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The main problem with a long-standing series is stagnation - how
do you keep the sixth edition of a franchise as exciting and fresh
as the first? Call
of Duty took the step from WWII to the modern day and in doing
so created one of the best games of the past few years and Final
Fantasy reinvents itself with every new release, changing the
setting, characters and battle system while still keeping the spirit
of the originals - but what of Dynasty Warriors, Koei's series of
third person tactical button mashing hack-n-slash-a-thons? They've
tried (and failed) to spice up the mix with giant robots, but the
core titles - those set in feudal China - have followed the same
template since day one: pick a character, kill a ludicrous amount
of enemies in a faux historical setting, complete a few objectives
(usually involving more killing) and then move on to the next level.
Can Dynasty Warriors 6: Empires add anything, or has the series
succumbed once again to the almost inevitable slump?
If you've never played a Dynasty Warriors game before then allow
me to explain the basic premise; rather than battling through linear
levels like in other swordplay titles such as Ninja
Blade or Ninja
Gaiden, you're thrown into a battlefield with a few thousand
allied troops and tasked with completing a number of objectives.
These can range from killing a set number of enemy troops to capturing
a specific enemy base (by killing a set number of enemy troops within
that building) or defeating an enemy commander. Movement is controlled
with the left analogue stick and the camera with the right, while
the face buttons control your weapon, magic powers and jumping with
the shoulder buttons used for blocking.
You
pick your character from a selection of well over a hundred, each
with their own weapon, fighting style, magic skill and stamina.
As well as these individual characteristics, each character falls
into one of three categories: Vagrant, Officer or Ruler. Vagrants
are wandering warriors who can sell their services to rulers for
the right price; Officers begin the game attached to a specific
Ruler but can step down and become Vagrants if they see fit; and
Rulers, as the name suggests, are the rulers of the parts of China
that you're fighting over. Simple really. The choice seems daunting
at first - especially to those not well versed in the lore surrounding
the Dynasty Warriors series - but a brief play through with some
of the different characters reveals that your choice makes somewhere
between little and no difference to the gameplay; for all the statistics,
weapons and fighting styles, you're going to do exactly the same
thing for the duration of the experience: mash the attack button
until you've built up enough energy to unleash a magic attack, then
rinse and repeat.
As
you might have guessed by now, the core combat in Dynasty Warriors
is somewhat dull. There's a lot to do and a lot of foes to kill
but it's so repetitive that after a while you can pretty much play
with your eyes closed. You never really feel like you're part of
a battle, but rather an invincible super soldier killing everyone
and everything in your path. The lack of challenge - especially
on the lower difficulty levels - is criminal; you could fall asleep,
face on controller, wake up and still not have died. There's
no fluidity to the massacres either, just the same button combinations
pressed over and over again until, eventually, you've killed enough
enemies to sate the masochistic videogame gods and can move on to
the next challenge (and do it all over again, again).
The
main aim of the game is the unification of China, under whichever
banner you choose. There are a variety of different scenarios from
history that you can battle your way through, building up your character
as you go. Depending on where you pledge your allegiance, you begin
the game with a set number of shops for purchasing weapon upgrades,
horses and other supplies. As you conquer further regions, you expand
your supplies, opening up bigger and better weapons and more super
powered horses. There are side quests to try as well, most of which
involve killing wolves or tigers and just seem a bit cruel; they're
not necessary for story progression but they do fill up your loot
bag, which is always helpful.
The
presentation of the game is mercifully better than Dynasty
Warriors Gundam 2, which lumbered around like a confused N64
game. Here the graphics are reasonably polished, although texture
pop-up and draw distances do still let the side down. There's no
noticeable slowdown when the screen is full of opponents, although
it is quite easy to lose where you are, leaving you hammering buttons
in the hope that everyone around you dies before you do (and they
almost always do). The sound effects are solid and believable, if
a tad recycled, and the BGM select mode, which allows you to choose
what song to listen to whilst you fight, is a welcome if anachronistic
addition. What I don't understand is why the soundtrack to a game
about medieval China is made up of sub Dragonforce hair metal -
it is nice to be able to choose what to listen to, but more often
than not I chose not to listen to anything.
Dynasty
Warriors 6: Empires likes to think that's it's a massive, deep game
- there's even an encyclopaedia of historical events included in
the start menu, so you can brush up on the background to your mindless
slaughter - but the problem is, whilst it is certainly massive,
it's a long, long way from being deep. It wants to be the sea, full
of unplumbed depths and secrets, exciting adventures and, er, whales,
but it's just a paddling pool that stretches as far as the eye can
see. Instead of swimming, you're just stood in ankle deep, luke-warm
water, splashing around, trying to pretend you're having fun whilst
every fifty metres or so snickering kids are urinating and watching
the water turn pink. For all the game's shine and sparkle, once
you peel away the top layers you find that there's nothing inside,
just the same hollow shell that we've been playing with since day
one. If that appeals to you then pick this game up; if not, avoid
it at all costs.
Reviewed by Harry Slater for AceGamez (All Rights Reserved).
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