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FlatOut: Ultimate Carnage is, without a doubt, the most destructive,
most infuriatingly fun game you'll play on your Xbox 360. That's
a pretty bold statement right there, but I'm confident that you'll
feel the same way after blasting around the carnage fuelled streets
of FlatOut.
You
see, this incarnation of the game features a dizzying amount of
features to ensure that those immense crashes are of the most spectacular
kind. How about 8000 individual breakable objects in each level?
Mix it up with a bit of highly explosive N2O, or Nitrous Oxide,
and you've got some absolutely crazy, mind-blowingly spectacular
crashes. Seriously, the moment you ram your opponent into the nearest
wall you'll find yourself shielding yourself from the almost impossible
number of objects that fly out in every direction from the surrounding
environment and from your opponent's mashed up car.
As
you can probably already tell, FlatOut has many similarities with
the awesome Burnout
series - the basic premise is the same, but the biggest problem
with Burnout is that you constantly race around similar looking
environments and the only thing that really changes is the look
of the cars, and their speeds become almost silly. However, for
those bad points, it had some utterly jaw-dropping crashes. This
is where FlatOut excels; there are three classes of car - derby,
street, and race. The names are self-explanatory, but in a nutshell,
you start off with the rust-ridden bangers in Derby mode, working
your way up to the gleaming speed-demons that are the Race class
cars. Each class is implemented well too, as you'd expect; the Derby
cars are terrible, slow, sluggish, but perfectly formed for those
immense incidents involving your front bumper, the other guys' driver
door and something solid, preferably fixed to the ground... like
a brick wall.
Once
you've saved up some credits, you can move into the next class,
where you take control of faster, sharper handling vehicles. It's
at this point that FlatOut really gets interesting. Better handling
cars mean that you can guide your car into the poor guy in front
of you with pinpoint accuracy. Think of yourself as a two tonne
cruise missile with the cold hard power of nitrous rushing through
your veins, and you quickly realise what this game is capable of.
Another
feature this game has over Burnout is that you can actually modify
and tune up your cars - not to the extent that the likes of Gran
Turismo and Forza
Motorsport, but you can bolt on added beats to get that little
bit of extra speed and agility out of your vehicle. Thankfully,
the options available when it comes to modifications aren't as in
depth and complex as the likes of Forza, but let's face it, you've
really got to be a car nut to understand what half of the features
in Forza actually do! It's nice to be able to have a set of options
that you can immediately understand, and if not, FlatOut also includes
a miniature description for those who aren't car savvy. This is
also backed up by a number of bars along the screen that show your
car's basic attributes, such as acceleration, speed, weight and
power. Whenever you move your cursor over a new modification, the
bars change to show what impact it'll have on your cars attributes
once it's installed. It's a nice touch, easy to understand and won't
require you to go out and buy a Haynes manual to understand what
exactly it does!
It's
worth noting at this point that FlatOut isn't purely a racing game.
Oh no, it's much more than that. Whilst the majority of events within
the game are racing related, you also get to take part in my personal
favourites, the destruction derby. As you can imagine, it's a large
environment filled with destructible objects and about eleven of
your rivals, all with the same aim in mind - to be the last car
standing whilst mashing the other cars like Smash. Oh, and that's
not even the half of it, as the game also features a 'Carnage' mode,
where you get to take part in some of the most ridiculously fun
levels I've ever seen in a game. Highlights include driving as fast
as possible up to a ramp, then launching your driver out of the
windscreen and guiding him to a safety net whilst trying to get
as high as possible, or driving your car down a ramp and then launching
your already bruised and battered driver into a set of bowling pins.
It's incredibly funny and infuriatingly satisfying, largely due
to the inclusion of an incredibly good rag-doll physics engine.
And
that's one of the greatest things about Ultimate Carnage - the immensely
powerful physics engine. It's just crazy to think that even with
some of the most spectacular crashes this side of a Formula One
race on a soaking wet track, the game runs as smoothly as it does.
You get what looks like at least a hundred objects on the track
immediately visible, along with some crazy crash action, and the
game still manages to run as smooth as silk. It also incorporates
impressive rag-doll physics for those awesome times when you hit
something hard enough to launch your driver through the windscreen.
Imagine throwing a doll filled with the stuff in beanbags against
a wall and you'll see the effect that you get in this game when
your driver is unfortunate enough to be launched from the comfy
confines of the car.
Even
more spectacular however are the gorgeous graphics and amazing environments
you encounter in the game. You'll find yourself racing through some
quite varied environments; you could be racing through a series
of canals and around a suburban residential area one minute, then
you're speeding around muddy tracks and through large puddles the
next, in an area populated by caravans and banged out cars. You
could even call it 'pikey' country for want of a better description!
The graphics really are spectacular and each level is usually quite
open, meaning that you've got a bit more room to perform that crazy
crash, but each level is also nicely populated with many destructible
objects and plenty of foliage. After going around a lap of any level,
you'll appreciate how much of it can be destroyed and ripped apart.
My only complaint in the graphics department is that some of the
textures in the game don't look that great, and although these are
few in number, they are still there to distract from the otherwise
visual bliss that is Ultimate Carnage.
The
in-game sound is pretty decent too; the cars have a meaty roar that's
great when you've got a hefty subwoofer located in the room. Crashes
sound realistic and the crunching of metal upon metal dounds awesome.
The music is pretty good too - I found it to be fitting with the
game's theme but some friends of mine didn't really like it, so
I guess it's like Marmite - you either like it or you don't. Cranking
up the volume is the only way to play this game though, as you really
want to be able to hear all the crashes going on around you, so
turn it up and enjoy!
Ultimate
Carnage also features Xbox Live online play that's well incorporated
with many of the standard features present in a lot of racing games;
you can choose to race a random quick match or you can customise
the type of game you're looking for, perfect for those days when
all you want is to cause some absolute mayhem and destruction. Racing
online against real people is in another league compared to competing
against the computer. There's nothing quite like mixing it up with
a couple of folks from around the world. The real fun comes when
someone starts trash talking down the microphone, only for you to
hand their proverbial backside to them in the form of blowing their
car up completely! It's great fun online, more so than offline single
player mode, and that's a really good thing for this kind of game,
extending its longevity no end.
Now,
I feel it is my duty to inform anyone who's reading this to one
major problem. This game is as infuriating as hell! Honestly, it's
as if the developers, Bugbear Entertainment, enjoy the fact that
this game will cause you to throw your controller at the TV in a
fit of rage, so much so that they've even included an achievement
that you can only get after you've reset the races you're losing
in a certain number of times. It's almost as if they want
you to shatter your precious TV screen by throwing your controller
at it! You'll quickly feel my pain here if you've been tearing up
the streets in Ultimate Carnage, as seemingly random things in the
road cause your car to do some silly things. Crashing into large
objects is unavoidable at the best of times, but it's made a million
times more frustrating when crashing into that item causes your
car to slow right down, and you quickly get overtaken by numerous
opponents, pushing you back down the grid and struggling to catch
up.
This
brings me nicely onto the next thing I hated about FlatOut. You
always start at the very back of the grid, and from the get go the
cars at the very front seem as though they instantly zip up to warp
speed, whilst the cars towards the back of the grid, including you,
seem to travel slower than my granny does down the high street on
a Saturday afternoon. This causes the races to go one of two ways;
one is that you floor the accelerator like a getaway driver all
the way through the race in the aim of just trying to catch up and
get a respectable podium position, or two, you spend the entire
race being smashed around by the computer controlled drivers whilst
trying to cause some absolute mayhem on the road.
These
fairly significant problems are overshadowed by the mother of all
problems though; other cars can become stuck to yours. I don't think
I've ever yelled so much at the TV (except for the times when Simon
Cowell appears on screen) as I have when I'm attempting to push
the car in front into a spin by nudging at its back wheels. In most
games it causes the car to spin around and slide around you, but
in FlatOut, it slides just enough for it to be horizontal across
your bonnet, and whilst it's there, it seems to cling on for dear
life as it takes ramming into a solid piece of the environment to
get it off. This is made more frustrating by the fact that it slows
your car down to a snail's pace, and by the time you've got it off,
you end up being six places down the grid. Seriously, it's a major
problem I found, especially more so that the game encourages you
to cause as much mayhem as you possibly can.
Even
with these problems in mind, I still feel that FlatOut excels over
the insane fun that is Burnout - and that's not an easy thing to
do. The car classes are varied and well implemented, each with its
own technique required to keep on the road (or off the road and
wrapped around another car, if that's your style). And as I've already
mentioned, FlatOut features some of the most spectacular crashes
you'll ever see on your 360. Each one is a work of art in itself
and it becomes more and more fun to try and mash your opponents
into new objects to try and take them out in the most ridiculous
way possible. Thankfully, it's also the sort of game you can pick
up and play immediately; there's no complex learning curve like
you find in other racing games such as Forza, it's just good clean
metal-mashing fun. It'll also last you quite a while too, as there's
so much to do in the game it's crazy - once you finally get through
with the Career mode, you can move onto the Carnage mode do perform
stunts and take part in the demolition derbies. It'll also take
you a good while to get through the game, as you'll be constantly
resetting the race after being flipped around by an opponent and
ending up in twelfth place quicker than you can say "Lamborghini".
Online play is a must too - it's just so much fun, so get a few
of your buddies together and revel in the utter carnage you'll inflict
upon them.
I
wholeheartedly recommend FlatOut: Ultimate Carnage. It's seriously
good fun, and whilst it may be very aggravating at times, it'll
have you coming back for more until your thumbsticks are worn down
to tiny stumps.
Reviewed by Harmz Singh for AceGamez (All Rights Reserved).
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