illustrate how screwed up it is. If
you're viewing a screen in a game, clicking the left trigger takes
you back to the previous page you were viewing, right trigger takes
you forward to the one you may have clicked away from, or clicking
the two bumper buttons brings up a variety of intricate sub-menus
that herald the onslaught of even more screens and random little
sub-menus. In short, it's a complete and utter shambles.
Add
to this the fact that all the face buttons don't do one job but
are completely context sensitive and you've got even more on your
plate. For example, if you're viewing an individual player's profile,
the B button shows you their national squad page, whereas if you're
viewing your whole squad it takes you to the players' wages screen.
The problem is that this isn't something that's very intuitive,
meaning that you can play the game for several hours without even
knowing how to access most of the screens, resulting in you getting
nothing out of them. There is an in-game help system that provides
plenty of info, but trying to use it with the directional pad is
a similarly fiddly endeavour and makes you think, if you were going
to make it this hard to navigate the 360 version, you could have
at least bothered to include an extensive game tutorial! We can
only hope that Microsoft will once and for all release a mouse for
the 360 so that next year's Football Manager can be a whole lot
better.
Once
you've worked out the control issues, which will take some time,
you'll find that the game is almost as good as the PC original.
It's definitely as fast as the PC version and has all the options
you would expect of a Football Manager title, from buying new players
to picking your intricate team tactics on match day. There is, however,
a strange tendency for the odd delay to come along and you could
find yourself staring into space until the Xbox stops processing
- although these instances occur pretty infrequently. One of the
huge differences between this and the PC version is the presentation.
On the Xbox 360, the menu screens look oversized and very clunky,
retaining none of the polish of the PC version. Even on HDTV the
360 doesn't recognise that there's a larger TV screen on offer,
so the fonts look even larger and more ridiculous. Granted, the
game was probably designed to be played on even the worst and smallest
TVs, but it would be good to be rewarded for playing it on something
a bit more special. As with the PC version, there's also very limited
sound besides the odd cheer when you view your team playing; this
game has never been about sound though so it's not an issue.
Probably
the best thing about playing this game on the 360 is the huge ream
of Achievements the game offers. There are tons of ways to score
your Achievement points, ranging from winning a match and getting
a clean sheet to even more special feats like buying a £30m player
or winning the European Cup. If you complete them all you can expect
to gain the maximum 1000 Achievement points, which will help to
make you stand way out in front of your Xbox Live Friends and competitors.
Speaking of Xbox Live, the game offers different modes of play,
such as basic league and cup competitions that can be played by
up to 16 players. Playing exactly the same as single player matches,
the huge benefit is that you can hurl abuse at your opposite number
via the headphones as the match ensues! It can be very frustrating
if you get stuck playing someone who's a stickler for tactics however,
as they can pause the action at any time they like to make tactic
changes to their team. A little bit of abuse tends to speed them
up!
On
the whole, I had a reasonable time with Football Manager 2006 for
the Xbox 360, which is sadly let down by the woeful game interface
and the miserable presentation of the game. What has to be admired
however is that the game really does try to stick as close to the
PC version as possible and, for the most part, it does succeed.
Pretty much everything you can do on the PC version you can do on
the 360, provided you can find the relevant menu screen! This will
truly be a great game once Microsoft release a mouse for the Xbox
360, but until that time, if you do have a PC, play Football Manager
on that instead. All in all this is a huge step forward for console
management simulations, hampered only by the limitations of a console
controller.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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