|
When you visit Washington D.C, also soon (if Bethesda is to be believed)
to be known as the Capital Wasteland, you may be surprised to learn
that it was once all a boggy marsh. Given up by neighbouring states
who, quite frankly, didn't want it, the idea was to a provide neutral
ground on which to found a new nation's capital. Miles of concrete,
extensive irrigation and a fair bit of expenses swindling transformed
this uninhabitable bog into a gleaming example of American pride
and patriotic strength. Then it got blown up. So it goes.
The
mighty Potomac flows on, however, and provides Wasteland inhabitants
with an easy access route to Point Lookout - "a treasure hunter's
dream". Downriver, where the bombs didn't fall, is an untouched
natural beauty spot filled with priceless antiques, exotic flora
and fauna, warring scientists, merciless smugglers, Chinese conspiracies
and other equally inviting attractions - oh and don't let me forget
the angry mutated rednecks (sorry, Rural Americans). This
is all contained within Point Lookout, Bethesda's latest downloadable
expansion for Fallout
3.
Before
we get into the details of the gameplay and its quality, I first
feel the need to make a few points about downloadable content of
this nature. First, please remember that the original Fallout 3
experience already comes highly rated, with numerous perfect scores
and the praise that comes with them. As an expansion, there is no
difference in terms of graphical and audio quality between the downloadable
content and its more expensive predecessor, which shouldn't come
as a disappointment, as Bethesda has already done a fantastic job
and, aside from some rather ugly character animations, the whole
game is consistently polished and well designed. You are essentially
paying your 800 Microsoft Points (which equates to a bit more than
£5 of real money) for a few more side quests and the perks and achievements
they provide. For your money you get around five to six hours of
additional playtime and a new area that's roughly a fifth of the
size of the Capital Wasteland. It's important to note that you can
only access this content before you complete the final mission
of the main quest though, meaning that it's important to hold onto
a save file prior to completion if you ever want to revisit any
of it. In a more welcome development though, you can freely move
back and forth between the two areas, completing quests as and when
you feel like it, instead of being trapped like you were in Operation
Anchorage and for a large portion of The
Pitt.
So,
now that you know what you're getting, I'm sure you'd now like to
know if it's actually worth the investment. Well, it most certainly
is! It seems that Bethesda has really figured out this DLC malarkey
and delivered a quality piece of gaming that opens up a whole new
range of experiences within the Fallout 3 universe. After receiving
a radio broadcast from the Duchess Gambit, a pleasure steamer offering
trips to scenic Point Lookout, a new map-marker is added for you
to discover. Once at your destination, you simply purchase a ticket
from the disconcertingly friendly ferryman and lie down in the back
while you chug towards your destination. You awaken to see a new
vista looming menacingly ahead, looking nothing like what the postcards
promised. While Point Lookout was spared the devastation wrought
upon the more strategically important American sites, years of neglect
and residual radiation have still made their mark; the beaches and
boardwalk are derelict and the grassland hides irradiated marshes,
explosive natural gas vents and the dilapidated shacks of mutated
hillbillies with a hankerin' fer some human flesh.
I
don't want to go too much into the quests available, for fear of
spoiling the experience, but the missions you undertake all feature
a much darker undertone than the often outrageous and sometimes
downright humorous situations back in D.C. The swamps are claustrophobic
and clouded by a thick fog that makes spotting danger much more
difficult while, being in Maryland, there is also a hint of the
black magic influence of the southern states and a few swigs of
the local moonshine as well as a sampling of some questionable plant-life
leads to an uncomfortably revealing personal journey for the Lone
Wanderer.
The
content is fantastic throughout and, while the quests are totally
divorced from the world up river, the whole experience feels like
an organic expansion of the story rather than a simple effort to
tack on a few more hours of gameplay. Bethesda has also managed
to answer a number of the issues that many had with their previous
DLC efforts; plenty of new character models are introduced, adding
a great deal of variety and offering a unique touch to the surroundings
in the form of inventive (and hard as nails) enemies. There are
also additional weapons that you can take back with you to augment
your arsenal and a few new perks to improve your abilities.
Each
DLC pack seems to focus on one or two of the aspects of Fallout
3 that make the game great. Operation Anchorage was linear but featured
some elegantly crafted shooting sections, while The Pitt and Broken
Steel furthered the story and Point Lookout really excels when
it comes to open world exploration. As I mentioned earlier, the
new map is huge and features lots of hidden treasures in the form
of amusing, frightening and sometimes haunting locations. Landmarks
are spread fairly evenly around the environment and while it is
possible to complete all of the quests by visiting just a few of
these places, I'd recommend you avoid fast travelling for at least
the first few hours. Bring plenty of ammo and stimpacks however,
as the locals aren't known for their hospitality.
Rating
DLC can be extremely difficult given the nature of the media - and
it almost always comes down to the issue of cost. With three previous
DLC packs and at least one due for release after this instalment,
owners of Fallout 3 can be expected to have spent almost £100 on
the full range over the span of just one year. With that said, Bethesda
has yet to show any indication of simply cashing in on a franchise
that many have been consistently playing for all this time; I'm
personally around thirty hours in and have barely touched upon the
main quest yet. With many full price titles lasting only a few hours
with little replay value, Fallout 3 is yet to disappoint and I can
happily say that Point Lookout is a near essential addition to the
range, marred only by the limited length of the quests, meaning
there's little reason to return once you're done, other than to
scavenge. We can only hope that other publishers and studios take
note and work to provide the same amount of diverse and exciting
content as is available here.
Reviewed by Henry Osadzinski for AceGamez (All Rights Reserved).
|