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One of the greatest pleasures of supporting a side who have just
found their way into the Premiership is that they're suddenly represented
in the mainstream: stickers, televised matches and last, but not
least, a place in the year's batch of footballing games. True, you'll
be one of the weakest teams in the game and the players will have
generic faces and inaccurate stats, but the point is you'll be there
- and you can bet that you'll do a better job with the digital approximations
than their flesh and blood equivalents will in real life, too!
So
imagine my pride deflating when, upon booting up FIFA 08 to marvel
at my beloved Derby County's (pitiful) stats, I discovered that
EA have done something mightily impressive: they've included every
Premiership, Championship, League 1 and League 2 side in the game
- a huge improvement on last year's effort. And they've not just
made up the difference with some approximations either; there are
accurate kits and sponsors, squad numbers and names. It's an impressive
achievement and one they've done well to pursue, because if there's
one thing FIFA has consistently done better than Pro
Evolution Soccer in recent years (and at my count there are
about three things in total) it's the polish and superficial styling.
By ensuring that every team is here, all present and correct, I
can not only play a disbelief-suspending FA Cup with plucky underdogs,
but also play tense Derby County vs. Ipswich Town grudge matches
with my housemate. This is a big step up from the last incarnation
and is something that should not be underestimated.
On
top of this, FIFA 08 plays a rather good game of football. Gone
are the days when FIFA was predictable and arcadey; this is varied,
tactical and often very challenging stuff. Sure, the tricks and
snazzy bits are still in there (if you know how to use them effectively
- your humble reviewer models his football on the Nineties Wimbledon
model) but at its heart it has gone down the Pro Evolution Soccer
route to such a degree that it has now surpassed it. While Pro Evo
has played a faster paced, more arcadey game of football in recent
years, FIFA has done the opposite and slowed it down to be a pretty
accurate simulation. On top of this, the graphics are streets ahead
of Konami's franchise, with recognisable players, fully licensed
kits and nice details like recording equipment dotted around the
grounds, while the sound is so far ahead as to be no contest at
all. Although the commentary isn't always accurate, it sounds as
natural as to make effective background noise in a way that Pro
Evo has never managed, its commentary always sounding so unnatural
and forced that you could never quite suspend your disbelief until
you either switched it off, changed the language or filled your
ears with cotton wool.
There
are several different ways of playing the game, allowing you to
play individual tournaments (the FA Cup, Champions League, or the
Turkish premier league, to name but three), to have a five year
management career (which has some basic control over player growth,
transfers and tactics with an unfortunately clunky interface), friendlies
and the Challenge mode. While most of these explain themselves rather
nicely, the Challenge mode is a strange beast, so unique that it
deserves its own explanation. Like last year's effort, there are
150 challenges for the player to complete (each set of fifteen unlocks
an achievement, incidentally another area much improved from last
year), which range from the fairly standard (win the match in normal
time) to the plain awkward (score in the first five minutes of the
match with John Terry). This makes for an entertaining, if sometimes
head-bashingly frustrating, diversion from the standard fare of
leagues, management and friendlies.
The
multiplayer experience deserves a special mention as well, because
EA Sports have delivered their usual polish here to great effect.
You have the choice of playing a one-off friendly, creating or joining
an online league or intriguingly representing your favourite club
in an online accumulative table. I don't think I helped Derby County
much by reviewing the latter, and while it's not really deal-clinching,
it's another example of how EA are trying to make the whole game
as feature packed as possible; the multiplayer lobby even provides
the latest football news via online radio while you're waiting!
The
online matches themselves play out rather nicely - you have to think
a little quicker, because impressive as the AI is, it can't match
a real, intelligent human (or the Xbox Live teenage equivalent).
The matches are pretty lag free and considering how much is going
on that's another achievement that EA can be proud of - it may be
my imagination, but the pace feels a little slower, presumably to
ensure that lag isn't a problem. One downside to the Live experience
is that, despite EA's best efforts, there are a handful of unsporting
players still at large. Although I experienced no people quitting
before full time (largely because they were beating me), I did find
one player who frequently paused the match when I was on a good
break in an attempt to wrong foot me. EA have actually got safeguards
in place to stop this tactic (only three pauses allowed per match
and not when the other player has possession) but these slipped
through the net (if you'll excuse the pun) due to being goalmouth
scrambles.
The
most interesting mode is not the online game however, but a brand
new addition: 'Be a Player'. This allows you to assume the role
of any player (excluding the keeper) for a match and the game rates
your performance based on everything you do on the pitch, from your
positioning to shots on target to the accuracy of your passing.
The camera pans in and out on your player, so you can always see
where you are in relation to the ball, and a handy 'plus' or 'minus'
appears above your head, letting you know how you're doing on the
fly. It's incredibly satisfying to create space and call for the
ball, potentially turning games around single-handedly; the feeling
this creates when you're playing centre forward, with your team
trailing 1-0 with two minutes to go is wonderful, and it's impressive
that a game can evoke this much passion - something I must say that
the FIFA series has failed to deliver to me in the past. It's a
shame EA didn't take this through to its natural progression and
have a Career mode for a player where you could gun for top scorer
and secure a big money transfer based on your performances, but
my guess is that they're doing their old (tedious) trick of holding
onto that development for next year, in order to ensure that people
feel the need to upgrade.
The
differences from last year might only sound incremental on paper,
but FIFA 08 provides all the polish of last year with some excellent
new features with some additional flair and panache. FIFA
07 played a nice game of football and gave Pro Evo a real run
for its money - but by making the superficial gulf between them
even more massive, EA have won my wholehearted endorsement: A full
roster of (surprisingly accurate and up to date) line ups, a shedload
of tournaments, some challenging and interesting 360 achievements
and a brilliantly implemented Be a Player mode have meant that rather
than making the slight changes and updated squads the fans have
come to expect, EA have produced a significantly better game all
round without tinkering with the winning mechanics of the actual
on-pitch action. Whether you've played FIFA 07 to death or skipped
it altogether, FIFA 08 is well worth a purchase, and if you're waiting
for a great and well-rounded football game for your 360 then my
advice is quit waiting for Pro Evo 7 and enjoy the full licensed
glory of this splendid football game - consider the wait over.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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