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As has been the trend with Xbox, the Xbox 360 has seen numerous
ports of successful PC games in the short time its been around,
and this November, Microsoft's off-white box of next-generation
wizardry will play host to another in the form of F.E.A.R (or First
Encounter Assault Recon), an aptly named first person shooter that
goes for spine-tingling tension and full-on trouser-soiling scares,
along with the standard all-out gunplay typical of the genre. Microsoft
recently let a demo loose on the Xbox Live Marketplace and if it's
anything to go by, the finished game may well prove itself as one
of the best first person shooters on the console so far.
Originally
developed by Monolith - who later went on to create the similarly
spooky Condemned:
Criminal Origins - the F.E.A.R. port is being handled by Day
1 Studios and once again sees players taking control of the point
man of a special forces team that deals with threats that the standard
police forces or military cannot handle; namely those of the paranormal
variety, a theme that runs strongly through the entire game. After
being sent in to investigate a strange disturbance at an industrial
complex, the point man is soon haunted by and witness to some bizarre
- and downright disturbing - visions and goings-on, including Alma,
a ghostly figure of a young girl who appears frequently throughout
and plays a large part of the sinister plot.
The
actual running and gunning of F.E.A.R. is fairly straightforward
but fun nonetheless, and chucks in some different gameplay aspects.
The biggest is the slow motion technique, similar to those seen
in Max
Payne, where the movement of enemies is slowed down significantly
while your own movement is slowed down just a smidge, so you can
run circles around them. Although only for a couple of seconds mind
you - your slow motion meter gradually refills, but it only lasts
a short time, so you'll need to think cleverly while using it. And
use it you shall, because the A.I. in F.E.A.R. is nothing short
of astounding; you're very rarely faced with a single enemy, usually
finding yourself outgunned every step of the way, and the A.I. enemies
really work as a team. You've heard this claim made about
countless games before now, but believe it - if you don't play it
smart in F.E.A.R. you're going to get your arse handed to you. Your
opponents will be ducking and using cover, attempting to flank you
and holding back if things aren't going their way. Luckily, F.E.A.R.
delivers the goods in terms of weaponry - along with generic FPS
firearms such as pistols, machine guns, shotguns, rocket launchers
and grenades, it also packs more unconventional guns, such as the
particle rifle, which reduces enemies to skeletons in a deliciously
brutal fashion, and a nail gun that can actually nail enemies to
walls (even by their heads) and might just be the most entertaining
gun since Turok's
almighty Cerebral Bore.
F.E.A.R.
strives to truly excel in conveying a strong sense of tension and
dread, no more so than during scripted sequences designed to disorientate
and generally give players a severe case of "the jibblies." A prime
example - I was running along a catwalk and came across a ladder.
When this happens, you're required to press a button to make the
character turn around a climb down it. So I pressed the button…
and BAM! That creepy Alma girl was all of a sudden right up in my
face… just standing there, giggling. Believe me, it scared the hell
out of me even after playing through a second and (feel free to
mock me here) third time. [I'm with you on that one - I actually
cried out loud when that happened to me! Still, if I will insist
on playing scary games in the dark, alone, at night… Scare-Ed].
Another example - you enter a corridor, run down it, go to open
the door and it eerily fades away. You turn around and go back down
the corridor only for it to suddenly seem completely different,
akin to a medical facility of some kind. Plus you've been forced
into slow motion. You can hear the point man's heartbeat racing.
A copious amount of blood is oozing down the walls and Alma appears
once again - on the ceiling. You try to open the door you came through,
only to have a ghost smash through the glass and disappear just
as it gets in your face. Then everything's back to normal. Seriously,
these sequences have to be seen to be believed. [He's right - that
was another very frightening experience! Terrify-Ed].
The
Xbox 360 version of F.E.A.R. looks just as excellent as the PC version,
even at this point in its development. Light and shadow are sublimely
used to evoke the eerie atmosphere that the game is aiming for,
plus the environmental (although not particularly varied) nuzzle
flare and warping effects used in regards to explosions all look
absolutely spectacular. And who knows what extra bells and whistles
Day 1 might add before the final release. Add to this a 360-specific
single player mission, an Instant Action mode that pits you against
the advanced A.I. in a competitive mode that tracks ammo and med-kits
used, firearm and melee kills, multiple kills and such, along with
an exclusive weapon in the form of dual-wielding submachine guns
plus a 16-player Xbox Live mode which supports deathmatch, team
deathmatch, elimination, team elimination and capture the flag,
and you've got plenty of reasons to get very excited about
F.E.A.R.'s 360 debut. With the release getting oh so close, you
won't have long to wait - and AceGamez will be there to give you
the final verdict when that day rolls around.
Previewed by Mark Reece for AceGamez (All Rights Reserved).
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