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Before we get down to the nitty gritty of this review, I should
make it clear that the overall score is very much dependent on your
interest in both the Dynasty
Warriors franchise and the long running and hugely successful
Gundam
series. If you are a fan of both games then in all honesty you probably
already own this game and need to read no further. Equally, if you
find the Dynasty Warriors franchise derivative and repetitive and
have little or no interest in either Gundam or anime then you might
as well stop reading now, as Dynasty Warriors: Gundam is in no way
going to win you over. Finally, if you have even a passing interest
in either then please keep reading, because you might - just might
- be in for a pleasant surprise.
Let's
make one thing clear straight away - Dynasty Warriors: Gundam is
an unashamed cash cow. KOEI and Namco Bandai have obviously not
bothered with a drawing board, clearly deeming new ideas unnecessary
when they have a plan as ingenious as theirs. You can just imagine
how the boardroom meeting went as you play:
"Okay,
so we're going to replace the Chinese warriors from Dynasty Warriors
with those big robots from that popular anime, you know, the one
with the successful toy line. Yeah, that should work nicely."
And
that's it, end of meeting! Although I'm being a bit cutting here,
as basic and in many instances lazily developed as this idea is,
it has clearly worked and the game has achieved what it's been designed
to do. The game is literally just Dynasty Warriors with Gundam characters
clumsily dropped in - but honestly, what did you expect? In fairness
the name is a bit of a giveaway! Regardless, Japan predictably went
nuts for it, with the game staying in the bestsellers chart for
quite some time over there; the Japanese do love their mechs though.
However, to expect the same kind of blind loyalty on these shores
would be naïve at best and stupid at worst; this game has 'niche'
written all over it, but believe me, there will be a market for
Dynasty Warriors: Gundam, as surprisingly enough and despite itself
in fact, it's a game worthy of both the Gundam and Dynasty Warrior
names.
Although
Dynasty Warriors: Gundam is a Dynasty Warriors game by the numbers,
it's clearly aimed more towards pleasing the Gundam fans out there.
For any fan of Dynasty Warriors, the Gundam edition clearly attempts
to bring nothing new to this surprisingly popular sub-genre, with
KOEI and Namco Bandai opting to lean heavily on the Gundam lore
and mythology in an attempt to compensate. For anyone uninitiated
with Gundam this could turn to be a touch off putting; from the
huge collection of characters, each of them with their own baffling
and often ludicrously scripted back story, to the mammoth selection
of different mobile suits at your disposal, this is unforgiving
stuff for those who don't know their Amaro Rays from their Chaz
Aznables. With this said, anyone who is a fan of the Gundam series
will find an absolute plethora of fan boy treats here. Even if you
are just a fan of anime and can get past the incomprehensible storylines,
there is much to like from this surprisingly charming title; from
the wonderfully over the top script and pleasingly cheesy voice
acting (available in both English and original Japanese) to the
large collection of beautifully realised mobile suits and perfectly
replicated sound effects, the authenticity of the Gundam experience
cannot be questioned.
If
you have played any of the Dynasty Warriors games in the past then
you'll know exactly what to expect from this Gundam edition, because
other than the ancient Chinese warriors being replaced by giant
mechs, it's exactly the same game that has been released numerous
times across pretty much every format imaginable over the past few
years. You are still tasked with fighting your way through hordes
of largely gormless enemies, often racking up kills in the region
of seven hundred. Luckily, there's just enough tactical edge to
this release to keep it from becoming too repetitive too soon, as
you are tasked with taking control of numerous fields across the
battlefields. You will often find yourself having to race across
the battlefield to help out a companion losing ground to the enemy
or to help protect one of your ships that has come under attack.
It's all standard Dynasty Warriors stuff, with the one change coming
in the form of space battles. Sadly, this is fought on a single
plain and short of the different aesthetic plays out exactly the
same as a land battle - this is a real shame, as it offered a chance
for the title to distinguish itself from the series, and the lack
of an all-new full space battle mode is very lazy indeed.
One
other change for the series comes in the form of the mobile suit's
weaponry. The laser swords play out exactly the same as a traditional
sword would, be it with a few nice visual effects and some great
sound-bytes taken straight out of the TV show; however, it is the
firepower available to the mobile suits that allows for an all-new
approach, as you can now take out enemies from a distance. Sadly,
beyond once again being pleasing to the eye, they offer up little
in the way of tactical options due to the majority of guns being
hugely underpowered and almost impossible to aim. In fairness, they
do look good as part of a combo or special attack, but this invariably
has to be put down as another missed opportunity for the two developers.
As
mentioned previously, the selection of characters and Mobile Suits
really is impressive, with no two suits playing alike and each character
having their own storyline, so there really is a lot for fans of
the series to enjoy. Sadly, beyond the suit-specific moves and visually
stunning special attacks, most of your time on the battlefield is
spent simply smashing the same two buttons, usually in the same
combination. Although there are quite a few moves available, due
to balancing issues it's as easy to take out enemies with a continuous
basic attack as it is with a strung together combo. Balancing issues
aside however, it is worthwhile to string together combos simply
on the basis of their visual allure - and let's be honest, beyond
these factors there is something just plain fun about one big robot
smashing its way though a lot of other big robots! This is probably
all sounding a touch repetitive by now, and that's because it is.
However, thanks to both upgradeable characters and Mobile Suits,
it's surprising just how addictive the gameplay becomes. With stats
upgrading as you battle and new abilities awarded at the end of
each level, this does create a 'one more go' mentality, as beyond
completion of the two main single player modes, you will often find
yourself driven towards maxing out your chosen character's abilities
and stats.
Although
there is a huge amount of content, once on the battlefield, objectives
rarely ask anything more than the destruction of everything in your
path across the different fields on the map. Luckily, the mobile
suits do move around very swiftly, with some nice animations as
you burst through the marauding hordes of mechanical monstrosities.
Boss battles however, which occur frequently, do offer up a slight
change of pace, as the bosses often give as good as they get, thus
forcing you to plan your attacks with a little more panache than
usual.
Speaking
of content, for all those who quite like the idea of smashing through
a continuous army of mindless opponents, the amount on offer really
is impressive, showing some real effort on the part of the development
team to flesh out what is an otherwise repetitive beat 'em up. The
main single player game is split between Official mode and Original
mode, with sixteen playable characters available across the two
of them. Okay, so the gameplay within all the modes is largely the
same, but this does give a greater incentive to keep upgrading your
character through both storylines. Official mode offers up a branching
storyline, split across the playable characters on offer, and is
based upon one of the many existing Gundam storylines. Original
mode, although playing almost exactly the same as official, does
offer up a new and unique storyline for the game, with a wide variety
of characters and storylines. These efforts on the part of the development
team show a real commitment to creating as robust an experience
as possible for Gundam fans while extending the Dynasty Warriors
experience as far as they can without actually doing much new. Of
course, due to the very dated gameplay mechanics, these efforts
will fall on many a deaf ear, but for those sucked into the enjoyably
robust if largely mindless gameplay and the so bad it's good storyline
and dialogue, there really is more than enough here to keep you
busy for quite some time.
On
top of the comprehensive single player options, there is also a
collection of multiplayer options to get on with, allowing you and
a friend to play through both original and official game modes together,
along with a versus mode that allows you to fight one another or
attempt to clear an area of enemies in the fastest time. These modes
once again add longevity to the experience, even though both cooperative
and versus mode feel largely throwaway and are dependent upon you
finding someone else who likes repetitive arcade-based gameplay
as much as you do. Shockingly there is absolutely no online mode
to speak of, which although forgivable for online battling is baffling
when considering how much a simple online leaderboard would have
brought to the package as a whole, and indeed online co-op is one
of the many big missed opportunities in the game.
When
it comes to presentation, Dynasty Warriors: Gundam is a very hit
and miss affair. The mobile suits look great, as do the superbly
old-school character animations and simple but very solid menus,
complete with a smart gallery mode that lets you take a closer look
at the lovingly recreated suits and characters. Sadly, the rest
of the game often looks dull and is largely uninspiring. The locations
especially bring the game down, thanks to generic, empty environments
that have very poor resolution and are usually devoid of anything
even remotely interesting to look at. On top of this the enemies
are far too repetitive, leaving you more often than not surrounded
by an army of opponents who sadly look, act and attack in exactly
the same way as each other. In contrast, the audio throughout is
superbly fitting; for those who revel in cheesy anime dialogue and
old-school combat effects, Dynasty Warriors: Gundam gets it just
about bang on, with superb weapon effects and surprisingly decent
voice talent in the case of both the English and Japanese audio
options.
This
review has probably come across as somewhat schizophrenic at times,
but when it comes to a game like Dynasty Warriors: Gundam this simply
can't be helped. Despite the dated gameplay, lack of online options
and baffling storyline, the game manages to still be fun thanks
in no small part to the charm that the Gundam license brings to
the title. It also doesn't help that for every person who loves
this game there will unquestionably be quite a few out there who
simply despise it. Dynasty Warriors: Gundam was never going to win
over those not interested in the Dynasty Warriors style of play,
but in all honesty it never tries to. This is unashamedly built
for a niche market (on these shores at least) and for the most part,
this decision pays off. For anyone interested in KOEI's unique style
of repetitive arcade action, there really is a lot to enjoy here.
While the lack of any kind of online options is a big downer, the
comprehensive single player mode, simplistic, but fun multiplayer
and extensive Gundam storyline and character options make this a
package more that's than worthwhile for all those who find the concept
appealing.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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