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I have a confession to make. When the AceGamez staffers were being
emailed round for their pick of the best games of 2008, I hadn't
played the masterpiece that is Bethesda's Fallout
3. Had I done so, it would have possibly pushed Left
4 Dead off the top of my list. It's atmospheric, involving,
funny and makes Deus
Ex look linear. Over Christmas I played it from start to finish,
knocking most of the side quests on the head as well - and I enjoyed
it so much that I picked up Oblivion
(eighteen months after putting it down three hours into the main
story, concluding that I'd come back to it later). So when it came
time for the inaugural piece of Fallout downloadable content to
be reviewed, it should be no surprise to hear that I was at the
front of the queue, waving my arms around like a maniac. But who
says behaving like a maniac doesn't get results? Here I am, three
hours after starting Operation Anchorage, ready to write my thoughts
down in for publication.
The
mini-adventure focuses on an aspect of Fallout folklore that was
alluded to during the main game: the liberation of Alaska from the
Chinese. Bethesda has managed to get around the tricky fact that
it happened before the game was set by asking the player to enter
a computer simulation in order to unlock a cupboard full of goodies
for a pocket of Brotherhood of Steel chaps. Although this is in
effect a game within a game, your new friends are keen to point
out that if you die in the simulation, you die in real life as well
- a threat that only previously hit Fallout 3 players if they went
too many quests without eating or forgetting to refill their water
drip. With that introduction you're dropped headfirst into the military
simulation and the first impressions are very nice indeed - mainly
because they offer a change from the rest of the game's visuals.
Like
the Oasis quest (worth hunting out in the north of the map), Operation
Anchorage offers a complete change in its appearance. Gone are the
post-apocalyptic wastelands and in their place are clean, icy peaks.
Stripped of your normal inventory, you're forced to rely on the
basics of the simulation - Chinese weapons (pistols, assault rifles,
sniper rifles, etc.) and more traditional health points. There are
no longer stimpacks to be carried and you have to fill up with ammo
and health at regular points along the game's disappointingly linear
route. Unlike the main game, this simulation limits your progress
in certain directions, leaving it feeling curiously boxed in. Thematically
it's sensible that a computer simulation wouldn't want you wandering
off, just like it's thematically sensible that corpses vanish in
a flash of light before you can loot them, but it does feel like
you're losing a lot of the strategy, choice and freedom that made
Fallout 3 great in the first place.
Likewise,
if you've spent your entire stint in the wasteland avoiding combat
then you're in for a rude awakening here; fighting is very much
the only option and although you have buddies at certain points
to help you out, the mini-quest is pretty much entirely about the
first person shooting, which is unfortunately about the weakest
part of the main game. Strip away all of Fallout 3's exploration,
stealth and chatting and you're left with a slightly below par first
person shooter - something that the Xbox doesn't really need yet
another of. While all these elements are representing in some form
or other, they do feel diluted in such a way that would be fine
for a normal side quest but are disappointing to have to pay eight
hundred Microsoft Points for - especially when the whole thing only
runs to two to four hours for an experienced Fallout 3 player.
Assuming
that the other two promised pieces of DLC both cost eight hundred
points, the whole lot will come to twenty-four hundred points -
the same price as Oblivion's Shivering
Isles expansion pack. The last of these promises to remove two
bugbears from people who have finished the game: allowing you to
level up past level twenty and letting you continue playing after
the main quest is complete. Having now played through this DLC using
a saved game just before I took on the final quest, I'm left wondering
why on earth they didn't include these promised perks in the first
pack, given that the game is now several months old and many people
will have finished with it. A lot of gamers have commented that
Fallout 3 loses a lot of its appeal as soon as you stop levelling
up and I would imagine the upshot of this is that these folks will
hold on until the full set of DLC is ready before they purchase
- assuming that some other new game hasn't grabbed their +20 sword
gene.
This
is what I recommend you do, as well - Fallout 3: Operation Anchorage
is a solid quest add-on, but little more. It concentrates on the
game's weaker combat and leaves you feeling disappointingly steered,
in a way that the main game always managed to avoid. Hold out for
the rest of the DLC and use this to help you move towards level
thirty, because without the RPG elements it feels like a short and
bland first person shooter. Feel free to add a point to the overall
score if you're still working your way through the game, but for
everyone who has finished it, coming back in for this mini-adventure
is likely to be a little on the disappointing side.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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