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Like the current-gen
version of the game, Eragon on the Xbox 360 is a fast-paced
fantasy action game based on the upcoming Twentieth Century Fox
film derived from the book series by Christopher Paolini. The 360
version adds a new enemy type and two new levels to the mix, along
with higher resolution graphics that look great on an HD setup,
albeit not quite as amazing as games created specifically for the
console. On its own merits and as a fantasy-themed game, it does
what it does quite well, in bringing players solid single and co-op
action, great film-quality audio and imaginative storytelling sequences
that don't use a single bit of film footage. You also get a bunch
of unlockable extras in the form of 'making of' segments that show
the dedication of team at Stormfront Studios. If you're someone
who enjoys fast-paced fantasy-based action, are a fan of the book
series or want a fun tie-in to the movie then you'll enjoy what's
here. Yes, both the movie and game take liberties with the book's
version of events, but it doesn't take a rocket scientist to realize
that's the way it goes in any translation when you're condensing
an entire novel into about eight or so interactive (or two cinematic)
hours.
While
most movie games are made with people who don't play (or aren't
very good at) videogames in mind, you're in for a world of pain
if you're playing on Normal or Hard and try to rush through some
of the tougher areas. Easy mode is just that, although there are
a few spots where you'll still be soaking your thumbs in warm glasses
of water afterward. The game starts out with a simple tutorial that
shows you the basics of movement and combat, while showing off a
lush forest setting. After the enemy-free opening stage and some
wonderfully stylized cut scenes, you're dropped into battle shortly
after a character named Brom is introduced. He's an old hermit who
is surprisingly adept with a sword or bow and he takes a special
interest in training Eragon in the ways of a Dragon Rider. The blue
dragon Saphira plays a small part in the game initially, but around
the middle you get to ride her in some fun on-rails flying levels
that can be tackled by one or two players. In single player your
ally AI is very good overall, but if you play through the game a
few times by yourself and with a friend you can compare kills at
the end of missions.
Like
Stormfront's last two games (Demon
Stone and The
Lord of the Rings: The Two Towers), the non-stop action here
focuses on dispatching hordes of enemies with straightforward button
combos. Simple moves (A,B,A or B,A,A, for example) are fine against
most normal-sized enemies, but when the tougher and burlier baddies
show up, you need to mix things up a bit by blocking with X and
adding some jumping attacks by hitting Y, then A or B. If you time
your moves right, the camera zooms in on the action as you deliver
one of a few different killing strikes, a cool touch that makes
the action all the more dynamic. You can also take out enemies with
your bow, and later on you can use magic-laced arrows to blast packs
of enemies. Speaking of magic, eventually you get to use telekinesis
and fire magic, both which rely on a recharging mana bar underneath
your health bar. As you and your partner take out enemies you collect
green orbs and two colored bars fill the bottom of the screen. When
the bars meet up and start shining, you can press in both analog
sticks to unleash a timed power attack that's great for cutting
down the harder enemies and a boss or two.
There
are also cleverly placed magic-activated elements in most levels
that you need to activate in order to progress. You might need to
drop some weights onto a decrepit floating pier to get rid of some
hard enemies lying in wait, or need to use magic to form a walkway
from shattered wood. There are other objects such as barrels filled
with spears that you can shoot at guards, or you can bypass these
in favor of more combat, but you'll find things much less punishing
if you use every opportunity the game gives you to get rid of the
opposition quickly. There are some nice partially destructible environments
too; it's good fun when you send someone tumbling to their doom
where there was a sturdy railing a few seconds before. While you're
trying to survive the levels, be prepared to locate the Secret Egg
hidden in each stage - some are easy to get to, but a few can be
royal pains in the neck to find. Fortunately you can replay stages
after you've cleared them.
Either
the game camera is locked down at predetermined angles or following
you cinematically, so you're at the whim of the occasional viewpoint
switch when entering some doorways. It's not too bad except for
in a couple of spots where you're trying to make your way across
narrow beams and any misstep has you backtracking to try all over
again. I really wish some sort of no-fall 'walk' button had been
included (like in the Tomb
Raider games), particularly after retrying one late sequence
about a dozen times until I made it across. As for targeting enemies
off screen, each player has a reticule that lets you shoot arrows
at unseen enemies, which goes a long way in some of the harder sections.
If you draw your bow and hold the A button until the controller
rumbles, you can unleash a headshot that takes out weaker enemies
or faraway archers that annoy you with their flaming arrows. Larger
enemies might get stunned or knocked over a bridge this way, but
it would have been nice to fire off a volley of shots to take down
groups while your magic is recharging. In most sections of the game,
prepare to make good use of any running room when faced with multiple
foes. There are checkpoints placed through the missions, so if you
or your partner dies during a stage, you'll want it to happen after
you reach one rather than before.
In
terms of mission variety, you get the standard 'kill all the enemies'
levels, but the game shakes things up with swarms of fierce troops
and what could be considered mid-boss battles to keep things interesting.
A slower-paced 'stealth' mission set in an occupied village changes
the pace for a short time and there's more fun a bit later as Brom
dons the uniform of an enemy officer and distracts groups of enemies
while you sneak past in the shadows. Although each level has something
interesting happening, two of the best missions are a lengthy jaunt
up an enemy-packed tower and a deadly crossing in near zero visibility
fog. In the latter, you need to creep carefully out of the thick
soup, as linebacker-sized enemies rush you from different angles.
You can use fire magic to blast them (recommended) or try to anticipate
where they're coming from and roll out of harm's way. The funny
thing is, just when you make it past this section you find out that
it's only the beginning of the stage. You're finally away from the
foggy shoreline, but there's a hell of a fight waiting for you before
you reach the end. Speaking of hellish fights, one later mission
has you eliminating a few hundred enemies with Saphira's assistance,
as you chop your way through a city under siege. It's pretty awesome
stuff to see your dragon setting troops ablaze as they're charging
through high grass towards you, leaving you to take care of business
elsewhere.
The
360 version includes two new stages that expand the story by going
to the book for inspiration, something that should please fans quite
a bit. One stage introduces the Kull to the enemy count, while the
other is a great flying sequence with Eragon and Saphira taking
on hundreds of troops as they march to overrun a village, which
happens to fit perfectly with the following mission in the game.
In the Kull stage you face off against one of the mighty huge, horned
behemoths and really have to work at putting it down. For a big
guy that Kull's got some excellent moves, as you'll see if you run
behind and try to backstab him or get in the way of his flaming
club. Just as you do him in, another comes leaping over a wall and
you need to do it all over again. Of course, as grueling as this
is, when the third Kull bursts through a wall, you're probably going
to want to throw the controller at the screen to stop it, but there's
more fun to come! You eventually get to face off with a bunch of
these beasts in an enclosed room, then work your way up a spiral
ramp to another encounter atop a gigantic cracked gemstone. After
that the level actually goes on for a while longer, offering up
more tough combat and a simple magic-based puzzle that leads to
yet another brutal battle. All the while you're hoping your fingers
and controller hold out as you try to survive.
The
flying stages are quite dynamic and thrilling, although you're not
allowed to fly freely through these levels. Two of the three areas
have you basically flying in a huge circular pattern through and
around some beautiful scenery, as Saphira roasts or tail whips enemies.
You can shoot magic arrows while riding her and, if you're playing
with a friend, one of you can control the dragon's moves while the
other shoots magic arrows. These sequences are a bit easier with
a friend, particularly one where you need to protect five towers
from being burned to the ground by enemy forces; you need to pay
attention to timing Saphira's fire breath and try not to get overwhelmed
at the pacing or length of the stage, as just when you think it's
over, you need to do one more pass. I'd have to admit that the final
flight sequence is a wee bit too short and easy (at least on Easy
and Normal), but then again, it's great to see a final boss that
doesn't have three forms that take half an hour each to kill.
Graphically,
Stormfront has gone with a unique look for the game that resembles
fantasy artwork in motion, using a more painterly realism in the
environments and character models. If you're going to unfairly stack
what's here up against other 360 games rather than appreciate the
art style then you're missing the point; the game world works perfectly
when you immerse yourself in its overall scale and let your fingers
and brain take over for a spell. If you've got a good HD setup then
you'll almost feel as if you're in some of the more massive levels.
Yes, the last-gen looking characters could be a bit less angular,
but the main characters look enough like their real life counterparts
(Edward Speleers and Jeremy Irons) to forgive this. The choice of
colors and lighting is solid throughout the different stages, particularly
in how light and dark areas are used to create mood throughout the
game. The art direction in general is excellent, particularly in
the Blendo-animated narrative cut scenes that tell the story. These
scenes mix two and three-dimensional elements with different film
stock effects for some striking imagery that has to be seen in motion.
The two new stages look great and don't feel tacked on at all, particularly
given their length and level of challenge. Based on both stages,
I'm wondering if there were any other levels planned during production
that didn't make the cut.
The
audio, particularly the sound design by Andrew Boyd and music by
Robb Mills, is outstanding, with plenty of convincing movie-quality
effects leaping from your speakers. The stirring score does a great
job of driving the action and cinematic sequences and I'd say is
quite soundtrack-worthy. For the most part, the voice talent is
solid, with Speleers and Sienna Guillory reprising their roles from
the film as Eragon and Arya respectively. Jeremy Irons isn't here
vocally, but the guy doing his voice does a good job overall. I
was slightly disappointed that John Malkovich's character, Galbatorix,
only shows up briefly in a cut scene. It would have been pretty
darn cool to hear him (or a soundalike) voice a few lines or even
show up in the digital flesh. Still, the game's main villain, Durza,
gets the dark and evil treatment from actor Robert Carlyle, who
does a great job with the character. With so many guards to slay,
there is a bit of repetition in some of the commentary, but you'll
usually be too busy dispatching them to worry about that too much.
Playing through the game definitely made me a lot more interested
in the film, so it looks like I'll be warming a seat for two hours
in December.
As
far as problematic stuff goes, for starters the ladies get the short
shrift here. Despite her being an expert swordswoman (according
to the narrative), Arya only shows up in a few cut scenes basically
in trouble or being saved from it. Saphira is only used in four
stages during the game (three in the Xbox version), which feels
a bit light considering all the work the developer put into these
sections. There are portions of levels where you can summon her
to swoop down and take out selected foes, but it would have been
nicer to have a few more flying levels. Gameplay wise there's one
Secret Egg that's a real pain to get to thanks to the locked down
camera, but collecting them all makes for a nice payoff. In addition,
while there are combat and health orbs hidden in chests and dropped
by some enemies, you can't stack health for later usage. Therefore
you'll find yourself at full health, opening chests and smashing
barrels right before an area or checkpoint where you can't backtrack
to get to them. Finally, I've a technical gripe on the video quality
of some of the otherwise informative bonus materials. While the
art galleries look great, the gameplay footage in the interview
segments looks like it was blown up from a cell phone camera. I
haven't seen footage that pixel-heavy since the days of Sega CD
or 3DO full-motion video.
Eragon
is an excellent treat for fans of the books and soon to be fans
of the film. The game covers a lot of territory while doing a great
job of bringing a decent amount of challenge and thrills to the
masses. While it's not clear if we'll see more interactive works
based on the series, the talented folks over at Stormfront have
done the source material proud with yet another fine fantasy-based
action game.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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