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FaceBreaker. Never before has a title been so appropriate for a
game in so many ways. Sure, you get to break some faces, punch some
people and dance around a boxing ring, but truly, the only faces
you'll want to break are your own and those of the developers at
EA Canada and Team Fusion. Although this game was intended to be
an accessible and comedic alternative to Fight
Night, you definitely won't be laughing if you purchase it.
If
I were to summarise FaceBreaker in just a few words, they would
be a chain of expletives capable of destroying the innocence of
children everywhere. They would be words that sufficiently highlighted
just what a frustrating, annoying and badly designed game it really
is - but alas, I can't swear in my reviews... and even if I could,
I'd have to invent new words to describe the depths of my dissatisfaction
with this "game".
At
this point I should mention that rarely do I ever have any kind
of strong reaction to games; when they're good I know it and I want
to keep playing but I don't get majorly excited, and neither do
I freak out if a game defeats me or I screw up and lose. But this
game - this game - makes me want to go outside and break
the faces of passers-by, because it's just that frustrating
to play. Never before has a game got this far under my skin, because
usually when I lose at a videogame, such as dying, failing an objective
or being outscored, I simply shrug and think for a minute about
a way to play better.
For
example, when playing a game like Command
& Conquer, the chances are good that you'll encounter a myriad
of complicated and difficult levels, and inevitably you'll lose
once or twice to the AI or your online rivals. Instead of getting
mad and thrusting my fists into the air or trying to bite the analogue
sticks off my controller, I have a think about my tactics and a
way in which I can outsmart or outmanoeuvre my opponent next time.
FaceBreaker, on the other hand, breaks this mould for all the wrong
reasons. Instead of giving you the opportunity to outplay your opponent,
it simply relies upon constant and unwavering button bashing to
the point where your fingers are bleeding and your controller is
worn out. Most of your time will be spent checking to see if your
controller is working, because the game rarely seems to notice that
you've held down the button for block, or pulled off the combination
to parry your opponent's swings. Of course, while you're screaming
at the television, questioning the universe about why the game isn't
responding to your input, you're quickly being beaten to a bloody
pulp in the corner of the ring with no feasible escape.
Not
only are the controls unresponsive but they're unintuitive as well,
such as being able to 'dash' from across the ring by flicking the
left stick, which in practice makes less design sense than a toaster
made of wax. It just doesn't work, like a lot of things in the game,
such as the feature that allows you to upload your own face to be
incessantly pummelled by your enemies. Every attempt to upload my
own handsomely dashing face was met with epic failure due to an
error where the picture could not be found, even though it was clearly
visible on the screen in front of me and on the EA website. It's
hard to understand how this game was released in such a fundamentally
unplayable and unfinished state. Perhaps it's because it appears
to be geared towards children and casual gamers who probably are
supposed to find it easy to pick up and play; most of the environments
in which you fight are quite childlike and cartoony, with one level
set in a cave with dancing crabs all around the ring and another
taking place in a haunted mansion with ghosts floating around. The
fighters also suffer from this comic style, somewhat similar to
Team Fortress 2,
with huge heads and massive upper bodies giving way to tiny legs
in most cases.
The
graphics aren't too bad overall and the animations are okay for
a game of this genre, but it feels like the developers didn't try
very hard to make it a well rounded experience. The deterioration
of you and opponents throughout the fights only appears once the
rounds are finished, rather than occurring gradually as the fight
progresses. Also, when the faces are broken, as is the only point
of the game, they look completely absurd rather than as hilarious
as the game suggests, so any feeling of success is quickly drowned
away with the reminder you're playing a game that seems like it's
aimed squarely at kids. Whilst some may see this as simply the style
the game was going for it, it seems to me that EA has simply tacked
together a bunch of ridiculous scenarios and renders instead of
creating something more stylish and less derivative.
Another
area they forgot to spend much time on was sound, with the effects
limited to groans and moans as your fighter beats and gets beaten
in the heat of battle. All the thwacks of fists contacting with
eyes and noses also sound alike, with no variation whatsoever. EA
did however keep their patented pop-culture soundtrack player in
the game, with songs that will please plenty of teenagers but very
few others. But no worry, these tunes will undoubtedly cower unheard
in the background whilst you scream and shout your way through the
modes and start slipping the slope towards depression for having
purchased such a game.
Whilst
beating themselves up in real life for having wasted money on FaceBreaker,
I can imagine that anyone who purchases this game would immediately
consider discarding it into their personal trade-in stack. This
is for plenty of reasons, even ignoring the problems already listed.
For example, there is no real Career mode in the game, other than
progressing through different levels to unlock different bonuses.
Sure, you go through different belt classes in the Brawl For It
All Mode, but they're not different from each other, with no learning
curve or rising difficulty levels. It simply has pinches of hard
and easy opponents throughout, where some of the hardest enemies
are found at the start of the ladder and it seems that the higher
you go, the less challenging it becomes. Of course, you will still
have to overcome the extreme challenge of the game mechanics, what
with it ignoring every ham-fisted anger-fuelled bash of the buttons,
then again this is something that is outwardly stated as necessary
during one of the loading screens. It is for these reasons that
longevity for this game is rock bottom; no-one wants to play a game
where the only real challenge is that it ignores what you're telling
it to do.
Multiplayer
will not quench your thirst for destroying faces either, because
during online play it is simply a question of whoever has the strongest
unique powers. Yes, this boxing game has super powers, so characters
such as Voodoo can fire a projectile that stuns you, allowing him
to smash your face in, as does a rocket-firing robot later in the
Brawl mode who can take half your health by sending a guided missile
across the ring. This redundant idea runs rampant both in single
and multiplayer modes and as such annoys to the point that your
Xbox may find itself on a short flight from a second story window.
But I digress.
FaceBreaker
is probably one of the worst games I've ever had the misfortune
to play; childlike not only in style but also in design, it definitely
isn't worth full price. Even though EA has thoughtfully reduced
the price tag, you're better off spending your money on Fight Night,
an excellent and engrossing boxing game that's a world away from
this. Or, if you like games that look like they're made for kids,
then buy Wall-E instead - it's also pretty bad, but at least you'll
have some fun playing it, that and no-one could ever get mad at
that cute little robot.
Reviewed by Andy Howells for AceGamez (All Rights Reserved).
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