|
Do you know what would be awesome? A game where you pilot a robot
the size of a house, smashing other huge robots with your sword
and shooting them with a giant laser cannon. Maybe you could add
some tactics in there as well, so rather than just bashing through
a level, you have to take control of portions of the map, kill specific
enemies or protect your friends from damage. You could choose from
a wide range of robots and pilots, each of them with different weapons,
strengths and weaknesses. And haircuts. Also, your friends would
be able to play with you, both in the same room and online. That
would be a hell of a game. What's that you say? It already exists?
And I'm reviewing it right now? No, you're wrong - I'm reviewing
Dynasty Warriors: Gundam 2, and it's not awesome, it's a dull-tastrophe.
When
it comes to Gundam, I will admit from the start that I'm a novice;
I've never seen any of the films, read any of the comics, watched
any of the TV series or played any of the games. I come to this
as a virgin, if you will, with an open mind and a desire to be impressed.
With that in mind, imagine the scene as I slip the DVD into my Xbox,
anticipation prickling somewhere in the back of my head. Giant robots
beating the bejesus out of one another - how could anyone fail to
make a great game from that starting point? The controller clasped
between my expectant palms, I load up the first mission of story
mode, after picking a delightfully mop topped young man as my character.
The game loads and I find myself in the vast reaches of space, but
I can't move up or down. That seems a bit silly, but I let it go:
bring on the robots! I enter something called a field, not really
sure what I'm supposed to be doing, and I see them, a bazillion
grey, clunky forms, looming at me from the plain black background.
I charge forward, braced for a battle of titanic proportions, an
onslaught that will shake the universe to its very core, the kind
of encounter that goes down in the annals of military history. One
man against a horde of unparalleled... oh. They're just standing
there, waiting for me to kill them. So I do. I conquer the field,
it changes from red to blue and I move on to the next one, where
another group of identikit grey robots stand around and wait for
me to kill them. This process is repeated, on and on, varying only
slightly, until I finally lose the will to live and throw my controller
into the bin, vowing never to play videogames ever again.
After
a while, I calm down, remembering that I have to write an objective
and entertaining review, not just "Stupid games, hate games." I
try a different mode - Mission Mode - and stumble upon a tutorial.
Heaven be praised! Maybe I was doing something wrong. I play through
the tutorials, eventually able to decipher the poorly translated
instructions. Turns out I wasn't doing anything wrong. Controller,
meet bin, game, meet bad review.
The
first problem with Gundam 2 is the combat; it's as shallow as a
desert puddle in a severe drought. Calling it an uncultured button
masher would be an affront to uncultured button mashers. You'll
use the same dull combo to take down the same dull enemies, minute
after minute, hour after hour, repeating the same combo to kill
the same robots forever and ever and ever and ever. And ever. One
button controls your sword, one your laser/charge attack, one a
magical boost super powerful attack only available after you've
pummelled enough 'bots, and one a speedy boost that lasts a few
seconds. The shoulders and bumpers are for blocking and camera spinning,
with the sluggish movement dealt with by the analogue sticks. For
a game that hinges on its battle system to be found so dreadfully
lacking in that department is criminal - this is boredom incarnate,
slothful, tiresome and soporific.
The
main aim of the game is to capture fields from opposing forces.
This is done in a variety of ways. Well, one, really. You either
have to kill enough robots, or kill enough robots so that some more
robots come and then kill them. Sometimes robots appear out of nowhere,
or ambush you. Then they stand around and wait for you to kill them.
It would appear that most of the pilots in the Gundam universe are
inbred hicks, entirely incapable of rational thought, blind as the
proverbial bat and prone to bouts of self-destructive stupidity.
Either that, or the AI in Gundam 2 is terrible. Every now and then
another character appears and you have to fight them, in pretty
much exactly the same way you fight the rest of the robots. There
were times when I spent three full minutes flying from one end of
a battlefield to the other so I could complete my next objective;
a fine example of the shoddy and shambolic design that runs through
this bad, bad game.
The
graphics are last-gen awful; blocky, uninspiring and yawn inducing.
The robots that you pilot are put together well enough, but the
rest of the world is an afterthought. There are times when the screen
is literally full of a hundred bad guys, all of whom look exactly
the same, indecipherable from the one stood next to them. In this
day and age that's just lazy - it's not like a few different character
models would have stretched the 360's processor. There only seems
to be one song, played ad infinitum as you trawl through level after
level of black space and brown planet. After a couple of hours I
just muted the TV. By kicking the speakers. The voice talent on
show here is passable but most of what they're given to say is utter
and complete nonsense and the rest is covered up by the smash and
crash of the billionth grey robot exploding.
The
online portion of the game is sloppy and pointless, with a few deathmatch
modes and a hunter/target assassination mode chucked in for good
measure. All of the problems from the offline game are, predictably
enough, present in the online modes. If you're looking to smash
your friends' robots up over the Interweb, I'd suggest Virtual On
instead.
Dynasty
Warriors: Gundam 2 is boring. And repetitive. And repetitive. AND
REPETITIVE. If you're a diehard Gundam fan, or even a diehard Dynasty
Warriors fan, then you've probably already bought the game and
feel as regretful as I do for investing even one second of your
life in playing it. Whether you're just a common or garden fan of
games in general, or a love of all things Gundam and Dynasty Warriors,
you should avoid this like the plague. It's badly put together,
drool-splashingly simple and, all in all, offensively rubbish. Unless
you fetishise the mindless smashing of grey robots then there is
nothing here worth the price tag. Maybe one day a game will be made
that makes the most of the promise of the "destroy giant robots"
premise, but this isn't it - this is a turgid waste of a disc and
an affront to the environment as much as it is to videogaming. Now
if you'll excuse me, I need to go and fish my controller out of
the rubbish, fix my TV and wash away the taste of this snore-fest
by playing something better than this. Any other game ought to do
it.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
|