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After reading so many bad things about Fatal Inertia, I approached
with one with a sense of caution. I had my nose peg just in case
it really was a stinker, and I had my holy water equipped to ward
it off, should it really be a monstrously poor Wipeout
clone. To my surprise however, Fatal Inertia isn't as bad as I was
expecting - in fact, it's really quite good. And although it has
that fundamental Wipeout feel, it is also different enough to define
its own game. For a start, Fatal Inertia has some pretty good two-player
split-screen modes, something that the console Wipeouts were sorely
lacking. Without hesitation, I called upon a friend and we were
racing in no time at all.
Whether
you choose to race with a friend, play single player with AI, go
through the Career, or play on Xbox Live, you're given the option
of selecting one of four different looking crafts. Each one handles
and controls differently and picking the right one is vital to the
outcome of the race. I prefer the smallest aircraft, but then my
friend quite likes the people-carrier-sized floating bus. Once you've
picked your class, you can also pick from about twenty different
colours, so you can almost guarantee that nobody on the course will
have the same class and colour combination. While I was a little
annoyed at the measly amount of classes at first, the sheer amount
of tracks available to race on, combined with the quantity of weapons
you can acquire and use while racing, soon made up for it.
When
it comes to track design and general graphics, Fatal Inertia is
a little hit and miss. The tracks, while there may be many of them,
range from downright superb to simply sub par, which is largely
down to the fact that there are six or so themes to the many tracks
on offer and if you don't like the aesthetics of one particular
theme then all the tracks within that theme don't really deliver.
I don't really like the look of the magma-themed tracks; they are
too dark and dingy, but the snow-themed ones are breathtaking and
always left me wanting to replay them. Graphically the ships don't
really look all that futuristic; very basic shapes with a splash
of colour of your choice. The interface is also very basic too.
However, some of the weather and time zone effects on the tracks
are brilliant, with shortcuts that consist of tunnels that are hidden
and picturesque, and the water, foliage and icy glaciers decorate
the more visually pleasing tracks that you'll come back to most
often.
Once
you've picked one of the race tracks, you're just about ready to
start blasting around corners, navigating through small tunnels
and steering over or under jagged rocks that protrude from some
of the tighter spots in Fatal Inertia. Control isn't something that
comes easy in this game however, which makes the learning curve
a little steeper than most racing titles. As well as being able
to steer left and right, you can also strafe and even roll left
and right too. You can pull up on the thumbsticks and fly up a couple
of feet, while pushing down naturally makes you fly closer to the
ground. Factor in that most weapons you can collect en route to
the finish line come with secondary functions and that you must
drive through checkpoints, and you've got quite a recipe for racing
complexity.
Unfortunately,
Fatal Inertia fails to deliver on so many fronts that it's untrue.
The single player Campaign seems worthless, simply racing through
tracks you can race through on quick race anyway, leaving hardly
any incentive to go through and complete it, unless you really want
to make slight alterations to one of the four aircrafts. Also, Xbox
Live, while supported, may as well not be. I've been trying to find
a game for days now, trying at different times and hoping to catch
some American players late at night, or some fellow Brits in the
afternoon - but it seems as if too many people listened to the journalists
who wrote this game off. That's a shame too, because the multiplayer
side is extremely fun and very playable. The range of weapons is
brilliant; like magnets to throw your opponent off balance, attachable
rockets to either give yourself a boost or blast your opponents
off course, EMPs to stop nearby enemies navigating tight corners
for a couple of precious seconds and smoke screens to block their
vision so that they'll hopefully crash and destroy their aircraft.
These are but a few of the weapons in Fatal Inertia, weapons that
provoke a great response with real players - the trash talking,
the tight cornering and the tense eliminating could have made an
online experience like no other.
Instead,
Fatal Inertia only really shines in the quick races with AI and
another friend if you choose. Split screen play is amazingly good
fun, but it's a real shame that the developers didn't account for
the fact that people might boycott the online play - otherwise we
might have got four-player split screen and Fatal Inertia could
have made its way onto the weekly game fest line-up, a quick four
player frantic race before you jump into a session of Halo
3.
The
audio in this game isn't up to much either - at least not the soundtrack.
Most of the in-game music is governed by the theme of the track
you're racing on, so you'll find that six or seven different tracks
with the same theme have the same music - and if that music isn't
particularly good, it can really grate. The menus are filled with
unidentifiable synth beats and there is simple no piece of music
in this game that you'd associate with Fatal Inertia; there's no
distinctive themes, and that's a shame. The sound effects are pretty
cool though; there's an appropriate sound for every bump, scratch
and weapon and it almost makes up for the indistinct music.
If
Fatal Inertia came with local four-player gaming then I'd recommend
it for split screen play alone, because there's nothing like it
on the Xbox 360 at the moment. The two-player split screen, while
good, feels a little retro - these days it's all about four people,
a pizza and a laugh. If you only have one friend however, then this
deal might be up your street - but consider first the mediocre Career
mode and the boycotted online play before you make that purchase.
Right now, Fatal Inertia is a good purchase at a bargain bin price,
but it would take some fatal game line-up inertia to warrant a full
price buy and with so many titles coming to Xbox 360 this Christmas,
it's unfortunate that this fun little title may very well crash
and burn in their wake.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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