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EA's FIFA Street
series hasn't really got off to the best of starts. The original
game was widely panned by critics for its drab surroundings, awkward
controls and clunky AI, but the most heinous crime though was allowing
ex-So Solid Crew member, MC Harvey, to commentate. FIFA
Street 2 was only marginally better, but the gameplay still
suffered. So, the big question is, for a premise that has so much
potential, can the third instalment deliver?
For
people unfamiliar with the theme of EA's Street series, let me explain.
Take a sport, in EA's case, Basketball, American Football or Soccer
(football to the rest of us) and strip the game of its rules and
regulations, add some trickery, grimy graffiti-laden locations and
a few superstars from the respective sport. Dress them in 'street
clothing' (whatever that is) and hey presto, you have yourself a
game. The series concentrates on an arcade representation of the
sport and promotes the use of amazing tricks and combos to beat
your opponent - a sort of beat'em up, but with a ball instead of
fists.
However,
the Street series was becoming a little stale and in need of a revamp.
The latest version in the NBA Street series - Homecourt
- was a marked improvement on previous efforts, and the same result
was to be expected for FIFA Street's first venture into next-gen
territory. Using the same engine as Homecourt, the prospects of
FIFA Street fulfilling that potential looked promising and indeed
the game certainly has had a revamp. Gone are the depressing street
locales, replaced with bright, colourful and ultimately interesting
settings, giving an SSX
vibe to your surroundings. To coincide with these new stylings,
the 250 players you can choose from have also had some cosmetic
work done since the previous title - and the developers have plumped
for a Team Fortress-style
makeover. Wayne Rooney is now a brutish oaf - not a massive departure
in style for Rooney - but it certainly conveys his persona in a
caricatured way, while Peter Crouch's already elongated frame has
been stretched even further to look completely disproportionate.
After playing the game for a while, I was sure the developers had
modelled his limbs on string sausages hanging in the local butchers
window; it's like watching a blur of sausage meat when Crouch is
in full flow! However, the caricatured nature of the players adds
a bit of fun to the action and fits in well with the unrealistic,
arcade style of the gameplay. Player movement is equally impressive,
especially when performing skills and smoothly moving between a
wide variety of tricks. It must be said that gliding gracefully
past players whilst pulling off tricks can be one of the most enjoyable
aspects of FIFA Street 3.
To
accompany the 'street' locations, EA's soundtrack is predictably
'street' in nature, but the blend between subject matter and music
is perfect. At least MC Harvey hasn't been resurrected from commentary
hell; the chatter and banter between the players on the field of
play is now audible, which is a nice touch. Shouts of "Get in!"
and "Great skill!" can be heard from your fellow teammates when
performing certain moves, scoring goals or when combinations of
tricks are performed.
Performing
tricks is the name of the game in FIFA Street 3, and you are provided
with a few different game modes to show these tricks off. The Play
Now mode allows you to do exactly that; dive right in. First you
pick your favourite team from eighteen national squads or a number
of speciality teams that excel at certain aspects of the game and
after selecting one of the seven venues you must then decide the
rules of your match. There are a few options when it comes to choosing
the type of match. Timed-match allows you to set the duration of
the game, with the winning team being the one that scored the most
goals in the allotted time period. However, if you don't want to
set a time limit on your matches then you can always choose the
score option, which allows you to set the amount of goals needed
to win. Similarly, you can also choose to play the game where the
winner is determined by being a certain number of goals ahead to
win. All these options can be adjusted to suit your preferences
and you can also play a playground favourite, headers and volleys,
with goals having to be scored by either one of these methods. Whereas
all the modes mentioned so far all have an element of trickery involved
in them, it is still possible to score goals without being fully
at ease with the tricks. However, there is one other mode that you
can take part in that solely relies on tricks being performed, and
that involves scoring gamebreaker goals.
As
tricks are performed during the game you are awarded gamebreaker
points, which you accumulate as a team during the match; this is
displayed in a bar at the top of the screen. The more tricks and
combos you complete, the quicker the bar fills up, allowing you
to activate gamebreaker mode, which is essentially a power boost.
Each trick is assigned a gamebreaker value; some are worth more
than others when taking certain factors into account, such as how
close you are to your opponent's goal when performing the trick.
As soon as your bar is full you can activate the gamebreaker mode
and, as the screen drains of its colour and the music ramps up,
you have an opportunity to try even more outlandish shots at goal
and audacious tricks as the gamebreaker bar ticks away. The gamebreaker
becomes an imperative tool in particularly close games, and not
taking full advantage of it could see you staring at defeat. It
gives you an opportunity to rack up some goals and establish a lead.
Once
you have familiarised yourself with the fundamental game modes in
Play now, it might be time to move on and take a look at the other
options that FIFA Street 3 offers. If you're interested in unlocking
more teams and players then you might be interested in Challenge
mode, although it's a tad monotonous. By completing certain challenges
you are rewarded - if that really is the best word to describe it
- with a few more teams to play with next time around in any of
the modes. However, the challenges are a little on the dull side;
simply put, they are just variations on all the modes mentioned
above, but they increase in difficulty each time you progress through
one of the nine challenge levels. With no variation it can become
rather tedious and you'll soon be crying out for some friends to
come along and take you away from such tedium.
The
developers have been very stingy with the single player modes, leaving
not a lot of interest for the lone gamer. Head-to-Head is another
mode purely for the popular, where you challenge a friend over a
best-of series to determine the winner. Playground Picks is another
multiplayer mode that hearkens back to those wonderful school days,
hoping you wouldn't be the last player left as two captains picked
the teams. The only difference here is that it won't be you who
suffers the ignominy of being left behind; it will be a multi-million
pound primadonna. Well, at least they were kind enough to give the
single player a Practice mode, where the shoe is on the other foot.
There are five of you against one goalkeeper as you perfect the
tricks and combinations in the relative safety of a non-competitive
environment. But where are the tournaments? Where are the leagues?
Where is the challenge? None of that is here, I'm afraid.
FIFA
Street 3 does however offer a little more depth than previous titles
by including distinctive styles of play for individual players,
meaning that your tactical decisions will have an influence on the
game. When choosing your five-a-side team, you need to decide what
type of players would be best suited to compete with your opponent.
For instance, if the team you're playing is full of top class finishers
then you need to use a couple of Enforcers in your team (enforcers
are the best defenders in the game). On the other hand, if the other
team is full of enforcers then you may opt for tricksters in your
team, hoping that skill will beat brute force. Each player has an
icon above their head during gameplay (and beside them in the menu
screens) to indicate which one of the four categories - Playmaker,
Enforcer, Trickster and Finisher - they belong too. Each group has
its advantages, so picking the five players that make up your team
is very important.
For
the first few hours of gameplay things look relatively promising
for FIFA Street 3. There are a large number of tricks available
to use and mastering them can be one of the most enjoyable parts
of the game. The controls are very responsive, allowing you to easily
perform keepie-uppies, little flicks, catching the ball on various
different body parts and running up walls to get you out of tight
situations. The only ugly side to the control system is the lack
of variety when it comes to defending; the only way to stop attackers
effectively is by subjecting them to a clumsy looking sweep kick.
With a little more thought, the defensive side of the game could
have been as intuitive and interesting as the attacking controls
and not a simple case of button mashing.
It
is an absolute joy when you're juggling the ball over an opponent's
head, poking the ball through someone's legs leaving them absolutely
bamboozled and finishing off the move with a thunderbolt strike
into the back of the net. However, the range of tricks lack any
balance. For instance, it's all very well dribbling past players
with fancy footwork until you inevitably get stopped in your tracks,
but that's the hard route. The easy route consists of pressing the
juggle button repeatedly and, more often than not, it is possible
to make it from one end of the pitch to the other and score in one
go, forgoing any real skill. It's just far too powerful. The game
soon descends into a farce if you play against human opponents who
are hell bent on using the safest and most effective method of scoring
goals.
Unfortunately,
the Xbox Live modes are also blighted with this unbalanced trick
system, with many players choosing the easy route to goal each time
and defenders very rarely have the skills to stop the juggle. With
a little more balance to the effectiveness of the tricks this might
have been avoided, but the online modes - Quick match, World challenge
and Custom match - all struggle to be enjoyable because of this
problem. Other than the imbalance issue, the online matches run
extremely well and certainly offer a sterner challenge than the
game's single player AI. With online leaderboards and co-op as well,
Xbox Live is the place to be to fully justify the game's price tag.
FIFA
Street 3 will appeal to casual and hardcore football fans, but both
may be a little disappointed with what they find. No one can deny
that the game has got style - it oozes it from the menu screen and
onto the football pitch in typical EA fashion - however, it lacks
the depth and substance to make it appeal for more than a couple
of hours, after which you may start to question the wisdom of your
investment. The lack of any tangible single player options contributes
to the game's short lifespan, which can only be revived by going
online or playing the multiplayer modes. The skills are very well
crafted and easy to learn; if EA had balanced them better then the
lifespan of this game could have been increased a lot further. This
is a real shame, because the game promises so much for a few hours,
but fades away rather badly, leaving us to wait with the hope that
FIFA Street's fourth incarnation will finally achieve its full potential.
Reviewed by Mark Carlton for AceGamez (All Rights Reserved).
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